Posts Tagged ‘sonic’
Sonic X Shadow Generations Reminds Me I Still Can’t Connect With Sonic in 3D

Longtime listeners of the Gaming History 101 podcast will recall that I have an issue with Sonic the Hedgehog’s legacy. While I admit not putting Sonic 2 on the Genesis/Mega Drive top 10 was as much a jerk move as it was sincere, those 16-bit games were great additions to Sega’s catalog. It was when Sonic went 3D that the entire franchise fell apart and it has never seemed to recover. The newest release by Sega, Sonic X Shadow Generations, is a hybrid remaster of the original Sonic Generations with an additional campaign for Shadow that proves Sega still hasn’t found the magic. I’ve often heard that Sonic Generations was the bastion of hope in the PS360 generation that proved a solid 3D Sonic title was possible, albeit with the conceit of 2D-esque levels as well. That was not my experience. I found it to have all the problems I struggled with all 3D Sonics and dragged my way through the first series of levels and boss just to verify it. While I admit that the updated Shadow campaign has some tricks to soften the blow of what is essentially an auto-pilot runner with some QTEs mixed in, the core design remains. Seeing that only the visuals and performance were touched in the Sonic Generations levels hinted that gameplay and quality of life features take a backseat to flashy visuals and nausea-inducing speeds. Granted, perhaps that’s what Sonic titles are in the 3D space and my biggest issue is that I either don’t accept that or I long for a Sonic game isn’t coming. Okay, let’s hash it out, today I finally admit to my appreciation for 2D Sonic titles and discuss my issues in the 3D titles that ruin the experience for me every time. Needless to say that if you are a fan of 3D Sonic titles or have ever referred to him as “The Blue Blur,” I’m likely to frustrate you.
For the Love of 2D
I received the Sega Genesis for Christmas in 1992, and at that time the promotion was a model 1 system with the original Sonic the Hedgehog in the box and you could send in a card to get the recently released Sonic 2 for free. Honestly, my draw to the Genesis was for the arcade-like titles and not necessarily for Sonic titles, but the urge to play them was undeniable. Sega made sure these titles employed graphical tricks not seen elsewhere, my personal favorite being the layered backgrounds in the bonus levels of the original Sonic. I also liked that it had simple controls of a d-pad and one button (all 3 buttons on the Genesis pad did the same thing) and it had vast levels of exploration. It’s the exploration part that oddly got lost in the mix of Sega’s advertising and game magazine coverage, but I feel confident that for most that played these early games the exploration was the experience. Sonic may have been able to go fast, but the game design would punish you for being to hasty and running ahead, especially in Sonic 2. For me it was discovering the many different routes through any given level and what pick-ups and secrets were found on the highest platforms or lowest depths. Exploration was also a necessity when I eventually played Sonic CD on the Sega CD a couple of years later, because that game migrated between the past, present, and future, with some obstacles only being overcome in certain locations at only one of the time periods. To me, Sonic is essentially an action platformer focused on exploration with the ability to go fast when the level permits, but the marketing presents a speed-running marathon play style that most do not engage with. This sin is doubled when Sega decided to use Sonic to go head-to-head against Mario, but aside from being mascot platformers the games hold little in common.
Read the rest of this entry »VGP Episode 8: Sega Falls

This week is all about the system going wrong, the system going right, and plenty of video games. From Animal Crossing, Sonic: the Hedgehog, Resident Evil 3 Remake Demo, The Last of Us: Left Behind, to finally Doom Eternal.
Opening Song: Facehammer – Ozzed (check out his tunes at ozzed.net)
Closing Song: Doom Animal – Canela Aldeano (youtuber “leaving19”)
Retro Game Night: Sonic 3D Blast
Jam is sitting down and taking a trip down memory lane with Sonic 3D. Enjoy the fun and frolics in one of Sonic’s first jumps into a new dimension.
Extra Credit: Sonic Boom’s 25th Anniversary Edition R Dash
Sega celebrated Sonic’s 25th Anniversary with a whopping 4 hour livestream for a relatively small amount of content. The stream was loaded with audio issues as well, so I guess it’s only fitting that a duplicating echo effect is present through this entire show as well, although we feel it’s still good enough to listen to and enjoy. Fred and Jam are joined by 42 Level One’s Andy and Ali to discuss the blue hedgehog’s upcoming endeavors.
Podcast: Bringin’ It Back – Reboots (Part 1)
As times change so do video games with developers and publishers scrambling to keep up. There are several ways to handle a classic franchise presented to a contemporary audience, which is fully covered in at the beginning of the show. Of the most scrutinized is the reboot. In this episode Jam and Fred debate the definition of a reboot and then get into the many attempts that have been made in the world of gaming to make what is old become new again.
Streets Of Rage 3D – The Joys of Buying on Launch Day Again

I was contemplating whether to write a review for the recent port of Streets of Rage 2 on the 3DS but I kinda thought there’s little point. Most people reading this article will have played the game and know its great. Instead I wanted to write about the fun I had re-visiting the game and why I actually had no problem re-buying this game despite owning it on multiple systems and compilations. If you are someone that needs a score the game is 5 out of 5. Fred and I also talked extensively about the game on our Top Ten Mega Drive/Genesis games of all time, which I highly recommend checking out, you might be surprised what makes the cut.
Retro Game Night: Sonic Xtreme and Sonic Blast
This week we play the two 3D Sonic titles most of you have never touched. First up is the unreleased demo of Chris Coffin’s late in the development cycle version of Sonic Xtreme as discussed on this week’s podcast:
And next is the Brazilian Master System port of the Game Gear’s final Sonic title, Sonic Blast, which utilized much of the same technology as Donkey Kong Country:
Podcast: Xtreme – The Story of Sonic (Part 2)

Screen capture from Sonic Xtreme
This week Fred is teamed up again by Andy (@damien14273) and Ali (@thealmiesta) of the 42 Level One podcast (@42levelone) to discuss the second and final part of the history of Sonic the Hedgehog. For the second part we cover Sonic’s 3D outings including the sordid tale of Sonic Xtreme (and its many other project names and iterations) as well as all other 3D Sonic titles up to 2006 (Sonic the Hedgehog on 360/PS3/PC). Although it ends badly, trust us, it’s a great ride.
Opening Song – Living in the City from Sonic R (Saturn)
Closing Song – Sonic X Theme from Sonic X cartoon show
Retro Game Night: Sonic the Hedgehog, 8-bit Edition
This week in honor of our Sonic podcast, I’m playing the 8-bit (Master System/Game Gear) outings of Sega’s mascot. If you’ve never seen them before, they are drastically different than the 16-bit versions.
First up is the original Sonic the Hedgehog:
Next is, obviously Sonic 2:
And finally, Sonic Chaos (Sonic & Tails in Japan), which was to be the 8-bit companion to Sonic 3 had it not been delayed:
Podcast: Blast Processing – The Story of Sonic

This week Fred is joined by Ali (@thealmiesta) and Andy (@damien14273) from the 42 Level One podcast to discuss Sonic the Hedgehog. With a heavily documented history, Sega’s official mascot to combat Mario had quite the history. In part 1 we discuss the origins of Sonic and all of his 16-bit era outings (which include his 8-bit Master System/Game Gear titles, spin-offs, and his CD outing), complete with the games themselves and the stories of development. While long, there’s no lack of content or stories tethered with the beloved hedgehog.
Opening Song – Sonic Theme (from Sonic the Hedgehog on Genesis/Mega Drive)
Closing Song – Sonic Boom (from Sonic CD on Sega CD/Mega CD)

