Podcast: Virtual Remedy

Virtual Reality began as early as the 1950s and slowly progressed into the goggles that released now. Remedy Entertainment is responsible for several unique titles including Max Payne and Alan Wake. This week we talk about the history of virtual reality and celebrate the development studio Remedy Entertainment.
Download this episode (right click and save)
Subscribe: RSS iTunes Google Podbean
Here is the link for the podcast from the end of the show: https://soundcloud.com/user-143230139/batman-vs-superman-spoiler-talk/s-tv39j
Mega Man Legends 2 Out Today on US PSN, Go Get It

Today you can finally pick up Mega Man Legends 2 on PSN, which most (myself included) never believed would ever see a release. It’s only a small fraction of the price of getting a potentially scratched up disc online, so even if you don’t have a US PSN, get one and pick this up.
Many titles have gone from 2D to 3D with varied success. Sonic always struggled to make his 3D mark whereas Super Mario knocked it out of the park on his first attempt. Mega Man has widely been regarded as another of those success stories, but only on the Playstation. Mega Man Legends is to the original series what Super Mario 64 is to its originals, but many people don’t know that because the N64 received a lackluster port by the name of Mega Man 64 that had compressed audio, graphical blurring, lack of cutscenes, and in many opinions worse controls. Even if you have an old PS1 or grab a PS3 (all will play PS1 games), it’s still not that easy with the three titles in the Mega Man Legends series fetching some high prices. The first title, available on PSN now for $10, has a modest average price online of about $30, but the prequel and sequel prices have skyrocketed. Recently The Misadventures of Tron Bonne, a prequel to Mega Man Legends, released on PSN for a mere $6 but before that finding the actual disc meant spending $150-$225. The final nail, Mega Man Legends 2, was claimed by Capcom to be stuck in a licensing nightmare that would probably never see a PSN release…until today. Now the game that will cost you $70-$90 online can be had for a much lower $10 price tag. Complete the trilogy and enjoy yet another gem from the past made easily available thanks to retro ports like this.
Turok 1 and 2 Coming to Xbox One, Why This is a Good Thing
Night Dive Studios, or as I like to know them Remastered Edition Studios, are bringing Turok: Dinosaur Hunter and Turok 2: Seeds of Evil to the Xbox One (Xbone) in wonderful remastered form. To catch you up, Night Dive Studios has already brought us Strife (see Fred’s coverage), System Shock, and Turok: Dinosaur Hunter in remastered form and so far it has only been on PC. This comes as fantastic news that we are starting to see some love on consoles.
Now I may sound like a die hard Turok fan for writing this article, but that is not actually the case. I am, however, a fan of any classic game being remastered digitally (and subsequently making it compatible with modern hardware) as it exposes more people to lost treasures that they may have missed them the first time around. Turok 1 & 2 had quite the niche fan base back in the day, but they represent a era of gaming that has kinda been lost. Both games have you play as the warrior Turok as he literally roams large landscapes mowing down dinosaurs and even dinosaurs packing guns. The premise is just barmy and I love it. Turok 2: Seeds of Evil, while quite the difficult game due to its reliance on backtracking and exploration, has some incredible level design. One moment you are mowing down lizards in a castle and the next you are deep underground hunting cyclops-like monsters. I also loved in both of these games how you literally started the game with a melee weapon and gradually obtained more powerful weapons over time like. You may first get a bow and arrow and eventually move up to the infamous cerebral bore, a weapon that shoots bullets that literally drill into the enemies’ cranium in a horrific gory display. Unlike modern shooters, you keep every weapon you obtain and your health never regenerates (although this is indicative of most shooters from the early to mid 90s). If any of this sounds interesting then go check out the first title on PC now if you can, but if you have an Xbox One you have to hold out a little while. Both titles should drop sometime this year on Xbox Live, but they may release at different times as Turok 2: Seeds of Evil has yet to see its remastered release on PC, let alone the Xbone.
It is likely Night Dive Studios won’t just be applying a lick of paint to the remasters. Much like System Shock and Strife, Night Dive Studios will probably tweak the gameplay and update the controls as well. Changes are always welcome but I also hope they include the games in there original vanilla form for weird people like me who like that sort of thing. Hopefully both these titles will sell well (provided they are priced well) and it will send the message to developers that there is an audience for these little blasts from the past.
Collector’s Cache: Unboxing of 20 Mystery Xbox Games
Fred found a pack of 20 “mystery” original Xbox games at a local used game store. He’s expecting it to all be terrible, but who knows what may be inside. Discover the ups and downs of random boxes as he opens it and reveals each game one by one.
Collecting: Is there any treasure still out there?

