Posts Tagged ‘code veronica x’
Podcast: Top Scores, Volume 2
Video game soundtracks are as varied and nostalgic as the games themselves. Sometimes just hearing a few bars from a classic tune brings the memories of playing that game rushing back. Thanks to the community and a handful of personal selections, Fred and Jam present a collection of nostalgic favorites.
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Now & Then: Resident Evil Code: Veronica
Now & Then is different from both a retrospective and a review. It tackles games you probably already know and is a place for gamers to discuss these games. Below is an overview of a game’s presence in the market then and now. Authors of these articles share their personal experience, so we encourage all of you to do the same in the comments.
Technically the Resident Evil series has more Sega console lineage than what I and many other gamers regard as a Sony franchise. The original launched on the Saturn alongside the Playstation and although it took some time, enhanced versions of the second and third title appeared on the Dreamcast. Mind you, all three of the first titles still premiered on Playstation and were ported to Sega’s platforms. Code: Veronica was first announced and released on Sega’s Dreamcast and marked a significant change for the series. A mere one month after its February 2000 release date, the Playstation 2 had one of the worst launches in history with a vast library of titles no one wanted to play. To have Veronica on the launch list to usher in Sony’s new console would have been amazing. This wasn’t a case of Capcom turning its back on Sony, though, they had always planned on having named titles on non-Sony consoles, reserving numbered titles for Sony. Given that Sega co-produced the game, it was clearly a paycheck game to give the Dreamcast a strong exclusive library, but it also ended up being a great addition to the series.

Despite his incessant begging, Claire decides it’s best not to come out of hiding