Gaming History 101

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Posts Tagged ‘street fighter alpha

Podcast: A New Challenger Appears (Street Fighter)

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For this week’s episode Jam and Fred are celebrating 30 years of Capcom’s Street Fighter series.  Specifically focusing on the titles in the recently released Anniversary Collection, they talk about the pop culture influences of the main three titles, all of the updates to each, and the three Alpha titles.  Plenty of stories in this one.

Closing Song by Smooth McGroove (youtube.com/smoothmcgroove)


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Podcast: Community PS2 Top 10s and Mailbag

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sw-starfighter_signed

We asked you all for community PS2 top 10 lists and boy did you oblige.  In a massive push of lists that takes nearly 2 hours to read off Fred and Jam delve deep into the many games PS2 owners love.  It’s a widespread list and a great celebration of Sony’s sophomore console.  As a result we’ve pushed a few of the scheduled game nights, but a friendly reminder to get started on Kingdom Hearts if you haven’t already for August’s 2-part game club.

The points totals document can be found here: https://docs.google.com/document/d/1RuNTDd8ZXTQcvXQJu0wbmZMMZBYJ136qRPK2FoWzgi4/edit?usp=sharing


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Written by Fred Rojas

August 3, 2016 at 11:00 am

Posted in podcast, PS2

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Night Warriors: Darkstalkers Revenge

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Night_Warriors_coverAlso Known As: Vampire Hunter: Darkstalkers’ Revenge in Japan
Console
: Arcade
Released: 1995
Developer: Capcom
Publisher: Capcom
Ports: Sega Saturn, PS2 (part of Vampire: Darkstalkers Collection, released only in Japan), PS3 (part of Vampire: Darkstalkers Resurrection, released to disc only in Japan)
Price: $20.00 (used) $49.99 (new) pricecharting.com
Digital Release? Yes – Part of Darkstalkers Resurrection in the US on XBLA or PSN ($15.00)

Not wasting any time, which is something you’ll notice from all popular Capcom franchises, a sequel to the original Darkstalkers was brought out only a short year later in 1995.  It’s important to note that this was common for arcades back then with much shorter development time and a need to ride the coattails of any popular game franchise in coin-op form.  The moment your game didn’t have anything new to offer and hardcore fans stopped playing it, you were dead in the water.  While the original title mixed up the formula for Capcom fighters, Night Warriors was more of a refinement of the unique ideas its predecessor introduced.  This time around Capcom focused more on adapting the “special” bar, now having up to 3 levels of power, and more complex chain combos.  Additionally the animation was so well coded the characters moved on screen like living cartoons, no more awkward mechanical movements or odd frames of animation.  Some say this was one of the first games that frame counting became a more complex and time-intensive activity and with new 3-gauge EX specials and combos, you could make or break your match.  Players also have the option of playing a traditional style of gameplay or the new “auto-block,” which would prove popular to those new to the series and not cause any grief from veterans.  Unfortunately the way Capcom staggered its release schedule of fighters, Night Warriors was the first of three major fighters introduced by the company in 1995 and somewhat fell to the wayside going into summer (this released in March, technically the end of winter).  It’s unfortunate because some fans of the series, like myself, consider it to be the best of the three titles.

New character Hsien-Ko

New character Hsien-Ko

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Written by Fred Rojas

March 23, 2013 at 11:30 am