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Archive for the ‘Reviews’ Category

Donkey Kong Country SNES Review

Dkc_snes_boxartPlatform: Super NES, Gameboy Color, Gameboy Advance – Note: Portable versions have compromised graphics and performance
Released: 1994
Developer: Rare
Publisher: Nintendo
Digital Release? Yes, 800 points on the Virtual Console for Wii and Wii U (optimized for Wii U)
Value: $18.52 (SNES)/$6.51 (GBC)/$10.00 (GBA) – cart only, $38.97 (SNES)/$16.24 (GBC)/$20.00 (GBA) – complete, $80.00 (SNES)/$53.07 (GBC)/$51.00 (GBA) – sealed – According to Price Charting 

Donkey Kong Country (DKC) on the SNES is a game held in high regard by a lot of Nintendo fans. Developed by Rare, who at the time was a second party developer to Nintendo and consistently releasing new and unique IPs, which only got better when it came to the follow up console the N64. Nintendo was quite happy for Rare to develop a game starring Donkey Kong, who up to this point was just sitting on Nintendo’s shelf not really doing a lot (development on this title began before the Gameboy re-hash of Donkey Kong ’94). Rare came up with an idea for a platformer that proved to be very successful and led to two additional sequels being developed on the SNES and then a 3D iteration on the N64.  It is now time to peel back a banana and see if this SNES game still holds up today.

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Written by jamalais

April 17, 2015 at 11:39 am

Posted in Reviews, SNES, Wii

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Rocket Knight Adventures Initial Run/Quick Look

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Rocket Knight Adventures is this month’s game club and a highly regarded part of the Genesis/Mega Drive library.  Not only does it show off the hardware tricks that Konami was famous for but it’s also tough as nails.  Having never played it, Fred jumps onto his console (and with a web cam so you can see all his goofy faces while playing) to make a first attempt at conquering it.  Does he succeed?

Written by Fred Rojas

April 16, 2015 at 4:04 pm

Posted in Genesis, Videos

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Now & Then: Mortal Kombat 3

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Mk3

Switching It Up

mk3_1A lot happened both in the talent pool of Mortal Kombat players and in the game design overall between the release of Mortal Kombat II and Mortal Kombat 3 (MK3).  For starters there was a mass exodus of on screen talent due to royalty disputes, so almost no one from the original two games returned for the third release.  In addition, Boon and his team were trying to turn Mortal Kombat into a viable fighting game with things no one had ever seen before and mechanics that could compete with the massive rush of fighters in arcades.  The game was completely Americanized, with all hints of Eastern influence including symbols, locales, and the soundtrack completely absent without a trace and instead replaced by urban stages, 90s hip-hop soundtracks, and cyborgs replaced the signature ninjas.  These locations were now composed of pre-rendered 3D backgrounds and the character sprites were almost totally digitized as opposed to the digitized/hand drawn hybrid of the previous games.  Along with it came an overhaul of the controls, including combos and a “run” button to address rightful claims that defensive players ruled the previous title.  It’s all one giant 90s metaphor but that doesn’t change the fact that MK3 (and it’s update Ultimate MK3 or UMK3) stands as the moment I felt the series went into the mainstream fighter territory.  Couple this with the fact that it was on just about every console that existed at the time, still dominated arcades, and had more content than rival Street Fighter II could ever dream to do with its iterations and I see why it’s creator Ed Boon’s favorite.  Mortal Kombat 3 definitely upped the ante.

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Monster World IV Review (English Translation)

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mw4_boxPlatform: Mega Drive and PS2 (Japan Only), English translation available on XBLA (360), PSN (PS3), and Virtual Console (Wii)
Released: 1994 (Japan only), 2012 (English Translation)
Developer: Westone (English port handled by M2)
Publisher: Sega
Digital Release? Yes
Price: $8.00 (Wii), $9.99 (XBLA & PSN – part of Monster World Collection)

The Wonder Boy/Monster World series is one of those unappreciated darlings in gaming that has spread its love across various Sega consoles and even arcades but never reached it’s height of popularity in the West. So I guess it made sense that the series swan song, titled Monster World IV, was released on the Mega Drive in Japan only. It was not until 2012 that a official English re-release came out on services like XLBA and PSN, which is the version I will review here.  [Editor’s Note: There is a fan translation of the original game released by DeJap in 2000, that site can be found here.  Our review does not account for or evaluate this fan translation.]

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Written by jamalais

April 6, 2015 at 11:00 am

Die Hard Trilogy Review

Die_Hard_Trilogy_CoverartPlatform: Playstation, Saturn, Arcade
Released: 1996
Developer: Probe
Publisher: Fox Interactive
Digital Release? No
Price: $3.92 (PS1)/$15.99 (Saturn) – Disc Only, $5.49 (PS1)/$24.99 (Saturn) – Complete, $14.95 (PS1)/$62.97 (Saturn) – Sealed according to Price Charting

Die Hard Trilogy was released in the early days of the Sony PlayStation and was generally well received. We were all excited for this because 3D was becoming big as developers looked to leave the 2D style of game in favour of the blocky 3D models.  Also this is Die Hard, one of the coolest film franchises ever, so why wouldn’t people want to play this? Well time has passed and the dust has now settled. Is this game really as good as we remember, or has it gone the way of the film franchise?

