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Podcast: Playstation 2 Top 10

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40 games enter – 20 from each cohost – and only a fourth emerge in the coveted Top 10.  We have various debate mechanics, odd conversations, and personal bias to get this unique take on a traditional topic.  Don’t agree with us?  Of course not.  Please send us your own top 10 for the community episode in 2 weeks.


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Friday at the Movies: Jurassic Park (Sega CD)

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Console: Sega-CD/Mega-CD
Released: 1993
Developer: Universal Pictures/Amblin Entertainment
Publisher: Sega
Instruction Manual: Helpful – Link
Difficulty: Easy
Played it as a child? Yes
Value: $1.02 (used), $10.39 (new) (pricecharting.com
Other Releases: No
Digital Release? No

When the movie Jurassic Park came out in 1993, it was an absolute phenomenon.  People who had never read the book were picking it up in droves, and from what I could tell through conversation at that time almost no one actually read it.  Dinosaur craze returned in full force as Michael Crichton’s novel about a genetic research company cloning dinosaurs on a Costa Rican island brought out the kid in everyone.  Not only that, Spielberg’s film adaptation utilized cutting edge computer generated image technology along with stop motion and creature expert Stan Winston to create lifelike dinosaurs onscreen that amazed everyone.  Jurassic Park was not only ideal for the medium it was on, the premise was tailor-made for marketing companies to merchandise the hell out of it.  Back then development cycles were short and coordinating a solid game release along with a movie wasn’t so far-fetched, and honestly most home ports of the game were as diverse as it came across platforms and all pretty decent.  My personal favorite has to be the Sega CD port, which merged details from both the movie and the book to create, of all things, a point-and-click adventure set on the island.  The opportunity of exploring the vacant island and interacting with the dinosaurs was a great opportunity, but I didn’t come to appreciate it until I was much older due to the lack of action in the game.

Set shortly after the abandonment of the island in the movie, you’re tasked with returning to Jurassic Park after the tragedy that befell its visitors and recover dinosaur eggs for rebuilding.  Since the eggs are lost and you are unaware of Dennis Nedry’s specimen can, your only option is to sneak into the nest of the 12 given dinosaur species, recover an egg, and return it to the incubator at the visitor’s center.  While locations remain in a controlled environment (you’re forced into fast travel movies that drop you into the screens you explore), there is an awful lot of freedom to roam about.  What I found most iconic is the ability to explore areas like visitor center laboratory and even special access to Dr. Wu’s office, the tyrannosaur paddock and seeing the after effects of the attack on the SUVs that Tim, Lex, and Grant were in, and even a tense trip down the island river (which is never featured in the movie but a crucial part of the book’s plot) as dilophosaurs spit venom at you.  While this sounds gripping and almost too high brow for 1993, you must remember that this game is a true adventure game not unlike the LucasArts and Sierra titles, which means action is few and far between.  Even in the sequences where you do engage dinosaurs, the answer is always some sort of puzzle that usually has you dying quite a few times before figuring out the secret.  I think most people who go into this game are imagining something that is a bit more interactive than it is, but if you approach it with an adventure game mindset it weaves an intriguing story.

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Written by Fred Rojas

November 16, 2012 at 4:35 pm