Gaming History 101

Know Your Roots

Archive for the ‘Playstation’ Category

Policenauts Review

leave a comment »

policenauts_boxPlatform: PC-9821, 3DO, Playstation, Saturn (Japan Only)
Released: 1994-1996 (depending on platform, Japan Only)
Developer: Konami
Publisher: Konami
Digital Release? No
Price: Unavailable, game never sold in US or UK

Fred’s Take

Building off of what Kojima had started in Snatcher, I feel that Policenauts is an attempt to revise the mistakes and setbacks of that original attempt and create a spiritual successor that flows more like a game.  Technically, I guess that’s what Policenauts is, unfortunately the solution appears to be making it a point-and-click adventure and adding in more (and more frustrating) shooting sequences.  While I have to commend the efforts by having a more genuine story – although the similarities to the first two Lethal Weapon films is undeniable – that flows naturally and keeps you intrigued, this game has so many walls to break through to get to that story that it’s best read in a walkthrough or watched on YouTube.  For this reason, and the countless other reasons that prevent most of us outside of a Japanese speaking region, I can’t recommend Policenauts as a coveted loss treasure we never got.

Read the rest of this entry »

Written by Fred Rojas

February 26, 2015 at 3:50 pm

Partial Longplay: Policenauts (English Translation on PS1)

leave a comment »

No one likes to release something that is half finished.  It’s even more embarrassing when you know there’s no way to complete something you started.  This is one of the hardest lessons I’ve had to learn with the world of hacked consoles, fan translations, and promising things before you’ve completed them here on Gaming History 101.  With a perfectly working copy of Policenauts, the English fan translation that released for PS1, I set out to do a longplay for tonight’s game club just as I had with Snatcher.  Unfortunately the game seems to break in several parts of disc 2’s translation despite disc 1 working perfectly (more than half the game as well) and the same disc 2 that broke on my PS1 and PS2 doesn’t have problems playing on my PC through the ePSXe emulator.  While I have no idea why this is happening – I can’t seem to find anyone who played on console and the other YouTube videos are clearly from emulation – it rendered my longplay unable to be finished.  Rest assured I beat Policenauts on Sunday night and am ready to discuss it in full for tonight’s game club, but I only have the first 2 acts captured on video before the game began to break in Act 3.  I used various save data to load parts of Acts 4 and 5, which loaded fine and played fine until certain moments of scripted events that occur within 15-30 minutes of loading a save (same place, has nothing to do with the save point, load point, or amount of time played).  Fortunately out of the 12 hours of length that is Policenauts, 7 or so of those hours is Acts 1 & 2, leaving the other 5 hours for Acts 3-7 and the epilogue, oh Kojima.  With all that said, I was debating on whether or not to release the videos, but I haven’t released much video content in the last two weeks and I’ve been cranking out videos so I figured you should see where half of this hard work went.  Here is the official playlist of the first six videos of my longplay in full upscaled 720p HD with commentary.  You won’t get to see me complete the game, but you can get a great feel for what the game as a whole was like.  Additionally this playlist is available openly on YouTube, but I’ve put it as “unlisted”, which means it will only be accessed by direct link or searches, not on the main channel page proper.  Be sure to listen to our game club for complete coverage on this never released in the US title.  We also will have reviews going live on Thursday.  Below is the first video of the series, enjoy!

Written by Fred Rojas

February 24, 2015 at 3:29 pm

Retro Game Night: Crypt Killer and Mad Dog McCree

leave a comment »

This week for Retro Game Night we go all light gun shooters (yes, they can be captured and streamed).

First up is arcade 3D shooter Crypt Killer, which was horror themed and moved from arcades to Saturn and the PS1 (Saturn version shown).  Sorry about the sound on the game being much louder than my voice, it was live and no one told me.

Next up is the 1990 “classic” Mad Dog McCree, one of the first laserdisc arcade games that was almost perfectly ported to the Nintendo Wii.  Here it is in all its glory (and in 720p!)

If you want to check out Retro Game Night, we do it every Friday night at 11:30 pm est on our Twitch channel (twitch.tv/gh101).  You can also follow us for random live broadcasts and check that page for our ongoing replay of Resident Evil HD Remaster on the PS3, which comes to the US on January 20.

