Archive for the ‘3DS’ Category
Altered Beast Review
Altered Beast was a game that lived in screenshots. Like it or not, the arcade System 16 classic was less known for the roller skating rinks, bars, and bowling alleys that it was intended to get popular on and instead became the poster child for early Genesis advertising. I say this as someone who was under 10 years old at the time it premiered, though, so perhaps it was burning up the arcades, but all I seem to remember was it coming home. I did get a chance to play the title in coin-op form at my local bowling alley, but after a handful of attempts that never got me further than the second level I gave up on replaying the game. When it came home, however, I needed it on my Genesis and I replayed it constantly. In fact, for a game that is not only easy but also quick to complete (probably about 30 minutes), I find myself replaying it more than most other games from my past. This even more odd given that, sadly, Altered Beast is not a very good game.
The premise is that of a centurion of Greece brought back by Zeus to save Athena, his daughter, who has been kidnapped. Upon your resurrection, you now gain the ability to take the form of different animals in a sort of “were-” hybrid (werewolf, weredragon, werebear, etc) that can be accomplished by collecting power-ups in the level. Beyond that Altered Beast is nothing more than a walk to the right and beat up everything in your path game, often known today as a brawler, but given that it pre-dates most of the Konami licensed brawlers and Capcom’s Final Fight, it was significant for the time. Levels can vary in length, but if you know the game in the least – and what needs to be done – you’ll clear each one in 5 minutes or less. Given that there’s only 5 levels, that’s a short time span. When I refer to knowing what needs to be done, that’s the need to destroy the albino wolves in each level, which contain the power-ups needed to make your character’s strength grow and eventually trigger “beast mode.” Each level rotation has 3 albino wolves and it takes 3 power-ups to go into beast mode, so you have to do it right the first time through or go through another rotation of the level that is usually harder than the first. Beast mode refers to your character transforming into the aforementioned were-beasts from earlier and has even crept its way into pop culture as a meme. While there are new enemies in each level, they all take basically the same amount of hits to defeat and aside form some basic change in behavior, don’t differentiate very much. That’s still not to say this game didn’t have talent behind it because designer Makoto Uchida would earn some notoriety for his future work on Golden Axe and a personal favorite Dynamite Deka (Die Hard Arcade series). Co-designer Hirokazu Yasuhara is even more notable with his planning and design on the early Sonic the Hedgehog titles before moving on and being involved in the design of Jak & Daxter titles with Naughty Dog and eventually the first Uncharted.
Podcast: Majora’s Mask Game Club (Part 2)
This week Fred and Jam wrap up Majora’s Mask with the final two dungeons, the ending, and probably the biggest draw to the game, the side quests. It’s a lengthy discussion that goes down to the wire but definitely demonstrates a game that while not appreciated in its time but can have a second life now. Part 1 can be found here.
The Legend of Zelda: Majora’s Mask Review
Riding the coat tales of the excellent Legend of Zelda: Ocarina of Time, which basically was another re-creation of the original formula that A Link to the Past had done before it only this time in 3D, it was going to be hard to top. Not only that, but there was a long four year development cycle for Ocarina and Nintendo wanted a follow-up done faster with a smaller team by re-using the engine and assets. It was determined that this could be accomplished by containing the whole game in a smaller world and on a game clock that would control the overall scope of the title regardless of what the player did. As a result, The Legend of Zelda: Majora’s Mask released in 2000, finished in less than half the time of Ocarina. Unfortunately it also garnered half as many sales (3.36 million compared to the 7+ million of Ocarina) and while critically praised, it didn’t seem to hold the attention of the many fans that wanted many of the series staples to remain intact. Majora’s Mask was recently re-released in 3D on the 3DS and it appears today’s audiences are treating one of the franchise’s few ugly ducklings with a bit more of an open mind. Is that love justified or are people just that desperate to get their hands on a unique Zelda title in hindsight?
Link’s Awakening DX Review
Link’s Awakening was the first Zelda title to be released to the Game Boy, it was also the first Zelda title to receive an updated version in the form of Link’s Awakening DX released to the Game Boy Color. It was the first of the series I played to completion and to this day I hold quite the soft spot for this title. With it being Zelda season on Gaming History 101 I was excited to revisit this title and review it for the site. So its time to strap on those nostalgia goggles and dive back into some old school handheld Zelda.
Legend of Zelda Review
The Legend of Zelda series has transcended time and now acts less as a genesis of the 80s and more as one of Nintendo’s long running trains through time. Like all trains, many have gotten on and gotten off over the decades and thus the original is no longer that paramount flagship title that gave way to action RPGs that it used to be. In fact, these days I can’t imagine how one not familiar with the game could get started without a guide. Where would you go? What would you do? How long until you eventually enter the first dungeon that read “level one” and would you know that it means first dungeon instead of top level of the dungeon? On the other hand there are that other half of the gaming populous that is acutely familiar with all of the intricacies of what was our first true digital adventure. I myself know exactly where every dungeon is (on the second quest too), know exactly where to bomb a wall or burn a bush, and could navigate the lost woods with my eyes closed. That’s because I’ve done it so many times that the very movements of my average run are more muscle memory than anything else. It was one of the first games I played and one of the best.
Podcast: Gaming History X: This is Next Gen?
This week we celebrate Jam (@Jamalais) coming on board as a permanent co-host, a slew of retro news, and onto the more modern topic of contemporary consoles. Now that the gang’s all here, we dissect the current state, conditions, and factors of the previously called “next gen” and loosely discuss the upcoming future.