Posts Tagged ‘vita’
NGP: Next Gen Portable
This week Fred and Jam perform a eulogy for the recently retired Playstation Vita. At almost three hours it’s all covered from the development, release, games, evolution, and eventually retirement of Sony’s surprisingly strong portable that everyone incorrectly claimed “had no games.”
Opinion: The State of Games
Normally we focus on retro here at Gaming History 101, but I don’t think it’s ideal or responsible to ignore the present either. Despite the handful of modern reviews and the potential plan to re-introduce the Gaming History X podcast, I still think the strength of our site is to remain retro focused. I still get psyched waiting for E3, seeing the new hardware and software on the market, and reflecting on things to come. Right now is a weird time for console gaming. The PC trumps the consoles yet again but I feel this time around there was never a loss of momentum for the complicated pseudo console that has been the PC and from the time of the PS4 and XB1’s release that gap has only grown wider. Meanwhile Nintendo is this awkward dichotomy of complete control over the handheld market and a niche presence on consoles and some disturbing trends that are exploiting retro fans are emerging. When you suddenly see the cooperative gaming development, media, and zeitgeist all get together and remember the games of the past to provoke interest, those of us that never forgot may be tempted to get a bit elitist and a bit resentful. I personally took issue with the concepts of Gex suddenly entering the world of big press podcasts, the fact that IGN is desperately seeking to keep hold of its massive audience while juggling the departure of major talent and the lack of regular game releases of note, and don’t get me started on the people that just plain like to generate revenue on playing emulated games completely without context and making fart jokes over them. Then I realized I have no reason to care. Let everyone do what they want to do, besides I’ve always conceded that retro content is something to be shared and not competed against. Just as there will be indies who give content away for free to the enjoyment of all, there will also be businesses attempting to make a quick buck off of it. Since we here at Gaming History 101 have no ads, no income, and are not a business, we are in the unique position to have, literally, nothing to lose. With that in mind I would like to take our retro context and take a look at the state of gaming – consoles, PCs, handheld, mobile, and potentially VR – and give a quick oversight as we approach the 90 day mark to E3.
Podcast: Gaming History X: This is Next Gen?
This week we celebrate Jam (@Jamalais) coming on board as a permanent co-host, a slew of retro news, and onto the more modern topic of contemporary consoles. Now that the gang’s all here, we dissect the current state, conditions, and factors of the previously called “next gen” and loosely discuss the upcoming future.
Death of the Portable
Portable gaming has been around almost as long as gaming as a whole. Since the first moment bleeps and bloops could be captured on a screen, engineers have been hard at work trying to recreate the same experience on the go. Now with both the Playstation Vita and Nintendo 3DS this goal has, for the most part, become a reality. While neither is quite on par with the likes of their HD gaming counterparts, there’s no doubt that the smaller screen does make the distinction difficult. Having personally played Resident Evil: Revelations, Super Mario Land 3D, Wipeout 2048 and Uncharted: Golden Abyss, I admit that I feel these games are nearly identical both in gameplay and graphics to home console titles. This is nothing new, in fact many would argue that the Playstation Portable was nothing but a slew of PS2-style titles both unique and ported. Unlike the PSP, though, it appears that the gaming public claim this is what they want. The sales, of course, tell a different tale.