Gaming History 101

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Posts Tagged ‘goldeneye

Goldeneye 007 Review

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goldeneye_boxPlatform: Nintendo 64
Released: 1997 (worldwide)
Developer: Rare
Publisher: Nintendo
Digital Release? No, licensing assures we’ll never see this outside it’s original release
Price: $15.75 (cart only), $29.99 (complete), and $149.99 (new/sealed) per Price Charting

Good old Rare back when you were Nintendo’s second party developer you really did come up with some truly stunning IPs like Jet Force Gemini and Banjo Kazooie. I still defend my Banjo Kazooie review to this day but for those that hated that review be prepared to love me all over again as this entry we’re going to re-visit the title European fanboys (or fangirls) go crazy for: it’s the N64 iteration of Goldeneye.

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Written by jamalais

December 26, 2014 at 12:43 pm

Posted in N64, Reviews

Tagged with , ,

How Product Design has Transformed the Amusement Industry

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1

The term “arcade game” these days conjures up images of cutting-edge graphics and sound, combined with innovative and interactive technology that can bring any concept to life.  However, good graphics and interactivity have not always been a necessity for a game that is both enjoyable and addictive. I dread to mention the recent phenomenon of the Flappy Bird app but it is an example of an outrageously faulty and basic game becoming extremely popular. This has been seen in the past with games like Space Invaders, Pac Man, Tetris and Asteroids following very basic concepts and graphics, but still being addictive and rewarding when completed.

The Really Early Days

The first arcade games kicked off at amusement parks and are still present at fairs and theme parks, but there’s nothing particularly sophisticated about them. Ring toss, throwing balls at stacked cans, shooting targets, and other simple challenges have been doing the rounds for hundreds of years and can still draw in the punters to this day. Just don’t go expecting an easy win. Perhaps this is what is indicative of a good game – making it appear simple whilst making it actually fiendishly difficult to win. Make it too hard, however ,and you are left with Zelda II.

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Podcast: The Final Countdown – Pt. 4 (finale)

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We finally wrap up our “much-longer-than-we-ever-expected” series discussing the stories and cultural relevance of the games in G4’s Top 100 video games of all time.  Fred Rojas is yet again joined by Rob “Trees” from EZ Mode Unlocked to wrap up the final games and even have a brief side discussion on games that may be missing.


Download this episode (right click and save)
Visit the podcast site