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Horror Obscura 2018: Dark Castle (Mega Drive/Genesis)

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In the past Horror Oscura I have explored games which are focused around horror and the use of horror in games you would not class as a horror title.  This year I wanted to go back to my childhood and re-visit one of my biggest horrors: Dark Castle on the Sega Mega Drive (Genesis in North America).

Back in my childhood I was scanning the cheapest of the used Mega Drive titles in the retailer “GAME” on the South Coast of England when I came a came across Dark Castle. This was back in the 90s, I saved up my cash long and hard to treat myself to a video game. At a young age I was drawn to dark themes and games that just weren’t well known so Dark Castle, matched that category. Looking at the box now though one may question what I was thinking. The front of the box has a gargoyle on it stuck like old Clip Art on a background of a castle entrance. Not particularly appealing. The back of the box quotes, “climb the ramparts of the Dark Castle and dethrone the Black Knight.” An interesting quote but not a lot to go on. Keep in mind in the UK the back of the box often had a very short description of the game in multiple European languages. The instruction manual also included translation for 6 European languages. Flipping the back of the box over I guess it was the screen shots that appealed. Pictures of a eyeball creatures with hands, zombies looking monsters. Back then the game cost me £12.99 (the price sticker is still on my copy to this day), some may consider that a horror to itself.

So what is this game about? Dark Castle is a 2D adventure platformer. The game is presented as single screen levels most of which you just need to reach the end to survive. Some will require you to solve some head scratching puzzles. As young Duncan your objective is pretty simple: defeat the Dark Knight. However, to do this you need to complete three quests as outlined in the instruction manual titled “Trouble,” “Fireball,” and “Shield.” Completing the latter two will give you a item that will help you in your quest, more on these later. When you begin the game you are literally presented with four doors. Two doors have a “?” the other two “BK” with a shield. BK of course stands for Black Knight. If you are brave enough you could just attempt to take on the Black Knight and finish the game super fast, this goes against what the instructions advises but it can be done. Not so easy if you choose the Hard difficulty setting though. If you go in blind in the game you just have a choose a door and hope for the best.

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Written by jamalais

October 29, 2018 at 11:00 am

Screen Splitters: Episode 2

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Note: Screen Splitters Episode One was also Co-Operative Episode Two and incorrectly branded as that.  You can find it here.

Show Notes

Intro Track: Credits – Soleil/Crusader of Centy

02:04

E3 catch up

Me10dys E3 thoughts

Co-op games from E3

15:46

Unravel Two general discussion

36:22

Life is Strange – Me10dys thoughts and discussion (NO SPOILERS)

44:20

The Awesome Adventures of Captain Spirit (Contains Plot Spoilers)

59:28

BIG News

Closing Track: Credits – Unravel

Written by jamalais

July 17, 2018 at 11:00 am

Unravel Two Review

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At E3 2015 a shy developer named Martin Sahlin walked onto the Electronic Arts (EA) stage and announced his passion project Unravel, developed by Coldwood Interactive. This would be the first game to be part of the “EA Originals” program, where EA helps fund small independent game projects and allows the developer to keep all the profits (after repaying the funding and also publishing/marketing budgets). Despite how you personally feel about EA as a company this is proof that sometimes there is heart even in a big corporation like EA. While the internet would take note of the developers nerves and fragile presentation for the time it felt real and it was clear Unravel meant a lot to Sahlin. In all honesty I would struggle to talk in front of a large audience even if it was about something you loved.

Unravel was a cute, puzzle-based platformer where you play a character made out of wire and yarn. The game had beautiful music that moved me in ways that I rarely experience in games. I guess it was made even more unique and special to me because the reception for Unravel wasn’t favourable across the board. My partner loved watching me play Unravel too. I loved Unravel so much that in preparation for my wedding in 2017, I decided to make 112 Yarny dolls myself in accordance with the number of guests attending (another game inspired decorations but that’s a tale for another day). We knew a sequel was on the way, EA had reported it had been successful, and the developers were already at work on it. My partner and I would theorize what the sequel would be like, with the biggest wish on the list being the inclusion of local co-op; this seemed to be the best evolution of the series. E3 2018 rolls around, Unravel Two gets announced, and both my wife and I leaped for joy. Then we leaped a second time because it was revealed the game was available on the day of announcement and includes co-op. I was so eager to purchase the game I refreshed the Xbox One store page six times as well as switching the console on and off again twice just so I could purchase and download it. I rarely get this excited for a game on launch.

Its taken me a while to get to the actual review of Unravel Two, but I felt the above paragraph was important as it discloses how much the original game meant to me and additionally how difficult it was to write the following review.

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Written by jamalais

July 5, 2018 at 11:00 am

Co-Operative Episode 2: A Way Out (aka Screen Splitters Episode One)

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For our second episode Jamalais is teaming up with his wife Me10dy and they are discussing A Way Out.  This show was also supposed to be the first episode of their new show Screen Splitters.  Developed by Hazelight Studios (Brothers: A Tale of Two Sons), you are forced to play with two people at all times.  Our duo discuss development, their feelings, the campaign, the ending, and final thoughts.

