Posts Tagged ‘miyamoto’
The Little Plumber That Could
It was 30 years (and one day) ago today that the video game Super Mario Bros. premiered on the Famicom (aka NES) console in Japan. We also got it over here in America the same year, but at the time the bookkeeping on release dates of games was quite poor. If you really want to learn the messed up system and why we cannot exactly pinpoint the release, please check out Frank Cifaldi’s amazing piece on the topic, but suffice to say the Nintendo official October 18, 1985 release date is suspect. Controversy over when the plumber exactly appeared is an academic’s interest at best because there’s no denying that since 1985 we now have a video game equivalent to Mickey Mouse. Even more interesting is that beyond being a marketing giant and notable face for the company Nintendo, Super Mario Bros. was neither the first appearance (or even the second) of the plumber, but it was the most important one starring him. In fact, I might even say it was the most significant video game in history.
Legend of Zelda Review
The Legend of Zelda series has transcended time and now acts less as a genesis of the 80s and more as one of Nintendo’s long running trains through time. Like all trains, many have gotten on and gotten off over the decades and thus the original is no longer that paramount flagship title that gave way to action RPGs that it used to be. In fact, these days I can’t imagine how one not familiar with the game could get started without a guide. Where would you go? What would you do? How long until you eventually enter the first dungeon that read “level one” and would you know that it means first dungeon instead of top level of the dungeon? On the other hand there are that other half of the gaming populous that is acutely familiar with all of the intricacies of what was our first true digital adventure. I myself know exactly where every dungeon is (on the second quest too), know exactly where to bomb a wall or burn a bush, and could navigate the lost woods with my eyes closed. That’s because I’ve done it so many times that the very movements of my average run are more muscle memory than anything else. It was one of the first games I played and one of the best.
Podcast: Adventures of Link
This week Fred is joined by Eli (@sodoom) and we are talking about the Legend of Zelda series. We delve into all of Link’s adventures across various platforms and the gaming significance of each.
Opening Song – Legend of Zelda Theme (NES)
Closing Song – Ocarina of Time Theme (N64)
Storytelling: How Shigeru Miyamoto Saved NOA
When Nintendo decided to move over to America, it wasn’t to begin the world of the NES but rather to establish a market for arcade games. Nintendo of America (NOA) had struggled ever since it migrated to the United States, complete with difficulty finding a home base in both New York and New Jersey, eventually staying for good in the Seattle area. At the time Nintendo’s owner, a gruff businessman by the name of Hiroshi Yamauchi, had inherited the company and vowed to make it into the powerhouse it eventually became. Yamauchi recently warmed up to his son-in-law, Minoru Arakawa, and decided to make him in charge of Nintendo’s American migration thanks to his free-spirited nature, familiarity with the country and ability to overwork himself. Now Arakawa was attempting to find the big arcade game that would put NOA on the map like Space Invaders had done for Taito. That game was to be a linear space shooter called Radarscope.