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Cross Talk: Dissecting Microsoft’s Vision of the Future

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This is an article that is going live simultaneously on Gaming History 101 and The B-Team Podcast as the topic is applicable to both.  This was based on a conversation started on B-Team Episode 354 and continued without me on Episode 355 with Chip and Ryan.  It regards the news from Microsoft’s Spring Event regarding Xbox One and Windows 10 gaming (this link provides a VR 360 video of the whole 30 minute announcement and was the only video I could still find of the actual Phil Spencer speech).  Once the event ended, everyone wanted to chime in on what this means for Xbox One (the “updated hardware” announcement), Universal Windows Platform (UWP) apps instead of Win32 (.exe) programs, and just what the heck Microsoft is planning.  This also led to a series of articles rightfully criticizing many of Microsoft’s claims about PC gaming.  Professional acquaintance Jason Evangelho did a great piece dissecting it on Forbes,  Tim Sweeny (co-founder of Epic Games) flat out wants us to fight UWP, and Peter “Durante” Thoman (the modder responsible for the DSfix on Dark Souls PC and overall fixer of broken PC ports) explains how UWP renders many of the tweaks/mods PC gamers go to the platform for completely impossible.  With all the discussion, I figured I would break it down for you and explain why I think that the future can exist with consoles, UWP, and PC games, but they all need each other.

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What Was at the Microsoft Spring Showcase

Phil Spencer, head of Xbox at Microsoft, took to the stage to make the content-filled half hour presentation.  For the record, I like Spencer and feel he is not only good for Microsoft but also the industry as a whole.  That doesn’t mean he can avoid the corporate overlords above him or that he can spill the beans to the public outright, but that he probably knows what the masses are going to say.  He also has legacy on his side.  In the last 2-3 years we’ve seen the public scorn digital content, attack Microsoft’s disc-less future to the point that it reversed its decision only to read countless opinion pieces asking for it back, and even recently Microsoft announced it would add cross-platform play with PC/PS4 as well as look into “loaning” digital games.  This isn’t new, kids, it’s something Microsoft led this console generation with, but the public wasn’t ready…until now?

The focal point of the presentation were the goals of Windows 10 as a PC gaming platform, the bright future for Xbox One hardware/software, and how the two may work in tandem.  I already know that last sentence is enough to get some people heated and opinionated so just let that soak for a minute.  Of the efforts we heard about plenty of games that were previous Xbox One exclusives hitting Windows 10, Windows 10 getting some proprietary ports as the process of Xbox One/Windows 10 games is streamlined, and a potential upgraded hardware future for Xbox One.  If this doesn’t fill you with more questions then this is for you because it not only dissects what this could mean (Microsoft has been its typical vague self since the Showcase) but what I think about it.

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Written by Fred Rojas

March 15, 2016 at 1:00 pm

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Jam’s Dream List for the Resident Evil 2 Remake

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Capcom really has been trying to do a make good with its long term fans even if that make good is them just re-releasing all their old games. With the recently released Devil May Cry 4 HD Remaster, Mega Man Legacy collection, and heck there is even talk the Onimusha series might make a comeback (yes please), Capcom has now pulled a Final Fantasy 7 announcement and revealed that it’s remaking Resident Evil 2.  Arguably one of my favourite games of all time, this is the title that got me hooked to the series back on the original Playstation. I’m certainly excited for the project and this article covers what I’d like to see from the release. Keep in mind a lot of this “wish list” is completely barmy and probably won’t happen but hey one can dream.

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Written by jamalais

March 10, 2016 at 11:00 am

Wrapping up the Coleco Chameleon and My Eventual Anger

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The story is basically finished, the seemingly adaptable Coleco Chameleon, known formerly as the Retro VGS, is no more.  We’ve already covered the topic quite a bit here, so I’ll just briefly mention that you can read about the history and my opinions of the console here, Jam and I took the concepts of the console and historically dissected them in a podcast here, and as of a press release yesterday on Engadget Coleco has pulled its name from the console.  The reason this is the end of the road for the console has really little to do with Coleco pulling its name and rather why the company chose to do so.

As allegations were being thrown out left and right that the 2016 Toy Fair console showed off was nothing more than an SNES Jr. in an Atari Jaguar shell and the later revealed prototype model was proven to be a PCI capture card in a Jaguar shell, Coleco rightfully wanted proof that this device prototype actually existed.  Not only did Coleco want to know, but Kickstarter flat out requires that you have a working prototype before you can post on the fundraising site these days.  Coleco was fair in asking Retro VGS, the company behind the hardware, to present it a working prototype – as the company had previously contested they had – in order to keep the Coleco name.  Yesterday marked the one week deadline and Coleco pulled the name because it still had yet to see a working prototype.  That is the smoking gun.  Not that it matters, but Atari has also followed-up to announce that they never had an agreement with Kennedy, Retro VGS, or the Chameleon to ever put any Atari games on the console either (source is in the same Engadget article above).

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Written by Fred Rojas

March 9, 2016 at 11:00 am

It’s Not “Wii U” It’s “Me, U, and Nintendo”

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With the arrival of Zelda Twilight Princess HD being released on Wii U this week and ever circulating rumours that that next Zelda game will be released to the Wii U and Nintendo’s follow up console (codename NX), I though this would be an opportunity to review just what has happened with the Wii U and why Nintendo seems keen to move on from this console despite pockets of success.

zombiu_screen_tabletFirst off it’s worth acknowledging that the Wii U is far from a failure and this console will not be the end of the company. After all, if Nintendo can survive the awful Virtual Boy it can survive most things. The Wii U is a console that had the best intentions behind it: it wanted to bring the tablet experience to the living room along with exclusive Nintendo IPs that you can’t play on any other system. I initially always felt the Wii U was like the DS of video game consoles, where you would have two screens to look at. Unlike the portable, though, you would have to do some significant head movements to view the different screens. There are games made for this console both first and, yes, third party that really made the most of this set up. Despite the criticism ZombiU was a very clever experiment in having the player manage inventory on the tablet screen while action was happening in real time on the TV adding to the horror and tension of the experience.  Rayman Legends (a game I adore across all platforms) was originally a Wii U exclusive and it shows on other ports of this game. If you play the game with other people, one player can use the tablet control to manipulate the environment and assist the other players.  Another example is Unepic, a very cool indie title which uses the tablet to allow you to manage inventory. Yes, all of these titles were released to other platforms, but they’re examples where developers made the most of the hardware without making it feel like a tacked on gimmick.

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Written by jamalais

March 8, 2016 at 11:00 am

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Let’s Talk About the Coleco Chameleon

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coleco_chameleon

This past weekend at the Toy Fair 2016, Coleco (yes the Connecticut Leather Company that was also responsible for the ColecoVision in 1982) announced the Coleco Chameleon.  If that shell in the top image looks familiar it’s for several reasons.  You may have noticed it’s a re-purposed Atari Jaguar shell, which the manufacturer has legally acquired.  You may also seem to remember something that looks like it in the past, which is the Retro VGS console that is the exact same item.  Basically the Coleco Chameleon is a failed project from late last year that has been brought back to life in a re-branding attempt that coincides with a Chicago-based firm, River West Brands, to bring back the Coleco name.  While the retro gamer in me likes the heart behind it – and trust me, having met and spoken with Retro VGS president Mike Kennedy, his love is legit – the Coleco Chameleon is a merging of nostalgic minds who won’t let go of the past in conjunction with money-hungry corporations looking to make a quick buck off people like us.  I haven’t seen anyone cover the actual grassroots concept of the the idea behind the Retro VGS/Coleco Chameleon with any degree of actual fact checking, true helpful information, or even a hint as to what this could be.  Even my beloved CNET let me down with this lackluster hype piece from earlier this week (and it’s from my favorite writer, Jeff Bakalar, whom I loved pre-Beastcast).  Let’s take a good long look at the Coleco Chameleon, it’s trek to this point, and determine if there’s any reason you should care that on February 26 the Kickstarter gives you the opportunity at one.   (NOTE: There is an 02/22/2016 update to this article that appears at the bottom.)

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Written by Fred Rojas

February 18, 2016 at 4:55 pm

Unreleased Game: Saint’s Row Undercover

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Last week developer Volition, best known for the Saint’s Row franchise, discussed its canceled game on PSP Saint’s Row Undercover.  It started out as a PSP port of the second game in the series, but expanded into something more.  In addition, the company sat down with magazine Game Informer and turned a standard interview into a 4-part nearly hour long documentary on the company.  In addition, Volition released a 122 page PDF that is basically a design doc and walkthrough of the title.  With all of this amazing transparency, and the release of the prototype itself online, we just had to take a look.

I would love to give you a crazy video that details all of the wacky things you can do, but honestly the game lacks any true definition.  Now to be fair, it shouldn’t have any definition, it was a game the developer was prototyping for potential release and then was canned.  I take this moment and brief write-up to mention it only because people have asked me in the past why I haven’t covered Resident Evil 1.5 (ie: Resident Evil 2′s original version) and other unreleased demos/alphas/prototypes that have been set free on the Internet and it’s basically because not much is there.  The story, design docs, interviews, and concepts of what Resident Evil 4 or Saint’s Row Undercover could have been are fantastic and interesting, but what remains that can be played are shells of a game.  Anyway the links are there, have fun with it, personally I find it to be derivative of the Grand Theft Auto “Stories” games that came out on PSP, but then early on that’s all Saint’s Row was until it defined itself.  It also gives me an opportunity to cover Volition and Saint’s Row all week, so stay tuned for some wacky articles.

