Gaming History 101

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Posts Tagged ‘manhunt

Podcast: Community PS2 Top 10s and Mailbag

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We asked you all for community PS2 top 10 lists and boy did you oblige.  In a massive push of lists that takes nearly 2 hours to read off Fred and Jam delve deep into the many games PS2 owners love.  It’s a widespread list and a great celebration of Sony’s sophomore console.  As a result we’ve pushed a few of the scheduled game nights, but a friendly reminder to get started on Kingdom Hearts if you haven’t already for August’s 2-part game club.

The points totals document can be found here:

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Written by Fred Rojas

August 3, 2016 at 11:00 am

Posted in podcast, PS2

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The Countdown Horror Obscura – Day 5: Manhunt

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Day 5: Manhunt


Manhunt is a game that I feel to this day I have to tread very carefully when I discuss it. This was one of the very few titles that was actually banned in the UK due to a very unfortunate link to a horrific news story which I will not be discussing in this article. With that short intro out the way lets get into why I’m featuring this title in the Horror Obscura.

I view Manhunt as a title in time with those gore fest films like Saw only a lot worse. Manhunt is a game that is really uncomfortable to play. For starters you don’t even play the good guy, you take control as James Earl Cash who is a pawn in a game where he is directed by a psychopath known as “The Director,” to brutally murder members of gangs and other crazy people. This game is incredibly dark and not for everyone. There are no redeeming qualities to Cash either. He is bad, he kills without remorse and even when he does meet support characters he has no interest in making friends. This is a rare video game that forces you down the dark path. If you are able to get past this you will actually be in for quite an impressive stealth title.

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Written by jamalais

October 27, 2015 at 11:00 am

Podcast: Edited For Content

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This week we are joined by Derrick H of All Games Radio to discuss games that have been banned.  As a medium that started marketing to children, governing bodies and the games industry have consistently worked together to avoid the dangerous word of censorship.  Our panel discusses the roots, press, and various actions taken to edit or ban games that are deemed inappropriate for public consumption.

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Written by Fred Rojas

March 26, 2014 at 11:02 am

Dropping the Ban Hammer

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Have you ever eagerly anticipated the release of a game only to find out it isn’t coming to the United States?  Imagine if the reasoning wasn’t due to licensing issues or internal policies by the ESRB and console developers.  Aside from Rapelay, a game I can barely give credit as a video game and was never intended to see a release anyway, I’ve never heard of a game that isn’t welcome in the US.  It’s one of those great freedoms that we take completely for granted in this country – we don’t have our media banned or censored federally.  This isn’t to say content isn’t stripped down, many of us remember Manhunt 2 getting an AO rating that rendered it unable to release on its intended platforms (PS2 and Wii).  As a result, developer Rockstar released a “toned down” version that was approved with an M rating and saw retail release.  The difference between this situation and the situation in other countries is that the industry self polices and decides what is allowed and what is not.  Currently the major console manufacturers refuse to  release AO titles, but that doesn’t restrict a developer from releasing on PC or an available platform.  In some other countries, you’re given a stringent refusal to release your product after you’ve created it.

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Written by Fred Rojas

December 30, 2011 at 12:53 pm