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For the Love of the Light Gun

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zapper2I can’t explain my love for the light gun.  It’s one of the oldest forms of interactive entertainment, dating back to the carnival days where you would fire air rifles at a metal bullseye to make an old man’s hat pop up or a dog bark.  Once the gun made the transition to video games it honestly became one of the most lifelike and violent gaming tropes throughout history.  Not to get deep with it, but you are pointing a gun at a target, usually alive, and shooting it.  There is not other gesture like it, you are shooting a modern device to kill something, virtual or not.  At the same time it also doubles as the most simple form of proficiency.  I don’t think anyone will claim that being good at Duck Hunt or Lethal Enforcers relates to being a good shot in a shooting range, but it’s got a much higher chance of significance than being able to get a headshot in Call of Duty.  Whereas the FPS emulates the concept of aiming and firing a gun with 1:1 responses from a controller, a light gun truly simulates the experience.

lethalenforcersLight gun games have been a niche genre, but that doesn’t prevent them from withstanding the test of time and being available on most home consoles and one of the most popular games, even today, in arcades.  I guess it’s because despite the maturity implied behind firing a gun, it’s one of the easiest concepts for us to pick up.  I’ve been on many adventures thanks to light gun games – whether it’s cleaning up the future in T2: The Arcade Game, battling zombies in a haunted house through House of the Dead, or enjoying some of the worst acting of all time in Mad Dog McCree.

It’s also significant because the light gun is a genre nearly impossible to emulate and doesn’t translate well in today’s technology.  While there are exceptions, you will have a hard time playing Crypt Killer properly on a PC running MAME and most HDTV technologies don’t support light guns from the past.  Authenticity is as important as the genre itself.  This month I’ve decided to dedicate to a timeless style of video game that I always make first priority when buying a new (or old) system: the light gun shooter.  Come join me to learn about some of the best, worst, funniest, and definitely weirdest titles to ever grace the hobby of video games.  Thanks to my huge CRT television and original hardware, I can even show you videos.

Written by Fred Rojas

April 1, 2013 at 8:55 pm

Darkstalkers 3

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darkstalkers_3_boxAlso Known As: Vampire Savior: Lord of the Vampires in Japan
Console
: Arcade
Released: 1997
Developer: Capcom
Publisher: Capcom
Ports: Playstation 1, Sega Saturn (as Vampire Savior: Lord of the Vampires in Japan only), PS2 (part of Vampire: Darkstalkers Collection, released only in Japan), Dreamcast (technically, see below, as Vampire Chronicle for Matching Service in Japan only), PSP (as Darkstalkers Chronicle: The Chaos Tower), PS3 (part of Vampire: Darkstalkers Resurrection, released to disc only in Japan)
Digital Release? Yes – As a PSOne game on PSN ($5.99) that works for PS3/PSP/Vita, as Darkstalkers: The Chaos Tower for PSP ($10.00), Part of Darkstalkers Resurrection in the US on XBLA or PSN ($15.00)

This is the game where Capcom went nuts.  As the list above suggests, there were several ports of this game and in different forms.  So many, in fact, that a brunt of this article is about the ports and differences themselves than the actual game.  Darkstalkers 3 released to a very crowded arcade in 1997, most fighters at that time were also developed by Capcom might I add, and thus Darkstalkers 3 was almost unnoticed in an arcade in America.  Furthermore, the dwindling US arcade market probably saw it releasing to fewer locations.  Originally titled Darkstalkers: Jedah’s Damnation for the US, this title was dropped – I can think of a few reasons why – and the very generic Darkstalkers 3 replaced the title domestically.  As it stood in 1997 you could walk into an arcade and choose between Street Fighter III, Street Fighter EX Plus, Marvel Super Heroes vs. Street Fighter, and that’s just the Capcom fighers.

darkstalkers_3_1

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Written by Fred Rojas

March 24, 2013 at 11:00 am

Podcast: The Treasure Box

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treasurebox

This week Trees returns and we are talking about the Japanese developer Treasure, best known for some of the most impressive games on Sega’s consoles (Gunstar Heroes, Radiant Silvergun, Guardian Heroes, and Ikaruga) as well as Nintendo’s later consoles (Bangai-O and Sin & Punishment).  We discuss the company origins, values, and of course the entire library of this impressive developer.


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Below is a video of an unreleased (canceled) title, Tiny Toons: Defenders of the Universe.  The beta that was presumably used as a trade show demo eventually leaked on the internet.  We have acquired it and played it on an original, modded, PS2.  Enjoy!

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Top 5 Shmups Worth Importing

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Dodonpachi_title

Ah March, shmuppreciation is back and in full effect on Gaming History 101.  If this is your first time hearing the phrase, shmuppreciation is for the love of the shoot-em-up genre (shmup for short) and is celebrated all March on the site.  If you missed Shmuppreciation 2012 I highly recommend you check it out as we provided more than 30 articles dedicated to introducing you to genre specifics and the myriad of popular series in the most triumphant genre of all time.

This year we’re going past introductions and into the intermediate world of shmups, which requires more skill, dedication, and money than the games covered last year.  While I would hardly call the games we will be covering obscure by any stretch, these titles are much less known outside of enthusiastic shmup fans.  To kick it off we’re featuring the top 5 games worth importing.  Shmups are of the most expensive games out there so you can expect a bit of sticker shock even with the games mentioned here.  Just keep in mind that you’re currently dropping $60 for day one releases and sometimes even more if you’re into that special edition stuff.  The titles in this list are unique because they have not seen a release, even digital, within the United States and thus require some sort of special circumstances to play today.  There’s a great list of import games that have released digitally on PSN, XBLA, and Wii Virtual Console as well so be sure to check out our article on those titles as well.  In order to play these games you have to either import them or get access to a digital service outside of your region.  The links in each title will take you to the games’ review or video on our site.

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Written by Fred Rojas

March 1, 2013 at 8:49 pm

Rayman 2: The Great Escape (Ubisoft)

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Four years after the release of the original Rayman and plenty of celebrated success, Ubisoft released a sequel that changed the concept of the series entirely.  Unlike the original cartoon-like platformer that was tough as nails, we were greeted with a dark, 3D rendered platformer.  While the jump to 3D was hit or miss for various gaming staples, Rayman found a welcome home with Rayman 2: Great Escape, touted by many (myself included) as one of the best 3D platformers ever developed.

If I mention a cutesy 3D platformer that stars evil robots and pirates it would be hard to tell if I was talking about a Ratchet & Clank, Rayman, or even Conker because the idea is so recycled.  While the plot may remain the same, that’s where the comparisons end.  Instead of the aggressive worlds that had one goal – to kill you – of the original, we are now given fully rendered open environments that crave exploration.  For the most part you are tasked with going from the beginning of any level to the end, but along the way you also collect the glowing lums from the original.  For the lums that are on your path and along the way this is no big deal and it will surely get you to end of the game, but if you want to unlock everything you will have to find all 1,000 lums.  That is where the game goes from a simple level-to-level game and becomes a test of platforming abilities and risky gameplay.  It felt a lot like the convention we saw in Super Mario Galaxy, where the game can literally be as hard or as easy as you like, but back in 1999 this was a new concept.  Rayman 2 is also much easier as a whole, which allows you to appreciate the game and environment instead of threatening to destroy your controller with every new turn.  It’s just a fun ride with enough levels to secure a 6-10 hour campaign.

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Written by Fred Rojas

April 23, 2012 at 12:00 pm