Gaming History 101

Know Your Roots

Monster World IV Review (English Translation)

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mw4_boxPlatform: Mega Drive and PS2 (Japan Only), English translation available on XBLA (360), PSN (PS3), and Virtual Console (Wii)
Released: 1994 (Japan only), 2012 (English Translation)
Developer: Westone (English port handled by M2)
Publisher: Sega
Digital Release? Yes
Price: $8.00 (Wii), $9.99 (XBLA & PSN – part of Monster World Collection)

The Wonder Boy/Monster World series is one of those unappreciated darlings in gaming that has spread its love across various Sega consoles and even arcades but never reached it’s height of popularity in the West. So I guess it made sense that the series swan song, titled Monster World IV, was released on the Mega Drive in Japan only. It was not until 2012 that a official English re-release came out on services like XLBA and PSN, which is the version I will review here.  [Editor’s Note: There is a fan translation of the original game released by DeJap in 2000, that site can be found here.  Our review does not account for or evaluate this fan translation.]

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Written by jamalais

April 6, 2015 at 11:00 am

New Monster Boy in Development

monster_boy

It finally happened and I couldn’t be happier. A spiritual successor to the Wonder Boy games is in the works, let the fireworks fly people. Just after Fred and I did our top 10 Mega Drive/Genesis games, I strolled along to my local newsagent to pick up the latest copy of Retro Gamer magazine followed by a coffee. One sitting down to enjoy my fine beverage I almost spat out my drink in disbelief when the first article I see is interview with the publisher about a game called Monster Boy. Read the rest of this entry »

Written by jamalais

April 3, 2015 at 5:07 pm

Top 10 Genesis/Mega Drive Games

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You asked, we’re delivering.  Each month for quite some time Fred and Jam will be getting into the ring to debate our version of the top 10 games of each console, beginning with Sega’s 16-bit giant the Genesis/Mega Drive.  Sure, it’s mostly just a video for people to love/hate on, but we also include a podcast containing our debate over the list and how we got to each game.  Needless to say many of you will disagree, so have at it in the comments and maybe you’ll win a game for the beloved console.

Wanna hear how we got there?  Here’s the podcast containing the debate:


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Are you the written type?  Alright, well here’s the top 10 provided in text form:

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Written by Fred Rojas

April 2, 2015 at 11:00 am

Posted in Sega Genesis/Mega Drive, Top 10

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Die Hard Trilogy Review

Die_Hard_Trilogy_CoverartPlatform: Playstation, Saturn, Arcade
Released: 1996
Developer: Probe
Publisher: Fox Interactive
Digital Release? No
Price: $3.92 (PS1)/$15.99 (Saturn) – Disc Only, $5.49 (PS1)/$24.99 (Saturn) – Complete, $14.95 (PS1)/$62.97 (Saturn) – Sealed according to Price Charting

Die Hard Trilogy was released in the early days of the Sony PlayStation and was generally well received. We were all excited for this because 3D was becoming big as developers looked to leave the 2D style of game in favour of the blocky 3D models.  Also this is Die Hard, one of the coolest film franchises ever, so why wouldn’t people want to play this? Well time has passed and the dust has now settled. Is this game really as good as we remember, or has it gone the way of the film franchise?

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Written by jamalais

April 2, 2015 at 11:00 am

Alien Trilogy Review

Alien_Trilogy_boxPlatform: Playstation, Saturn, Arcade
Released: 1996
Developer: Probe
Publisher: Acclaim
Digital Release? No
Price: $5.75 (PS1)/$11.64 (Saturn) – Disc Only, $14.47 (PS1)/$21.99 (Saturn) – complete, $74.99 (PS1)/$34.99 (Saturn) – Sealed according to Price Charting

Alien Trilogy was developed and released in 1996 as the bigger budget, larger team, and more experienced group making a full scale Doom clone alongside the presumed B-Team at Probe Software.  That other team was set to make Die Hard With a Vengeance to release alongside the film and eventually widened scope to release the Die Hard Trilogy.  Two games, each with its own take on large popular franchises in the 20th Century Fox vaults, and trying to hit it big.  Did Alien Trilogy succeed by cloning the more popular franchise and game genre?  Find out after the jump.

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Written by jamalais

April 1, 2015 at 3:23 pm

Podcast: Alien Trilogy and Die Hard Trilogy Game Club

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040115_post

The better title for this episode was probably “Because 90’s”, but either way Fred and Jam tackle six massive movies made into two interesting games by one single studio.  Both released in 1996, Probe Software’s Alien Trilogy was a re-writing of three movies in one single genre (Doom clone) whereas Die Hard Trilogy was a compilation of three different genres (3rd person shooter, light gun shooter, and driving game) based on each game.  The results are interesting and stems some interesting conversation on these powerhouse trilogies.


