Gaming History 101

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Posts Tagged ‘gta

Podcast: Top Scores, Volume 2

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Video game soundtracks are as varied and nostalgic as the games themselves.  Sometimes just hearing a few bars from a classic tune brings the memories of playing that game rushing back.  Thanks to the community and a handful of personal selections, Fred and Jam present a collection of nostalgic favorites.


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Track List:

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Podcast: It’s All About Making That GTA

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In honor of the release of several iterations of the Grand Theft Auto series releasing on various digital platforms and GTA V information slowly leaking out, I figured it would be a good time to dig into the vaults and re-release an old retro podcast I did with former Vault Reviews co-host Jamie (now known better as Ellie Clark).  We highly compressed the audio as a master track, so I apologize for the low bitrate, but that doesn’t stop this great overview of the entire GTA series from being entertaining nonetheless.


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Grand Theft Auto Vice City Turns 10 (PS2/Xbox/PC)

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Console: Playstation 2, Xbox, PC
Released: 10/29/2002 (US, PS2)
Developer: Rockstar North
Publisher: Rockstar
Difficulty: Moderate
Value: $0.88 (used) $8.25 (new) (pricecharting.com) – Prices for PS2 Version
Price: $5.00-$10.00 (used) $10-$20 (new) on eBay
Digital Release? Not Yet – ESRB suggests a PS3 and possibly Xbox 360 release and iOS/Android app should be out any day

When Grand Theft Auto III hit the Playstation 2, Rockstar North single-handedly proved that it could make a clearly defined, open world that players could explore in a fully rendered 3D city.  It wasn’t until the follow-up, Grand Theft Auto Vice City, that the studio gave this concept personality.  Some think of it as a sequel, but in retrospect Vice City was merely an update to the engine that allowed to tell a side tale, which would be made available nowadays as a large DLC add-on.  It basically retells the story of Scarface within the GTA III engine, but adds enough detail and flair to the mix to place it among one of the top rated games of last generation – and even garnered it a sequel that started life on PSP and moved to the more prevalent PS2.  Personally, this is my favorite game in the series because it’s clever storytelling promotes completion of the campaign while the familiar 80s soundtrack brings me back to the early days of my youth.

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Written by Fred Rojas

October 30, 2012 at 1:27 pm

Review: Retro City Rampage

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Every now and again a video game comes out that completely embraces the culture of growing up with gaming, most of these developers being in their 30s and were kids in the 80s during the so-called “Nintendo Generation”.  These games borrow commonalities with their aged ancestors, but refine the years of innovation and can generate an even better title than was possible back then.  Retro City Rampage (RCR) doesn’t really do that.  Instead, this game packs itself to the brim with 80s pop culture references while walking, talking, and acting just like a classic 8-bit Nintendo game.  While the nostalgia factor, especially for a gamer like me and readers like you, is always a welcome addition, it does cloud the focus of the developers to the point that the gameplay is a jack of all trades and expert of none.

Retro City Rampage actually started life back on the original NES as a homebrew project.  Designer Brian Provinciano began the project in 2002, building his own NES dev kit and trying to “demake” – a term used for modern games remade on classic consoles – his favorite titles, one of which was Grand Theft Auto III.  For years he was creating technical breakthroughs on Nintendo’s old gray box and possibly pulled off a faithful demake entitled Grand Theftendo before deciding to scrap the NES limitations and continue in PC development.  By 2007 he decided to integrate some classic game references (leading to pop culture references as well) and eventually creating the original title Retro City Rampage.  If this hasn’t already become abundantly clear, those that didn’t grow up playing Nintendo games will likely be lost on the (sometimes obscure) references.  That doesn’t stop this GTA clone from still being an amusing romp and shouldn’t discourage anyone who would like to check out what is ultimately a decent-sized game that doesn’t lose pace, even at the end.

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Written by Fred Rojas

October 18, 2012 at 2:56 pm

Dropping the Ban Hammer

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Have you ever eagerly anticipated the release of a game only to find out it isn’t coming to the United States?  Imagine if the reasoning wasn’t due to licensing issues or internal policies by the ESRB and console developers.  Aside from Rapelay, a game I can barely give credit as a video game and was never intended to see a release anyway, I’ve never heard of a game that isn’t welcome in the US.  It’s one of those great freedoms that we take completely for granted in this country – we don’t have our media banned or censored federally.  This isn’t to say content isn’t stripped down, many of us remember Manhunt 2 getting an AO rating that rendered it unable to release on its intended platforms (PS2 and Wii).  As a result, developer Rockstar released a “toned down” version that was approved with an M rating and saw retail release.  The difference between this situation and the situation in other countries is that the industry self polices and decides what is allowed and what is not.  Currently the major console manufacturers refuse to  release AO titles, but that doesn’t restrict a developer from releasing on PC or an available platform.  In some other countries, you’re given a stringent refusal to release your product after you’ve created it.

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Written by Fred Rojas

December 30, 2011 at 12:53 pm