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Written by jamalais

April 2, 2015 at 11:00 am

Alien Trilogy Review

Alien_Trilogy_boxPlatform: Playstation, Saturn, Arcade
Released: 1996
Developer: Probe
Publisher: Acclaim
Digital Release? No
Price: $5.75 (PS1)/$11.64 (Saturn) – Disc Only, $14.47 (PS1)/$21.99 (Saturn) – complete, $74.99 (PS1)/$34.99 (Saturn) – Sealed according to Price Charting

Alien Trilogy was developed and released in 1996 as the bigger budget, larger team, and more experienced group making a full scale Doom clone alongside the presumed B-Team at Probe Software.  That other team was set to make Die Hard With a Vengeance to release alongside the film and eventually widened scope to release the Die Hard Trilogy.  Two games, each with its own take on large popular franchises in the 20th Century Fox vaults, and trying to hit it big.  Did Alien Trilogy succeed by cloning the more popular franchise and game genre?  Find out after the jump.

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Written by jamalais

April 1, 2015 at 3:23 pm

Podcast: Alien Trilogy and Die Hard Trilogy Game Club

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The better title for this episode was probably “Because 90’s”, but either way Fred and Jam tackle six massive movies made into two interesting games by one single studio.  Both released in 1996, Probe Software’s Alien Trilogy was a re-writing of three movies in one single genre (Doom clone) whereas Die Hard Trilogy was a compilation of three different genres (3rd person shooter, light gun shooter, and driving game) based on each game.  The results are interesting and stems some interesting conversation on these powerhouse trilogies.


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Written by Fred Rojas

April 1, 2015 at 11:00 am

Making PSN Accounts in Other Regions

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sony-playstation-network-cloud

We so very often recommend our listeners/viewers/readers get a foreign PSN because it’s so “easy”, but I figured with this morning’s news of Shadow Tower coming to the US PSN later today and the massive amount of games I purchase on the various PSN stores that it was high time to make it easy for you.  Creating a PSN is not a difficult task, however it can be a challenge without knowing the language, written or otherwise, of the territory you seek and also knowing what you will and won’t gain from each.  With the average Playstation 3 being able to tether up to 5 PSN accounts, I have chosen to dedicate one to my home base PSN, three to outside territories, and the final one to guests in my house.  The best benefit of a PSN account on multiple consoles is that all accounts on that console can share installed games, so I purchase a game on my Japanese PSN only to use it on my American account for the sake of trophies and keeping my friends informed as to what I’m playing.  Perhaps you don’t know how to create a PSN for another country or perhaps you don’t know the benefits, well this little article will assist you in making the proper decision.

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Written by Fred Rojas

March 31, 2015 at 11:36 am

Posted in Blog, Import, Lessons, PS3, PS4, Vita

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Shadow Tower Coming to PSN Today

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Want to trace the origins of where Bloodborne and the Souls series came from?  Then be sure to pick up this PSone classic which is due out today: Shadow Tower.  It is a first person adventure game from the developer From Software back when people knew very little about the company (with maybe the exception of the Tenchu series). This is a game that many listeners of GH101 have asked if Fred or myself will cover. Now that it is finally coming to PSN I’ll be sure to pick the game up and give it a go (so will I, especially with Vita support – Fred). As far as I am aware this is only coming to the US PSN store but setting up a US account is very simple. There are also many other great PSone classic in the US store not available in other territories.

Source

Written by jamalais

March 31, 2015 at 10:38 am

Posted in News, Playstation

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Smash TV Review

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smashtv_boxPlatform: Arcade, microcomputers, NES, Master System, Game Gear, SNES, Genesis/Mega Drive, Xbox/Gamecube/PS2/PSP (part of Midway Treasures)
Released: 1990
Developer: Williams
Publisher: Williams/Midway
Digital Release? Yes, it had a digital release on XBLA (360) but was delisted in Feb. 2010

Smashtv01These days there is a good chance any gamer is familiar with the “twin stick shooter”, a concept where you move with the left stick and shoot with the right.  Back in 1982 when fantastic game designer Eugene Jarvis premiered the concept in Robotron: 2084, it was unlike anything we had ever seen.  The merits of that game, and what it brought to video games, cannot be denied and if you want an idea of how Robotron played you need look no further than recent neo-retro release Rock Boshers Dx.  It wasn’t until almost a decade later, in 1990’s fantastic Smash TV, that Jarvis along with a talented team at Williams created one of the most addicting arcade games from my youth.  Set in the year 1999 – oh how we thought so much was going to change with the year 2000 back then – Smash TV has you and potentially one other person shooting it out in a room-to-room TV studio playing the most violent game show of all time (Running Man anyone?).  It takes the building blocks of Robotron: 2084 and brings it into the nineties by giving you a second player, having you kill tons of humans instead of rescue them like in Robotron, and of course you’re doing it all for cash prizes to selfishly grow your wealth.  I loved it then and I love it now.

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Written by Fred Rojas

March 24, 2015 at 11:34 am