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Written by Fred Rojas

April 1, 2015 at 11:00 am

Pixelated Pints Episode 28: Bloodthirsty Souls

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pp28_post

Fred and Heffe are joined by Fortengard and the discussion focuses heavily on recent Japanese releases Yakuza Zero, Final Fantasy Type-0, and then quickly move to Bloodbourne and Dark Souls.  Eventually the guys get to news, but the alcohol is flowing and technical difficulties continue to get the best of us.


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Written by Fred Rojas

March 31, 2015 at 10:25 pm

Posted in News, podcast

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Making PSN Accounts in Other Regions

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sony-playstation-network-cloud

We so very often recommend our listeners/viewers/readers get a foreign PSN because it’s so “easy”, but I figured with this morning’s news of Shadow Tower coming to the US PSN later today and the massive amount of games I purchase on the various PSN stores that it was high time to make it easy for you.  Creating a PSN is not a difficult task, however it can be a challenge without knowing the language, written or otherwise, of the territory you seek and also knowing what you will and won’t gain from each.  With the average Playstation 3 being able to tether up to 5 PSN accounts, I have chosen to dedicate one to my home base PSN, three to outside territories, and the final one to guests in my house.  The best benefit of a PSN account on multiple consoles is that all accounts on that console can share installed games, so I purchase a game on my Japanese PSN only to use it on my American account for the sake of trophies and keeping my friends informed as to what I’m playing.  Perhaps you don’t know how to create a PSN for another country or perhaps you don’t know the benefits, well this little article will assist you in making the proper decision.

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Written by Fred Rojas

March 31, 2015 at 11:36 am

Posted in Blog, Import, Lessons, PS3, PS4, Vita

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Shadow Tower Coming to PSN Today

shad_tow

Want to trace the origins of where Bloodborne and the Souls series came from?  Then be sure to pick up this PSone classic which is due out today: Shadow Tower.  It is a first person adventure game from the developer From Software back when people knew very little about the company (with maybe the exception of the Tenchu series). This is a game that many listeners of GH101 have asked if Fred or myself will cover. Now that it is finally coming to PSN I’ll be sure to pick the game up and give it a go (so will I, especially with Vita support – Fred). As far as I am aware this is only coming to the US PSN store but setting up a US account is very simple. There are also many other great PSone classic in the US store not available in other territories.

Source

Written by jamalais

March 31, 2015 at 10:38 am

Posted in News, Playstation

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Opinion: The State of Games

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nextgen

Normally we focus on retro here at Gaming History 101, but I don’t think it’s ideal or responsible to ignore the present either.  Despite the handful of modern reviews and the potential plan to re-introduce the Gaming History X podcast, I still think the strength of our site is to remain retro focused.  I still get psyched waiting for E3, seeing the new hardware and software on the market, and reflecting on things to come.  Right now is a weird time for console gaming.  The PC trumps the consoles yet again but I feel this time around there was never a loss of momentum for the complicated pseudo console that has been the PC and from the time of the PS4 and XB1’s release that gap has only grown wider.  Meanwhile Nintendo is this awkward dichotomy of complete control over the handheld market and a niche presence on consoles and some disturbing trends that are exploiting retro fans are emerging.  When you suddenly see the cooperative gaming development, media, and zeitgeist all get together and remember the games of the past to provoke interest, those of us that never forgot may be tempted to get a bit elitist and a bit resentful.  I personally took issue with the concepts of Gex suddenly entering the world of big press podcasts, the fact that IGN is desperately seeking to keep hold of its massive audience while juggling the departure of major talent and the lack of regular game releases of note, and don’t get me started on the people that just plain like to generate revenue on playing emulated games completely without context and making fart jokes over them.  Then I realized I have no reason to care.  Let everyone do what they want to do, besides I’ve always conceded that retro content is something to be shared and not competed against.  Just as there will be indies who give content away for free to the enjoyment of all, there will also be businesses attempting to make a quick buck off of it.  Since we here at Gaming History 101 have no ads, no income, and are not a business, we are in the unique position to have, literally, nothing to lose.  With that in mind I would like to take our retro context and take a look at the state of gaming – consoles, PCs, handheld, mobile, and potentially VR – and give a quick oversight as we approach the 90 day mark to E3.

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Written by Fred Rojas

March 26, 2015 at 2:27 pm

Posted in Blog

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