Posts Tagged ‘max payne’
Horror Obscura 2016: Intro and Part One
Introduction
Back by popular demand the Horror Obscura returns for another series of terror. This year, as well as discussing some horror titles you may not have heard of, I also wanted to revisit some games which are not necessarily considered horror but have horror elements portrayed in them really well. I’ve always been quite the fan of horror. When I was 5 years old one of my parents made the big mistake of allowing me to watch Stephen King’s It. Pro Parenting tip: Don’t let a 5 year old watch It they will think Tim Curry is terrifying, Home Alone 2 to me is terrifying with his inclusion (full disclosure I’m currently not a parent). Regardless of this experience I always held a kind of fascination with horror and think deep down we all sort of do. Whether its watching a scary film, playing a scary game or doing something scary like falling in love. Okay, I know this is a gaming blog not a life lesson but I feel we all sort of find horror even if its in media that doesn’t contain a monster as my first entry of the Horror Obscura 2016 will begin with.
Podcast: Virtual Remedy
Virtual Reality began as early as the 1950s and slowly progressed into the goggles that released now. Remedy Entertainment is responsible for several unique titles including Max Payne and Alan Wake. This week we talk about the history of virtual reality and celebrate the development studio Remedy Entertainment.
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Here is the link for the podcast from the end of the show: https://soundcloud.com/user-143230139/batman-vs-superman-spoiler-talk/s-tv39j
Documentary: The Making of Alan Wake
I love Alan Wake. Remedy has always done a fantastic job with its games (even if they take more than five years to come out) and while I dug Max Payne, Alan Wake is like nothing else I played last generation. I may be over selling it a bit, but thanks to the Limited Edition I purchased when this game came out, now you can see this fascinating 3-part documentary on how Remedy formed, started making a thriller title, and eventually ended up at Alan Wake. There are also some E3 demos from way back when the game was in early development that I threw into the video description for those that want to check them out.
Feature: Max Payne – A New Perspective
Growing up, I played Max Payne for the excitement I got out of the gameplay, that slow motion diving and shooting mechanic. It felt perfect when I was in my teens playing these games for the first time. It was over-the-top action fun. I wasn’t looking for realism or a great story, I just wanted to shoot things. The Max Payne games were a perfect fit with their smooth and methodical gunplay.
I’ve played through Max Payne 1 and 2 about four times each, always playing the second title just after the first. It isn’t hard to do. Each game is only about 5 to 6 hours long. If I wasn’t completing one of the games in less than 6 hours it sure as hell felt like I was.
Other things that kept me coming back were the locales. They’re iconic and memorable – a frozen New York City, a grimy subway station, a sleazy hotel, an old church turned gothic nightclub, just to name a few.
Even though the locales were iconic, the gameplay superb, and the playtimes short, the story of Max Payne was something I had never paid attention to. I haven’t played the first two games in years, but I recently went back and finished them again before playing Max Payne 3.