Written by Fred Rojas

February 1, 2016 at 3:00 pm

My Weekend With MicroProse’s 1997 Magic The Gathering Game

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I was an avid Magic: The Gathering fan since the day it released.  While I jumped in at the tail end of Unlimited, the first run of the game, my friends and I really jumped in at the Revised edition that combined a majority of the core Unlimited set and integrated the then two expansions Arabian Nights and Antiquities.  If you are a Magic: The Gathering first release player, the most intriguing, powerful, and expensive cards exist in the pre-Revised era.  This is why when Microprose released Magic: The Gathering game in April of 1997, which was based purely on the Unlimited set, my friends and I were ecstatic.  Couple that with the reduced price update, Spells of the Ancients, that added Arabian Nights and Antiquities in September 1997, we all had nostalgia for a game that was only about 4 years old.  I think the biggest factor is the what Magic: The Gathering is – a card-based game that lives and dies by the introduction of new sets and consistently selling cards to players – and the fact that these early power cards were super expensive and we all wanted a way to play with them, that I instantly migrated over.  Furthermore, it was the first true Magic: The Gathering video game (all other attempts were other types of games with M:TG skins) that gave you everything you wanted: deck construction, online play, tournaments, and even a pseudo-RPG called Shandalar.  It’s now available to play on modern systems, and free (provided you are willing to skate legalities), and I had a chance to jump back into one of my favorite high school PC games.  For those not familiar with Magic: The Gathering, the next portion of this article is a brief history and explanation of the game (not how to play), but if you’re familiar, feel free to skip to the game section that follows.

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Written by Fred Rojas

January 25, 2016 at 11:00 am

Backward Compatibility on the Xbox One: How’s the List?

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It’s almost time.  That famed firmware coming November 12, 2015 to the Xbox One that not only brings NXE (New Xbox Experience/Windows 10) but also backward compatibility with Xbox 360 games.  Honestly many users will never use this feature, despite what Microsoft marketing has you believing.  Then again, this seems to be the first generation where many of my friends straight up sold off last gen’s console and entire library to help fund their newest purchase, so who knows.  Either way you will soon be able to play Xbox 360 games on your Xbox One, which will broaden the library of games you can play and hopefully see you returning to the classics that graced last generation.  Oh wait, there’s a catch.  You don’t get every game from the Xbox 360 and in fact you don’t even get 10 percent of every game released – digitally as well as at retail – but rather a list of exactly 104 titles available at launch.  If you didn’t see a long list of games you don’t intend to ever replay coming, then you probably don’t have much experience with how things like this work.  Now given how well the backward compatibility fared on the Xbox 360 for original Xbox (a good majority of the games were eventually playable in some form) we may very well see an impressive list spawn but for now there are only a strong handful of games worth boasting about.  They are all long games though so you could probably kill about six months trying to replay what will be available.  As of this morning the official list is out, I personally have been using the feature for almost six months, and the following article will tell you how it works, what to expect, and give my take on what games are worth utilizing this feature for.

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Written by Fred Rojas

November 9, 2015 at 11:00 am

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The Little Plumber That Could

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It was 30 years (and one day) ago today that the video game Super Mario Bros. premiered on the Famicom (aka NES) console in Japan.  We also got it over here in America the same year, but at the time the bookkeeping on release dates of games was quite poor.  If you really want to learn the messed up system and why we cannot exactly pinpoint the release, please check out Frank Cifaldi’s amazing piece on the topic, but suffice to say the Nintendo official October 18, 1985 release date is suspect.  Controversy over when the plumber exactly appeared is an academic’s interest at best because there’s no denying that since 1985 we now have a video game equivalent to Mickey Mouse.  Even more interesting is that beyond being a marketing giant and notable face for the company Nintendo, Super Mario Bros. was neither the first appearance (or even the second) of the plumber, but it was the most important one starring him.  In fact, I might even say it was the most significant video game in history.

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Written by Fred Rojas

September 14, 2015 at 11:00 am

Streets Of Rage 3D – The Joys of Buying on Launch Day Again

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I was contemplating whether to write a review for the recent port of Streets of Rage 2 on the 3DS but I kinda thought there’s little point. Most people reading this article will have played the game and know its great. Instead I wanted to write about the fun I had re-visiting the game and why I actually had no problem re-buying this game despite owning it on multiple systems and compilations. If you are someone that needs a score the game is 5 out of 5. Fred and I also talked extensively about the game on our Top Ten Mega Drive/Genesis games of all time, which I highly recommend checking out, you might be surprised what makes the cut.

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Written by jamalais

August 25, 2015 at 3:00 pm

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