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Monster Boy is Coming Sometime in 2016

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This is probably my most anticipated game of 2016. A new game for the Wonder Boy, well its spiritual successor. The latest trailer for Monster Boy looks like a love letter to Wonder Boy III: The Dragons Trap by featuring animal transformations in the game. Inspiration and love from both Wonder Boy in Monster Land and Wonder Boy in Monster World by featuring the infamous merchant sections from Land. It was interesting to see the trailer features animated cutscenes which look kinda cute. The developers have been allowed to practically mimic the formula made famous by the Wonder Boy series, Sega just didn’t want to give up the name for some reason. I guess Sega’s just going to sit on that IP and do nothing with it while other developers work around them, thanks Sega stay classy.

Interesting to note the game is going to be released to PS4, Xbox One, and PC but it has been rumoured the game will come to Wii U and PS Vita if the game does well. Not only would I love for this game to come to a portable device but I want Sega to release a complete Wonder Boy Collection. We were fortunate enough to get a Wonder Boy Collection of three games on PC, Xbox 360 and PS3 but there are still several games on the series that very much need a re release. Wonder Boy III: The Dragons Trap one of the best Sega Master System (and Game Gear) games for the system can only be found on the original Wiis virtual console which is quite disappointing. The only glimmer of hope is Monster Boy sells 40 billion copies and Sega at least considers releasing the old games. But I guess I’ll keep dreaming.

At the end of the day I’m hugely excited for Monster Boy. Hopefully the game will do well and we will see ports to other consoles but more importantly I want to see sequels. I want more games like this and hopefully it will encourage more developers to attempt to bring back for forgotten gems from the past, even if they can’t use the name. If you can’t call it Kid Chameleon call it Power Helmets ….. anyone buy that?

Written by jamalais

March 8, 2016 at 3:00 pm

Posted in News

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It’s Not “Wii U” It’s “Me, U, and Nintendo”

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With the arrival of Zelda Twilight Princess HD being released on Wii U this week and ever circulating rumours that that next Zelda game will be released to the Wii U and Nintendo’s follow up console (codename NX), I though this would be an opportunity to review just what has happened with the Wii U and why Nintendo seems keen to move on from this console despite pockets of success.

zombiu_screen_tabletFirst off it’s worth acknowledging that the Wii U is far from a failure and this console will not be the end of the company. After all, if Nintendo can survive the awful Virtual Boy it can survive most things. The Wii U is a console that had the best intentions behind it: it wanted to bring the tablet experience to the living room along with exclusive Nintendo IPs that you can’t play on any other system. I initially always felt the Wii U was like the DS of video game consoles, where you would have two screens to look at. Unlike the portable, though, you would have to do some significant head movements to view the different screens. There are games made for this console both first and, yes, third party that really made the most of this set up. Despite the criticism ZombiU was a very clever experiment in having the player manage inventory on the tablet screen while action was happening in real time on the TV adding to the horror and tension of the experience.  Rayman Legends (a game I adore across all platforms) was originally a Wii U exclusive and it shows on other ports of this game. If you play the game with other people, one player can use the tablet control to manipulate the environment and assist the other players.  Another example is Unepic, a very cool indie title which uses the tablet to allow you to manage inventory. Yes, all of these titles were released to other platforms, but they’re examples where developers made the most of the hardware without making it feel like a tacked on gimmick.

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Written by jamalais

March 8, 2016 at 11:00 am

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Resident Evil 0 HD Remaster Review

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You know, I was actually really looking forward to playing through Resident Evil 0 HD Remaster. I thought to myself, “sure I’ll be part of the problem and buy this game I already own,” and the fact that the physical copy also came with Resident Evil Remake (in glorious HD) only sweetened the deal. I am a Resident Evil fan and I am not ashamed to a admit it.  Has time been good to Resident Evil 0? This review will explore how the game stacks up on today’s consoles.

resident_evil_zero_n64_prototypeThe background of this game is something that has always fascinated me mostly surrounding its release and how things in gaming were back then. Originally pitched for the N64 and getting as far as a prototype being made for the train segment of the game, this was Nintendo inviting Capcom to team up for the first time since those cool Mega Man games and Disney titles on the NES/SNES. In an offered deal, the two companies had planned for a Resident Evil game that will come out nowhere else. Well this invitation did intrigue Capcom and especially sat well with Shinji Mikami (the creator of the series). Capcom would go on to develop three exclusive Resident Evil games for the Gamecube as well as release three other cannon titles on the platform as well. The exclusives were Resident Evil Remake and Resident Evil 4, arguably two titles that became incredibly memorable, and inbetween this we saw the release of Resident Evil 0 (Zero). This game really was Capcom’s last hurrah of the pre-rendered background style game with a fixed camera and those tank controls which we all just love to joke about today. It was also the last game in the series where you could get mad about a key taking up an entire slot in our inventory. After this game things changed dramatically with Resident Evil 4. Resident Evil 0 was released at a time were people were a little burned out on the traditional style of the series (and it had been in development almost 5 years when it came out) so although it received decent reviews, it is often considered a low point.

