Gaming History 101

Know Your Roots

Posts Tagged ‘dance dance revolution

Podcast: Jukebox Hero

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hendrix_guitar_hero

In 2005 a new gaming fad descended upon home consoles that resulted in lots of rock and roll appreciation, a great fusion of music and games, and lots of wasted real estate with plastic instruments both on store shelves and in homes.  That phenomenon was developer Harmonix and accessory manufacturer Red Octane’s Guitar Hero.  Taking from Konami’s Bemani series of games the rock/rhythm title had you playing lead guitar for influential rock bands over the decades.  From there it grew into one of the biggest selling franchises (and even a second franchise, Rock Band) that helped define the last generation of consoles.


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Written by Fred Rojas

March 4, 2015 at 11:00 am

Progressive Challenge: A History of Game Difficulties

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Zelda2

Zelda II: The Adventures of Link, Shin Megami Tensei Persona, IkarugaDark Souls.  All of these games have one thing in common: they are hard as hell.  Since the genesis of the video game difficulty has existed to be the barrier to entry and the extension of game experiences.  What is a video game if not a challenge?  Originally technology had not caught up with the goals of the medium so games had to use difficulty to bridge the gap of a good experience where visuals and storytelling failed.  Nowadays games are just as capable, if not more, than other media in being an interactive experience and therefore difficulty steps aside most times.  I consistently hear that the concept of difficulty is dead, that a hard game dictates a good game, and that today’s gamers are weak and catered to.  Frankly, I disagree with all of that.  Gaming is typically tech dependent and with that dependence comes the evolution of experience, which results in the evolution of difficulty.  Games haven’t gotten harder or easier, they have simply evolved.

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Written by Fred Rojas

March 31, 2014 at 4:01 pm

How Product Design has Transformed the Amusement Industry

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1

The term “arcade game” these days conjures up images of cutting-edge graphics and sound, combined with innovative and interactive technology that can bring any concept to life.  However, good graphics and interactivity have not always been a necessity for a game that is both enjoyable and addictive. I dread to mention the recent phenomenon of the Flappy Bird app but it is an example of an outrageously faulty and basic game becoming extremely popular. This has been seen in the past with games like Space Invaders, Pac Man, Tetris and Asteroids following very basic concepts and graphics, but still being addictive and rewarding when completed.

The Really Early Days

The first arcade games kicked off at amusement parks and are still present at fairs and theme parks, but there’s nothing particularly sophisticated about them. Ring toss, throwing balls at stacked cans, shooting targets, and other simple challenges have been doing the rounds for hundreds of years and can still draw in the punters to this day. Just don’t go expecting an easy win. Perhaps this is what is indicative of a good game – making it appear simple whilst making it actually fiendishly difficult to win. Make it too hard, however ,and you are left with Zelda II.

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