Warning: Spoilers are sprinkled in between 18:03 and 54:15.  43:50 begins a heavy spoiler dicussion about the ending.

Opening Song: No Sugar in my Coffee by Caught a Ghost (E3 2017 trailer song)

Closing Song: Farewell (Uncredited)

Both songs can be found on the A Way Out official soundtrack.


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Written by jamalais

May 28, 2018 at 11:00 am

GHX Ep. 27a: Jam Edition

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Main Topic – Trading in games and their value – one large story on that followed by a few tales about car bootin and charity shops
WHAT BEEN PLAYIN – self explanatory but cover Nomad Soul, Puyo Puyo Tetris and God of War very briefly
NEWS – briefly discuss Nintendos new online thing
Question – I answer Cluedrew’s recent question from GHX – what can new games learn from old


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Written by jamalais

May 11, 2018 at 11:00 am

Retro Game Night: Jam Plays Through Resident Evil 2 (Gamecube, Claire, Scenario A)

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Ever wanted to play see the Gamecube version of Resident Evil 2 in its entirety?  Jam takes you through the whole journey on Claire’s Scenario A in a scant 2 and a half hours.

Don’t know the differences in the versions of Resident Evil 2Check them out here.

Written by jamalais

April 17, 2018 at 11:00 am

Posted in Retro Game Night, Videos

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Retro Game Night: Sonic 3D Blast

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Jam is sitting down and taking a trip down memory lane with Sonic 3D. Enjoy the fun and frolics in one of Sonic’s first jumps into a new dimension.

Written by jamalais

February 10, 2018 at 11:00 am

Top Scores Xmas Special

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Happy Holidays to all of you retro readers and listeners out there.  Jam here, with a special Xmas Top Scores I cooked up while enjoying the holiday.  We hope it enhances your enjoyment of the festivities.  Heck, play it at your holiday parties!


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Track List:

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Written by jamalais

December 24, 2017 at 10:00 am

Joust Review

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Joust.  Yes, that ostrich game you may have read about in the fiction novel Ready Player One by Earnest Cline. Well I’m going to talk about it today because the site needs more arcade love and its about time Joust had a review. Full disclosure, I did review this game across a few emulators including MAME and multiple Midway Collections on Mega Drive (Genesis), PSP, and Xbox. This review will feature some brief discussion on the cabinet itself, which I have been fortunate enough to try at retro gaming conventions.

Released in 1982 by Williams Entertainment, Joust is single screen joystick and one button flapping mash fest. You play a knight riding on the back of the magnificent ostrich. With a lance in hand, your goal is simple: take out every enemy rider on screen. Then you repeat that wave after wave until you run out of lives. The single button on the cabinet is responsible for flapping wings of your feathered beast. You have to rapidly press the button to get your bird off the ground, but once you have the momentum going it becomes quite the skill to take down the other riders. You need to be slightly above the other rider and hit them to take them down. Once they are out of action an egg will drop which you’ll need to collect before it re-hatches a new rider and you have to take them out all over again. It becomes a juggle of priorities, choosing to take out the other riders or collect the eggs. The first wave, titled “Buzzard Blitz,” is fairly easy. Just three opponents spawn to ease you into the game, but like with a lot of these Williams games don’t be disappointed if you do loose all your lives on the first wave. It can take a few attempts to come to grips with the controls and figure out your strategy. By this point – back in the arcade days – you would have sunk a decent chunk of change into the cabinet.

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Written by jamalais

July 1, 2017 at 11:00 am

Wonder Boy: The Dragon’s Trap Review

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I’ve been waiting for a Wonder Boy revival ever since I saw that dammed “to be continued…” message at the end of Wonder Boy in Monster World on the Mega Drive. I did get some relief when the Wonder Boy Collection was released in 2012 for Xbox 360 and PS3, however. This game featured the localized version of Monster World 4 which was the sequel to the beloved game from my childhood. Of course this was just an English translation of a Japanese game that had been around for years. Some would be happy with this but, I wanted more Wonder Boy darn it! Which was why, last year I came over as giddy as a school kid when I heard Wonder Boy would be making a return in not one, not two but three games. One of these three games, Wonder Boy: The Dragons Trap developed by Lizardcube, is a remaster of the 1989 Sega Master System game. While not exactly a new entry into the Wonder Boy series, Lizardcube have put a lot of care and attention into this title, reviving a classic forgotten game to showcase to old fans and a potential new audience.

The Dragons Trap is a beautiful remaster with hand drawn graphics, which brought Monster World to life by filling the 2D game with lots of detail in the backgrounds as well as the character sprites. The game allows you to instantly switch between the old and new graphics at the touch of a button. This simple effect doesn’t interrupt the gameplay and allows you to see just how much effort has been put into the remaster when held against the original. The soundtrack has also been updated this time with a full orchestra. The music is still reminiscent of the old 8 bit titles but has really been brought to life with the updated score. Just like the graphics you can also switch between the old and new soundtracks at the touch of a button.

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Written by jamalais

June 7, 2017 at 11:00 am