I have been collecting video games and hunting deals for the last few years at car boots (flea market if your in America) and charity shops. For me it’s much more enjoyable to find a game out there in the wild than do the easier stay at home thing and get it off eBay. In fact I use eBay so infrequently now that I only tend to use it if I to order games I might want to cover for the site.
What has become very clear to me from the past few years of collecting is there really is less and less probability of finding deals or hidden treasures. In this article I’m going to cover why that might be and what this means for the future of collecting.
Resident Evil: The Musical. Yes, You Read That Correct

No guys, this is not a April fools joke. Japan really does have all the fun when it comes to weird shows to bring to the musical scene. With the success of Phoenix Wright in the musical scene I guess it was only a matter of time before Capcom looked at their other franchises. I guess we just weren’t expecting Resident Evil to be the second choice. What’s wrong Capcom, Viewtiful Joe too super hero for you, Okami too arty or maybe its because you want us just to forget about Clover studios. Still, Street Fighter? I’d dig a Zangief opera number.
Maybe its part of the 20th anniversary celebration. Unfortunately for the fans this is only coming to Japan, at least for now. If I had the expendable income I would learn Japanese and fly to Japan to see the show. But since that will unlikely happen here’s my suggestions for some songs they should feature in the musical. I’m assuming this will be based of the first original Playstaion title where you play the game as Jill Valentine. Warning: the following songs may spoil the plot of the game.
Podcast: Gamecube Top 10

It’s that time again and you know the drill. Fred and Jam enter with a total of 40 games and fight their way down to a meager 10 that are then ranked and put on display for you all to criticize. It’s fun, come join us for the top 10 games on the Nintendo Gamecube.
Podcast: What the Shmup

One of the oldest and most popular genres in gaming is the “shoot-em-up” or “shmup” for short. Whether you’re a space ship, a young girl, or even a winged pod the basic goal is to navigate the screen, rack up points, and don’t die. Fred and Jam dive into the origins of the shmup, the sub-genres that exist, and some of their personal favorites.
Cross Talk: Easy Guide to Choosing VR Options

Last week Sony finally came forth with the announcement of the release date and price of the Playstation VR (formerly Morpheus). Most of the important details are in place to make the “which VR option should you choose” article and predictably that’s just what most sites did. I did that six months ago after getting all that info at PAX Prime 2015, it’s right here. Here’s the problem: almost nothing I read is realistic. All of the articles break down the experience, technical specs, and personal opinion of the writer, but not the reality of the consumer – that’s us – actually buying anything. Why? Because if you work for a media outlet it will be in your office, you will be able to play it, and frankly most of games press staff will not be personally purchasing these devices. To be fair, my experience has proven that many of these staffers live in big cities with high cost of living and relatively low income. As a result, I figured I would break down the actual decision-making process of the upcoming VR, what you can expect, and why this decision is less in your control and more locked into your current hardware setup. If you’re not interested in VR, and many aren’t, that’s fine too. Skip this article and aside from specific games coverage and impressions once hardware releases on whatever some of us buy, there will be no further VR articles.
If you are still asking yourself, do I need VR? The answer is most likely “no.” This first run will be early adopters, which as we’ve seen in the past are the ones to get the hardware first at a much higher price. Also early adopters tend to not get the best hardware and a revision surfaces at a cheaper price within 24 months. In addition the games aren’t nearly as impressive – most of us refer to the games initially released as “launch titles” and it implies that these are the rough early stages of developing for new hardware. You only need VR if you want the new shiny first and to show it off to your friends. In the case of VR you may also be wondering what the experience I and others have described from firsthand accounts are referring to, well you’ll need to try it for yourself. A good basic way to do this is via Google Cardboard and chances are you’ll pay next to nothing for it and your phone is already prepared to support it. It’s an extremely passive experience but it’s a great sneak peek at what VR has to offer. The next step is Gear VR by Oculus, which is a $100 headset that only supports a handful of Samsung phones currently, but it gives you a bigger hint at what games and interactive experiences can be. It should be noted that neither is really the true VR experience, most of the things you’ll do are quite gimmicky, and you can expect to see all they have to offer in a few short days. This is why the following information pushes the additional things you’ll need to run proper VR, because otherwise you’re really just buying a super expensive version of the Gear VR. You will also want to buy where there’s a good return policy because VR brings up all kinds of things about your physical head you may have never been aware of like fogging the inside of the glasses, how big your cranial circumference is, and even how far apart your eyes are from one another. These all affect VR and your enjoyment of it.
Lost Treasures of Gaming: Oddworld Munch’s Oddysey
This week Lost Treasures of Gaming had Lorne Lanning of Oddworld Inhabitants on to discuss the series of Oddworld games. Fred goes into a little background of each before delving right into the first couple of levels in Oddworld Munch’s Oddysey HD on the Playstation 3.
You can find the Lost Treasures of Gaming podcast at http://omgnexus.com.
