Posts Tagged ‘banjo kazooie’
Opinion: Don’t Try to Re-write History With Your Fanboyism
Guys, lets face it, nostalgia is a bitch. I even wrote an article about this in the past, but beyond my casual forewarning, I would like to extend a realistic look at what is going on today in gaming. Some big fans are trying to re-write history with how much they love games that, in hindsight, weren’t all that good. You’ll notice that I said “how much they love games” and “in hindsight”, which I would like to break down. People who are massive unapologetic fans of fair-to-poor quality games should not be told they are wrong because they aren’t. Your opinion is your own and without even a discussion you have a right to it, not to mention those that can properly make an argument for why they love a game, but realize your opinion is shrouded in nostalgia or just a lack of basic sense.
How Product Design has Transformed the Amusement Industry
The term “arcade game” these days conjures up images of cutting-edge graphics and sound, combined with innovative and interactive technology that can bring any concept to life. However, good graphics and interactivity have not always been a necessity for a game that is both enjoyable and addictive. I dread to mention the recent phenomenon of the Flappy Bird app but it is an example of an outrageously faulty and basic game becoming extremely popular. This has been seen in the past with games like Space Invaders, Pac Man, Tetris and Asteroids following very basic concepts and graphics, but still being addictive and rewarding when completed.
The Really Early Days
The first arcade games kicked off at amusement parks and are still present at fairs and theme parks, but there’s nothing particularly sophisticated about them. Ring toss, throwing balls at stacked cans, shooting targets, and other simple challenges have been doing the rounds for hundreds of years and can still draw in the punters to this day. Just don’t go expecting an easy win. Perhaps this is what is indicative of a good game – making it appear simple whilst making it actually fiendishly difficult to win. Make it too hard, however ,and you are left with Zelda II.
Podcast: Ultimate Play The Game
Fred and Rob “Trees” discuss Rare titles. We actually mean the developer Rare as opposed to video games that are considered “rare.” Originally formed as Ultimate Play The Game, we go over the history and game library of one of the most influential and abundant 2nd party developers on Nintendo’s platforms.
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As promised, here’s gameplay footage of Nightmare on Elm Street for the NES: