Gaming History 101

Know Your Roots

Archive for March 2018

GHX Ep. 24: Conan Ain’t Bad

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This week Fred and Trees get together early because Jam had some scheduling conflicts.  It’s a surprisingly robust show including the loss of games over time (like, losing games as the years go by), the glory of the PS2, Battlefront 2’s update for those that played it, a bit more Burnout Paradise Remastered and The Witcher, followed by Fred really digging the 2007 Conan game.


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Written by Fred Rojas

March 28, 2018 at 11:00 am

GHX Ep. 23: Sick Trees

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This week we officially resurrect Gaming History X and kick it off talking about…almost nothing related to video games.  Trees is sick, Fred saw Tomb Raider, and no one drank on St. Paddy’s Day.  The conversation quickly turns to games as the two discuss “indie AAA” games, why Burnout Paradise Remastered totally holds up, the expulsion of loot crates from Battlefront II, and the abysmal game that is Haze.

Opening song includes a track used, with permission, from Ozzed.
Closing song is a sample from Shamroctoroc by Doctor Octoroc.


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Written by Fred Rojas

March 21, 2018 at 11:00 am

The Council Review

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Episode 1: The Mad Ones

If I may be so bold, narrative fiction games have all lacked pretty heavily in the goals they are trying to achieve.  By narrative fiction I mean the pantheon of TellTale Titles (Walking Dead, Batman, etc.), Life is Strange, and even games that weave it into larger experiences such as Mass Effect.  These games all claim to remember your choices, note them, and use these items to essentially alter the story of the game as you play.  It is in this regard where I feel they all fail. The path never changes, the outcome is always the same, and for the most part the only thing that shifts are the characters involved, which are often just proxies for the ones intended in the cannon.  The only game that shook this was the now cult title Alpha Protocol, which was notorious for several delays, a system behind the scenes that was far too complicated, and a lukewarm reception from audiences and critics alike.  The Council, a new episodic title from freshman developer Big Bad Wolf hopes to buck that trend with a game that focuses heavily on investigation, personality, and decision-focused storylines.  If this first episode is an indication of the overall experience, the next evolution of narrative fiction may very well be upon us.

The story is also compelling for those, like me, who are also history buffs.  It takes place in 1793 and you play a Frenchman named Louis de Richet who is part of a secret society, the leader in France being his very own mother.  When she goes missing at a private island off the coast of England owned by the mysterious Lord Mortimer, Louis is called to come to the exclusive landmass.  When I say “exclusive” I do mean that in every way. You can only go there if invited and to call it posh is to devalue the extravagance of everything you see around you; it seems Lord Mortimer is wealthy beyond standards of any one country.  Whenever you deal with a person of such wealth, it stands to reason that notable individuals will also be drawn to them as well, which then leads to the number of true historical characters in The Council.  So far I’ve met George Washington and Napoleon Bonaparte but there were hints at quite a few others, not to mention people you could include in spoilers.   The Council makes no qualms about the fact that all of the plots involving historical characters are fictional, but also throw out that the storylines are based on actual facts.  Others are also woven into the plot that I’m pretty sure are not actual figures of history such as Cardinal Giuseppe Piaggi, who works closely with the pope, and an English Duchess who has grown favor with the Crown.  It makes for a great cast of characters and dialogue connecting real history with fictional, making everything that much easier to believe.

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Written by Fred Rojas

March 19, 2018 at 12:00 pm

Video Series: Neo-Retro Episode 1 – Kite (PC, 1080p60)

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Kite Steam Page

For our new series, Neo-Retro where I examine modern releases that look at feel retro. Today we are looking at the new action shooter from Lab Cat Games, Kite. A review code was provided for the purposes of this video, however selection of the games featured in Neo-Retro are at my sole discretion. Captured on a PC with an i5 4690K, GTX 1070, and 16 GB of RAM running Windows 10 64-bit OS (which is far more than this game requires).  For a full transcript (ie: written review) of this video, please click “read more” below.

Wish to request a game to be featured on Neo-Retro? Contact us: contact@gaminghistory101.com

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Written by Fred Rojas

March 16, 2018 at 2:00 pm

Posted in Neo-Retro, Videos

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Podcast: Jam’s Take on the Nintendo Switch

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Written by Fred Rojas

March 16, 2018 at 11:00 am

Podcast: Resident Evil 7 (Part 1)

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This week Fred and Jam are back to talk Resident Evil 7: Biohazard.  We always knew it was going to take two parts, so this first part is dedicated to the pre-launch, Opening Hour demo, and the first two thirds of the game (the episode finishes after the boathouse battle).


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Written by Fred Rojas

March 14, 2018 at 11:00 am

GHX Ep. 22: Beware, I Live!

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We’re back (and bringing a Sinistar reference with us).  For this first returning episode, Fred and Trees kick off the new GH101/GHX hybrid with just the base name Gaming History 101.  Explanations are given to schedule (it’s weekly), format changes, and start testing it out.  Please let us know what you like and don’t like.  Also, fair warning, the episode is nearly 2 and a half hours long. It’s been a while.

Topics discussed:

  • 2018 game releases
  • Community Questions (Remasters, Switch controllers, Socio-political coverage of games, Explicit Content on podcast)
  • Mad Max (2015)
  • The Witcher (yes, the original one)
  • Trees picks a b-tier game for Fred to play


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Podcast: Reflecting on the Switch’s First Year

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Fred is joined by Learned From Gaming‘s Chase to discuss Nintendo’s Switch on its one year anniversary.  For the second time in history, Nintendo managed to highly innovate and turn the company’s success around in a very small period of time.  The two discuss announcement, release, success, library, and various other notable topics.


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Written by Fred Rojas

March 3, 2018 at 2:00 pm