Posts Tagged ‘battletoads’
Retro Game Night: Battletoads (NES and Arcade)
This week for Retro Game Night Fred booted up the Rare Replay collection to revisit Battletoads on the NES and finally play the arcade game. It goes about as you would expect.
Note: Adult Language, viewer discretion advised.
Opinion: Don’t Try to Re-write History With Your Fanboyism
Guys, lets face it, nostalgia is a bitch. I even wrote an article about this in the past, but beyond my casual forewarning, I would like to extend a realistic look at what is going on today in gaming. Some big fans are trying to re-write history with how much they love games that, in hindsight, weren’t all that good. You’ll notice that I said “how much they love games” and “in hindsight”, which I would like to break down. People who are massive unapologetic fans of fair-to-poor quality games should not be told they are wrong because they aren’t. Your opinion is your own and without even a discussion you have a right to it, not to mention those that can properly make an argument for why they love a game, but realize your opinion is shrouded in nostalgia or just a lack of basic sense.
Podcast: Top Scores, Volume 2
Video game soundtracks are as varied and nostalgic as the games themselves. Sometimes just hearing a few bars from a classic tune brings the memories of playing that game rushing back. Thanks to the community and a handful of personal selections, Fred and Jam present a collection of nostalgic favorites.
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Progressive Challenge: A History of Game Difficulties
Zelda II: The Adventures of Link, Shin Megami Tensei Persona, Ikaruga, Dark Souls. All of these games have one thing in common: they are hard as hell. Since the genesis of the video game difficulty has existed to be the barrier to entry and the extension of game experiences. What is a video game if not a challenge? Originally technology had not caught up with the goals of the medium so games had to use difficulty to bridge the gap of a good experience where visuals and storytelling failed. Nowadays games are just as capable, if not more, than other media in being an interactive experience and therefore difficulty steps aside most times. I consistently hear that the concept of difficulty is dead, that a hard game dictates a good game, and that today’s gamers are weak and catered to. Frankly, I disagree with all of that. Gaming is typically tech dependent and with that dependence comes the evolution of experience, which results in the evolution of difficulty. Games haven’t gotten harder or easier, they have simply evolved.