Posts Tagged ‘remaster’
Sonic X Shadow Generations Reminds Me I Still Can’t Connect With Sonic in 3D

Longtime listeners of the Gaming History 101 podcast will recall that I have an issue with Sonic the Hedgehog’s legacy. While I admit not putting Sonic 2 on the Genesis/Mega Drive top 10 was as much a jerk move as it was sincere, those 16-bit games were great additions to Sega’s catalog. It was when Sonic went 3D that the entire franchise fell apart and it has never seemed to recover. The newest release by Sega, Sonic X Shadow Generations, is a hybrid remaster of the original Sonic Generations with an additional campaign for Shadow that proves Sega still hasn’t found the magic. I’ve often heard that Sonic Generations was the bastion of hope in the PS360 generation that proved a solid 3D Sonic title was possible, albeit with the conceit of 2D-esque levels as well. That was not my experience. I found it to have all the problems I struggled with all 3D Sonics and dragged my way through the first series of levels and boss just to verify it. While I admit that the updated Shadow campaign has some tricks to soften the blow of what is essentially an auto-pilot runner with some QTEs mixed in, the core design remains. Seeing that only the visuals and performance were touched in the Sonic Generations levels hinted that gameplay and quality of life features take a backseat to flashy visuals and nausea-inducing speeds. Granted, perhaps that’s what Sonic titles are in the 3D space and my biggest issue is that I either don’t accept that or I long for a Sonic game isn’t coming. Okay, let’s hash it out, today I finally admit to my appreciation for 2D Sonic titles and discuss my issues in the 3D titles that ruin the experience for me every time. Needless to say that if you are a fan of 3D Sonic titles or have ever referred to him as “The Blue Blur,” I’m likely to frustrate you.
For the Love of 2D
I received the Sega Genesis for Christmas in 1992, and at that time the promotion was a model 1 system with the original Sonic the Hedgehog in the box and you could send in a card to get the recently released Sonic 2 for free. Honestly, my draw to the Genesis was for the arcade-like titles and not necessarily for Sonic titles, but the urge to play them was undeniable. Sega made sure these titles employed graphical tricks not seen elsewhere, my personal favorite being the layered backgrounds in the bonus levels of the original Sonic. I also liked that it had simple controls of a d-pad and one button (all 3 buttons on the Genesis pad did the same thing) and it had vast levels of exploration. It’s the exploration part that oddly got lost in the mix of Sega’s advertising and game magazine coverage, but I feel confident that for most that played these early games the exploration was the experience. Sonic may have been able to go fast, but the game design would punish you for being to hasty and running ahead, especially in Sonic 2. For me it was discovering the many different routes through any given level and what pick-ups and secrets were found on the highest platforms or lowest depths. Exploration was also a necessity when I eventually played Sonic CD on the Sega CD a couple of years later, because that game migrated between the past, present, and future, with some obstacles only being overcome in certain locations at only one of the time periods. To me, Sonic is essentially an action platformer focused on exploration with the ability to go fast when the level permits, but the marketing presents a speed-running marathon play style that most do not engage with. This sin is doubled when Sega decided to use Sonic to go head-to-head against Mario, but aside from being mascot platformers the games hold little in common.
Read the rest of this entry »Podcast: Re-Release, Remaster, Remake, and Reboot
Fred and Jam have finally returned for a proper retro episode of Gaming History 101. This time the topic is all about how to update a game: Re-Release, Remaster, Remake, and Reboot.
Closing Song: Never Return Alive – Streets of Rage Remake Soundtrack
Jam’s Dream List for the Resident Evil 2 Remake
Capcom really has been trying to do a make good with its long term fans even if that make good is them just re-releasing all their old games. With the recently released Devil May Cry 4 HD Remaster, Mega Man Legacy collection, and heck there is even talk the Onimusha series might make a comeback (yes please), Capcom has now pulled a Final Fantasy 7 announcement and revealed that it’s remaking Resident Evil 2. Arguably one of my favourite games of all time, this is the title that got me hooked to the series back on the original Playstation. I’m certainly excited for the project and this article covers what I’d like to see from the release. Keep in mind a lot of this “wish list” is completely barmy and probably won’t happen but hey one can dream.
Resident Evil 0 HD Remaster Review

You know, I was actually really looking forward to playing through Resident Evil 0 HD Remaster. I thought to myself, “sure I’ll be part of the problem and buy this game I already own,” and the fact that the physical copy also came with Resident Evil Remake (in glorious HD) only sweetened the deal. I am a Resident Evil fan and I am not ashamed to a admit it. Has time been good to Resident Evil 0? This review will explore how the game stacks up on today’s consoles.
The background of this game is something that has always fascinated me mostly surrounding its release and how things in gaming were back then. Originally pitched for the N64 and getting as far as a prototype being made for the train segment of the game, this was Nintendo inviting Capcom to team up for the first time since those cool Mega Man games and Disney titles on the NES/SNES. In an offered deal, the two companies had planned for a Resident Evil game that will come out nowhere else. Well this invitation did intrigue Capcom and especially sat well with Shinji Mikami (the creator of the series). Capcom would go on to develop three exclusive Resident Evil games for the Gamecube as well as release three other cannon titles on the platform as well. The exclusives were Resident Evil Remake and Resident Evil 4, arguably two titles that became incredibly memorable, and inbetween this we saw the release of Resident Evil 0 (Zero). This game really was Capcom’s last hurrah of the pre-rendered background style game with a fixed camera and those tank controls which we all just love to joke about today. It was also the last game in the series where you could get mad about a key taking up an entire slot in our inventory. After this game things changed dramatically with Resident Evil 4. Resident Evil 0 was released at a time were people were a little burned out on the traditional style of the series (and it had been in development almost 5 years when it came out) so although it received decent reviews, it is often considered a low point.

