Posts Tagged ‘playstation 2’
Video Playthrough: Rule of Rose (PS2)
Console: Playstation 2
Released: September 12, 2006
Developer: Punchline
Publisher: Atlus (in US)
Value: $48.33 (used), $79.99 (new) (pricecharting.com)
Price: $40-$60 (used) (eBay)
Digital Release? No
This article is purely gameplay videos. It will be updated as the game is completed. We also discussed and partially reviewed this game on our podcast, the specific episode can be found here.
Day 3
On the 3rd day of Christmas my memories gave to me…
Three New Consoles
When you look up the Playstation 2 in either gaming history books or Wikipedia, you’ll notice a late 2000 release date that seems to suggest the PS2 had a year head start on the Gamecube and Xbox. What they won’t tell you was that those who experienced its release in person knew better than to even suggest the PS2 was on store shelves in 2000. In fact, it took until about holiday season 2001 for PS2s to reappear at retail and have a few decent games. This resulted in the first time all consoles of a specific generation were initially available together, despite release dates. Christmas 2001 was a wild cluster and there we were wrapped up in it and trying to presume which console would be the best.
Ironically this generation would end up with all three consoles having similar libraries save for the Gamecube versions of games being mildly stripped. Given the scant launch selection, it really came down to what you thought the console could offer in the future. Nintendo and Sony touted the strength of their first party titles while Microsoft had only one ace in the hole: Halo. Debates among my friends waged for days, fanboys coming out of the woodwork and fighting with everyone because they didn’t agree on which console was worth it. The only reason everyone cared what their friends were buying was because the college atmosphere thrived on borrowing your friends’ games and for the first time there was a lot of variety.
In the end the Gamecube remained the outlier with its cheaper price tag, lack of a DVD player and no true Mario game in sight. Of course I decided to ask my parents for it because it fit within the budget of a Christmas present and it was going to be the home of a Resident Evil remake and future series titles. Although the PS2 clearly won the overall generation by a landslide, it was a pretty split world on college campuses. Sure, you could play your old Playstation library and watch DVDs, but the Xbox allowed for Halo LAN parties. In true hindsight, Halo aside, there was very little difference between each console. With simultaneous launch windows being the ideal situation for competition, all that resulted was overall conformity within each console. Funny, isn’t it?
Generation Gap Pt 5: “Last” Gen
This installment will conclude our Generation Gap coverage. Please note that upcoming coverage on handhelds, arcades and microcomputers will follow. A lot happened just over a decade ago – the gaming market changed and one strong competitor bowed out as another took to the plate.
Fifth Generation – 1999 – Present (technically)
Sega Dreamcast – Launch Price: $199.99 – Released: 1999
Launch dates are getting more technical by this time, so from a Japanese standpoint the Dreamcast was a 1998 launch but we didn’t get it here until much later in September 1999. Although it is a 128-bit system, consoles had stopped toting the strength of “bits” and instead focused on a sleek design – most likely because Sony did it with Playstation and it worked. Dreamcast was Sega’s final nail before bowing out of hardware manufacturing and has been argued to also be its best offering. Regardless, the Dreamcast was definitely ahead of its time. It featured things that no console would dare launch without today and basically had the same features that Microsoft would include in its console just a few years later. A few years, that’s the difference between success and failure.
Until the Dreamcast most video game consoles were specified hardware that was far behind PCs. By all accounts the Dreamcast was a simplified PC, even running Windows CE, a modified version of the operating system that would be put to greater use on later pocket PCs. The Dreamcast had a built-in modem on all consoles, which supported the earliest form of online console gaming and provided a web browser service to those fortunate or rich enough to afford the high cost of long phone calls. Furthermore a keyboard attachment allowed players to truly use their console as an Internet device and even gave way to early MMOs on the console. Memory cards included LCD dot matrix screens and were called “visual memory units” or VMUs that not only held data but gave the player on-the-go mini games and Gigapet-style games. Aside from that Dreamcast boasted higher storage with the proprietary GD-rom format (1.2 GB of storage space), impressive graphics, and a slew of solid titles.