Written by Fred Rojas

January 10, 2015 at 12:12 pm

Syphon Filter – PSone Review

leave a comment »

syphon_filter_boxPlatform: Playstation
Released: 1999 (worldwide)
Developer: Eidetic
Publisher: 989 Studios
Digital Release? Yes, this is available as a PSOne classic on PSN for $5.99
Price: $2.89 (disc only), $4.95 (complete), and $9.99 (new/sealed) per Price Charting

In the late nineties stealth was becoming a big deal in the game industry, a lot of this was thanks to games like Metal Gear Solid on PSone and Thief on PC. Along comes 989 studios with a little game called Syphon Filter. I knew very little about this game before it was released. In the UK this game received very little coverage in the magazines even though it ended up reviewing quite well. My first experience of the game was actually playing the demo which came free with Official Playstation Magazine. The demo was just of the first level but I found it enjoyable enough to sought the game out on release and I kinda enjoyed the game. It seemed like I was the only one of my circle of friends that knew about this game but that didn’t stop the game receiving two additional sequels on the PSone as well as additional games on the PS2 and PSP. For now lets revisit the original and see how it fairs now.

Read the rest of this entry »

Written by jamalais

January 2, 2015 at 11:00 am

Posted in Playstation, Reviews

Tagged with ,

Retro Game Night: Die Hard Trilogy and Arcade

leave a comment »

This week for Retro Game Night it’s a double header from the greatest Christmas movie of all time: Die Hard.  When the PS1 and Saturn launched Fox Interactive released a series of trilogy video games from its properties, one of which was Die Hard Trilogy, combining a 3rd person isometric shooter for the original film, an on-rails Virtua Cop style light gun shooter (controllers work too) for the second film, and somewhat of a Crazy Taxi clone for the third film.  We play it here (in HD) to give you a taste of all three.

Then, around the same time Sega decided to release its arcade brawler Die Hard Arcade (which started life as Streets of Rage 4) exclusively on the Saturn.  With no other ports (thanks to Sega’s publishing and distribution rights) and a so-so version on MAME, this is truly the only plug-and-play home port of the game.  Check it out.

https://www.youtube.com/watch?v=nHEEObJTWOE

Written by Fred Rojas

December 27, 2014 at 2:17 pm

Spyro The Dragon Review

leave a comment »

spyro_boxPlatform: Playstation
Released: 1998 (worldwide)
Developer: Insomniac
Publisher: Sony Computer Entertainment of America (SCEA)
Digital Release? Yes, this is available as a PSOne classic on PSN for $5.99
Price: $13.99 (disc only), $19.98 (complete), and $55.00 (new/sealed) per Price Charting

Jam’s Take

The Sony Playstation was well known for having a generous supply of 3D platformers. You had Crash Bandicoot, Gex (other than the first) and Croc but there was also another animal who made a name for himself on the system and later rose to greater popularity, probably even more so than Crash. I am of course referring to Spyro the Dragon.  For this review we are going back to the origins of the character with the very first game on the Playstation that was developed by Insomniac games.

Read the rest of this entry »

Written by jamalais

December 27, 2014 at 11:00 am

Primal Rage Retrospective and Comparison Video

leave a comment »

Primal Rage was one of the more notable Mortal Kombat clones in arcades in 1994.  The popularity of this Atari Games fighter secured multiple ports to the home consoles of the time, a true cross-gen title that was on most portable, 16-bit, and 32-bit CD consoles.  GH101 looks into the history, gameplay, and home console versions of this dinosaur brawler.

Written by Fred Rojas

December 23, 2014 at 1:44 pm

Podcast: Ready, Aim, Fire!

leave a comment »

lightgun_post

This week Fred and Jam tackle the wonderful world of light gun shooters.  What started as a mere carnival game evolved into one of the more interactive – and for some of us fun – genres that has not withstood the test of time.  With the advent of newer screens, the technology that made light guns possible is now ruined by delays of no more than a fraction of a second.  In this episode we discuss the history, technology behind, and our fondest memories of the games that utilized the light gun peripheral.


Download this episode (right click and save)

Subscribe: RSS iTunes Google Podbean

Written by Fred Rojas

December 17, 2014 at 11:00 am

Podcast: Test Your Might

leave a comment »

90_fight_post

This week Fred and Jam are throwing around fighters of the 90s (that aren’t Street Fighter II or Tekken, we did a show for those already).  In the 1990s, the fighter genre was the most popular type of game available (like First Person Shooters today), and among those that have withstood the test of time there were plenty of others that played the field.  From Mortal Kombat to Soulcalibur you had plenty of arcades (and home ports) to drink your quarters in arcades.


Download this episode (right click and save)

Subscribe: RSS iTunes Google Podbean

Podcast: U R Not [RED] e

leave a comment »

SONY DSC

This week Fred and Jam are joined by Andy from 42 Level One to celebrate the 20th Anniversary of the Sony Playstation.  This CD based console is responsible for so much ushering into the next iteration of game development, hardware, media, and game libraries.  It touched each host in his own way and deserves to be celebrated on its second decade of existence.


Download this episode (right click and save)

Subscribe: RSS iTunes Google Podbean

Written by Fred Rojas

December 3, 2014 at 11:00 am