Gaming History 101

Know Your Roots

Archive for the ‘Arcade’ Category

Mini Podcast: The Legacy of Shinobi

with one comment

shinobi_post

For this week’s mini podcast Fred tackles the Sega franchise Shinobi, and more specifically the Joe Musashi games from the earliest years of the franchise.


Download this episode (right click and save)

Subscribe: RSS iTunes Google Podbean

Written by Fred Rojas

January 31, 2015 at 3:14 pm

Retro Game Night: Crypt Killer and Mad Dog McCree

leave a comment »

This week for Retro Game Night we go all light gun shooters (yes, they can be captured and streamed).

First up is arcade 3D shooter Crypt Killer, which was horror themed and moved from arcades to Saturn and the PS1 (Saturn version shown).  Sorry about the sound on the game being much louder than my voice, it was live and no one told me.

Next up is the 1990 “classic” Mad Dog McCree, one of the first laserdisc arcade games that was almost perfectly ported to the Nintendo Wii.  Here it is in all its glory (and in 720p!)

If you want to check out Retro Game Night, we do it every Friday night at 11:30 pm est on our Twitch channel (twitch.tv/gh101).  You can also follow us for random live broadcasts and check that page for our ongoing replay of Resident Evil HD Remaster on the PS3, which comes to the US on January 20.

Written by Fred Rojas

January 10, 2015 at 12:12 pm

Retro Game Night: Die Hard Trilogy and Arcade

leave a comment »

This week for Retro Game Night it’s a double header from the greatest Christmas movie of all time: Die Hard.  When the PS1 and Saturn launched Fox Interactive released a series of trilogy video games from its properties, one of which was Die Hard Trilogy, combining a 3rd person isometric shooter for the original film, an on-rails Virtua Cop style light gun shooter (controllers work too) for the second film, and somewhat of a Crazy Taxi clone for the third film.  We play it here (in HD) to give you a taste of all three.

Then, around the same time Sega decided to release its arcade brawler Die Hard Arcade (which started life as Streets of Rage 4) exclusively on the Saturn.  With no other ports (thanks to Sega’s publishing and distribution rights) and a so-so version on MAME, this is truly the only plug-and-play home port of the game.  Check it out.

Written by Fred Rojas

December 27, 2014 at 2:17 pm

Primal Rage Retrospective and Comparison Video

leave a comment »

Primal Rage was one of the more notable Mortal Kombat clones in arcades in 1994.  The popularity of this Atari Games fighter secured multiple ports to the home consoles of the time, a true cross-gen title that was on most portable, 16-bit, and 32-bit CD consoles.  GH101 looks into the history, gameplay, and home console versions of this dinosaur brawler.

Written by Fred Rojas

December 23, 2014 at 1:44 pm

Podcast: Ready, Aim, Fire!

leave a comment »

lightgun_post

This week Fred and Jam tackle the wonderful world of light gun shooters.  What started as a mere carnival game evolved into one of the more interactive – and for some of us fun – genres that has not withstood the test of time.  With the advent of newer screens, the technology that made light guns possible is now ruined by delays of no more than a fraction of a second.  In this episode we discuss the history, technology behind, and our fondest memories of the games that utilized the light gun peripheral.


Download this episode (right click and save)

Subscribe: RSS iTunes Google Podbean

Written by Fred Rojas

December 17, 2014 at 11:00 am

Podcast: Test Your Might

leave a comment »

90_fight_post

This week Fred and Jam are throwing around fighters of the 90s (that aren’t Street Fighter II or Tekken, we did a show for those already).  In the 1990s, the fighter genre was the most popular type of game available (like First Person Shooters today), and among those that have withstood the test of time there were plenty of others that played the field.  From Mortal Kombat to Soulcalibur you had plenty of arcades (and home ports) to drink your quarters in arcades.


Download this episode (right click and save)

Subscribe: RSS iTunes Google Podbean

Podcast: Zombies Ate My Podcast

leave a comment »

zampc_post

Traditionally horror and comedy are entwined, faithfully representing a laughable moment of relief to accompany the graphic depictions of death that follow.  Although more rare, there is also room for comedy with horror elements and this week Fred and Jam are celebrating the games that get it right.  From some of LucasArts classic hybrids to bikini clad samurai warriors, there’s no lack of hilarity in gaming for those not looking for a scare.


Download this episode (right click and save)

Subscribe: RSS iTunes Google Podbean

Retro Game Night: Splatterhouse

leave a comment »

This week Fred is playing two versions of Splatterhouse.  The first is the US Turbografx-16 port of the Japanese arcade title, slightly modified to avoid lawsuits in regards to lead character Rick’s similarity to Jason Voorhees from Friday the 13th.  The second was only released in Japan on the Famicom (NES) due possibly to some even more obvious legal concerns.  It was titled Wanpaku Graffiti.  Enjoy!

Written by Fred Rojas

October 4, 2014 at 11:22 am

I Love My MAME Cab

leave a comment »

mame_cabMan do I love my MAME cab.  In the culture of emulation, I’m not too keen on the concept.  I understand that emulation is necessary and that it has been an essential tool in not only archiving these great works of the past but also in allowing me to play import and fan translated games I otherwise never would have experienced.  Still, I think that more often than not emulation gives way to piracy.  If I want to go get Super Mario Bros 3 on NES, I’ve got a slew of choices: I can buy the original hardware and game, I can emulate illegally, or I can purchase legal emulated versions (Virtual Console).  In most of those scenarios I opt to purchase the tangible hardware/game – but this is not always the case as I have never purchased a Turbografx-16 CD console to play the handful of favorites like Rondo of Blood and instead “settled” for emulated, legal, Virtual Console and PSN versions.  On the arcade front the story is a bit different.  Not only do I have to pony up large sums of money for the hardware/software – in this case being a working cabinet and PCB board – but I also have to make space, transportation arrangements, power consumption, safety, and in many cases repairs.  It’s one thing to buy a PS1 game from Kentucky, have it shipped to you, resurface it if necessary, and then enjoy it.  For a good working Salamander cab I may have to pay $500-$1,000 upfront on eBay, drive to Kentucky with a large truck, move the whole thing over 1,000 miles without damaging it and paying for gas/transport, move it into my house, and then most likely degauss a monitor, replace some wires, re-solder some button connections, and if I’m lucky I can play that single game for about 30 minutes before it’s time for my A.D.D. brain to move onto the next new thing.

Read the rest of this entry »

Written by Fred Rojas

August 28, 2014 at 2:21 pm

Posted in Arcade, Blog, Features

Tagged with , ,

Podcast: Data Easy Meets West

with one comment

data_east_post

No it’s not a typo (just an inside joke), but we are actually talking about Data East and Data West.  This includes the games they developed, published, and even the pinball titles available.  It may not seem it, but Data East was a limited and significant developer of the mid-late 80s and just about all of the 90s.

Special thanks to Retronauts Episode 88 (1up Run), Brandon Sheffield (and his blog/podcast Insert Credit), as well as Topless Robot for your Data East and extensive Data West information.

Also be sure to check out the ASCII RPG/roguelike Sanctuary, for free, at the following address: http://blackshellgames.itch.io/srpg


Download this episode (right click and save)

Subscribe: RSS iTunes Google Podbean

Written by Fred Rojas

June 25, 2014 at 12:50 pm