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Written by jamalais

February 25, 2016 at 11:00 am

Metal Gear Solid 2: Sons of Liberty Substance Review

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Editor’s Note:  Jam originally wrote this review back in August of 2015 and somehow I missed it for almost six months.  This won’t happen again but I figured we should still show love to a great game and a great review.  Sorry Jam.

Metal Gear Solid 2 was possibly one of my most anticipated video games back in my youth. I eagerly awaited its release in 2002 (a little later than the rest of the world in Europe because game companies hate us). Kojima had been very smart in teasing the hotly anticipated sequel to the PS2 classic with various trailers and that infamous pack in demo with the full retail game Zone of The Enders, which no one played. We just couldn’t wait to play as Snake. On release I’m happy to admit my fan boy goggles were literally set to “Fan-tastic” as I played this game and loved the ever loving hell out of it and not buying in to some of the games criticisms post release. Well I’m older and detestably more mature so its time to return to the title and see how it fairs today. To research for this review I played through the game on the the Metal Gear Solid HD Collection on Xbox 360 and PSVita. The game had multiple releases on a lot of consoles but this review pretty much speaks to every version of the game.

mgs2_snakeMetal Gear Solid 2 puts you back into the shoes of the legendary Solid Snake, who has now gone rouge with his new pal Otacon from the first Solid game. They have formed the ultimate bro-mance to travel the world and take down metal gears (those are bipedal tanks if you’re not up to date with the series). Snake ends up on a ship passing through the Hudson River in a scene which is frankly fantastic if you’re a fan of cinema. Snake casually smokes a cig in his rain coat and gradually picks up his pace to then bungee jump off a bridge onto a ship. Re-watching this cinematic is still wonderful and possibly my favourite opening in the series. So you’re all happy playing as your hero Solid Snake. You fight a Russian girl, you take pictures of a metal gear along with sleeping soldiers, and then the game ends. Well, at least your control of Snake ends.  It has become known as the biggest historic bitch slap to the face of gaming history. After playing literally a couple of hours of the game, you are then put into the shoes of the far less interesting character: Raiden. Yeah, Raiden is no Solid Snake.  He has blonde hair, is pretty skinny, and lacks that testosterone appeal that we are used to from the much preferred Solid Snake. So you play as Raiden thinking “no big deal we’ll get back to Snake soon.” Wrong! You continue as Raiden for the rest of the game. So it’s kinda of disappointing but doesn’t completely ruin the gaming, its just not the Metal Gear story we were expecting.

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Written by jamalais

February 8, 2016 at 11:00 am

Jade Empire Review

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The original Xbox was a system with some incredibly gems on it that really didn’t receive much appreciation until near the end of the consoles life cycle. The game developer Bioware were all about the Xbox with their main hit on the system being Star Wars: Knights of the Old Republic then later down the road in 2005 they brought out one of the most overlooked titles from the company Jade Empire.  Jade Empire really never found its audience, even to this day. Just mentioning this title to people today brings question marks in peoples minds. I remember seeing the game in an Official Xbox Magazine and being incredibly excited by the screen shots. Then the game came out and people just sort of forgot it was there. Today the game is passed off as one of the weakest titles in Biowares back catalogue.

Jade Empire is a Western developed action role-playing game (RPG) you play as a martial arts hero that you choose at the start of the game. You can choose between 5 set character models (6 if you have the limited edition or special edition), you can choose to go with pre-selected stats or you can customize the heroes stats yourself. You unfortunately can’t customize your characters appearance which is a shame considering Bioware’s previous Star Wars title allowed you to alter your characters appearance.

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Written by jamalais

January 7, 2016 at 11:00 am

Posted in PC/Mac, Reviews, Xbox

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Dariusburst Chronicle Saviours Review

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When you think of space shooters, the Darius series is probably not the first one you would think of, so it came as a wonderful surprise to to see this title come from out of nowhere and single handedly brought about what could be the renaissance of the space shooter series.  Dariusburst Chronicles Saviours (DBCS) is a love letter to the Darius series as well as anyone who has nostalgia for the shoot-em-up (shmup) genre. This series first started all the way back in 1986 and was infamously known for its merginging of space and the ocean. By this I mean that enemy ships all look like mechanical fish. It has an incredible design to it that you’ve just never seen anywhere else. Although the Darius series has not seen recent titles in the West, it has been living on with a lot of popularity in Japan on the portable and arcade scene.

The DBCS concept is pretty simple: you’re in a small space ship flying through various environments and your goal is to unload bullet hell onto any fishy looking space ship that happens to disturb your casual flight. The main hook of this game is the “burst” feature, which is a super charged cannon and unloads a devastating beam of death once you have acquired enough charge. It’s an essential feature to use against the gorgeous looking boss battles which range from giant mechanical crabs, lion-fish, and swordfish. It felt like quite the trip to the mechanical aquarium for me as I used to be quite the enthusiast of fish in my younger days and seeing some of creatures recreated in this game brought a smile to my face. What I love about the boss battles in this game is how you’re presented with a giant “WARNING” sign before each foe appears, you have this feeling something sinister is around the corner. Despite seeing this screen hundreds of times it never got old for me. If you’re skilled with the cannon, you can time it just right for when the boss decides to give you a stream of its own beam of death, which you can counter and land an even bigger beam of destruction back at the baddie. This moment when I was clever (or lucky) enough to pull it off was one of the most satisfying feelings I’ve had in gaming for quite some time. Its not all burst beams though, ships come in different fins and shells and you can pick up power-ups to upgrade your ship along your level.

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Written by jamalais

December 31, 2015 at 3:00 pm

Tomb Raider Anniversary Review

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The original Tomb Raider was more than just a 32 bit title that launched a strong Playstation franchise, it was a cultural phenomenon.  For those that have ever played it, especially if you’ve recently gone back, it’s rather difficult to appreciate that game without the amazing strength of nostalgia.  Fortunately when Crystal Dynamics took over for the franchise with Legend the company’s second project was to remake the original.  As the following reviews will attest, it was a good faith effort to not only switch up the mechanics and polish the weaker points of the first game, but ultimately the need to keep many of the levels and designs intact tarnish the experience.  Crystal Dynamics played it safe with how little it tweaked of the original formula and what resulted was a game that feels so updated and tight at some points and so sluggish and archaic at others.

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Written by jamalais

December 15, 2015 at 3:00 pm

Tomb Raider Review

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The original Tomb Raider exploded in popularity on its release in 1996. People were blown away by the 3D graphics and the title helped promote the Sony Playstation despite being released in mind for the Sega Saturn. The game was praised to high heaven by gaming critics and it launched Lara Croft into icon status by being the first digital character to feature on the cover of Face magazine in the UK. Lara would then quickly go on to be more of a sell out than Krusty the Clown. Her image was used to sell various products like the Lucozade energy drink and Land Rover vehicles. After all why not, she was huge in the UK. This game was the talk of many playground conversations when I was younger not just because of the mythical “Nude Raider” code but gamers would discuss how to get through difficult sections of the game. Guides were not common place back then and the small ones printed in magazines lacked the impressive detail we see in fan made guides online today. It was considered a badge of honour if you were able to finish this game without using cheat codes. Its almost twenty years now since this game came out so I made this months Game Club my personal mission to finish this game without a guide. After lots of blood sweat and gamer tears here are my thoughts.

Time has not been kind to Tomb Raider along with the rest of the back catalogue of early 3D 32 bit games. Before I get started on the game itself I really wanted to hit home that I am very nostalgic for games of this era. Resident Evil on Playstation one still remains one of my favourite games of all time, my enjoyment of titles from this generation seems to have actually grown as I got older. This is the beauty of nostalgia, unfortunately for the someone who doesn’t share this connection you’ll probably go into a lot of these old 3D games and have issues with the controls and be generally turned off by the graphics. I acknowledge all these negative points yet I still enjoy these games. I feel these points are worth bringing up before you hear what I have to say about Tomb Raider now.

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Written by jamalais

December 15, 2015 at 11:00 am

Game Fights: Fireworks

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Introduction

Welcome to an all new style of article I’ve written exclusively for Gaming History 101: Game Fights.

This is an idea I’ve thought of for a while and it’s where I pick two contenders which share something special and pit them against each other. The article is designed to just be a bit of fun and while some of the facts presented will be as accurate as possible the final verdict will be based entirely on opinion. Thanks for checking this out and of course if you want to share your own views on the games in this article please share them in the comments below.

Now without any further ado…let them fight!

fantavision_boxbig_bang_mini_boxFantavision Vs Big Bang Mini

The 5th of November in the UK marks Bonfire night (aka Guy Fawkes Night) which is our unusual celebration of Guy Fawkes foiled plot to blow up the House of Lords on the same date in 1605. There is a quite a lot of history behind why we still celebrate this date today but one thing you can guarantee seeing on this event is lots and lots of fireworks. Fireworks are certainly prevalent in a lot of video games such as the end level in the gun game Point Blank but few games make them the actual focus of the gameplay. The two games I’ve found to discuss were Fantavision on PS2 and Big Bang Mini for the Nintendo DS. What better way to celebrate Bonfire night (even though this article will post very late) than to pit these two games together and find out which is the best fireworks video game.

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Written by jamalais

November 12, 2015 at 11:00 am

Posted in DS, Features, Game Fights, PS2

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Condemned: Criminal Origins Review

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Condemned Criminal Origins premiers as a console exclusive on the Xbox 360 – it later came to PC – in late 2005 (launch window), but represents a striking change for video games.  Sure, titles like Grand Theft Auto III and Manhunt were garnering attention for brutality, but those were still third person perspective titles that lacked true realism for the average player.  On the other hand Condemned is first person, the weapons are almost solely melee, the audio is in surround sound, and the vibration in the controller combined by the jarring view on screen when you get hit makes the whole experience realistic.  While violence-hating senators and parental groups hardly took notice, looking back it’s a visceral simulation of the brutality of those darker recesses of society we pretend doesn’t exist.

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Written by jamalais

November 3, 2015 at 3:00 pm