Gaming History 101

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Posts Tagged ‘snatcher

Snatcher Review

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snatcher_megacdsnatcher_boxPlatform: Sega/Mega CD (only this platform for US/Europe); PC-8801, MSX2, PC-Engine CD, Mega CD, Playstation, and Saturn releases in Japan
Released: 1988-1996 depending on platform (Japan), 1994 (US/Europe)
Developer: Konami
Publisher: Konami
Digital Release? No
Price: $256 (disc only), $300 (complete), $1500 (sealed) according to Price Charting (US only prices)

Fred’s Take

snatcher_shootingI’m an avid fan of cyberpunk as am I an avid fan of the only series I’ve ever played by Hideo Kojima, Metal Gear (both Solid and the MSX titles), so you would think naturally I would love this game.  Granted, being an adventure game that is slower in pace was somewhat of a setback for a player like me that doesn’t care for the genre, but the “annoying” light gun sequences helped sweeten the deal.  I will confess to having my light gun not hold up to the shooting sequences and since playing through this title I’m fairly certain my Justifier light gun no longer works, but I can safely proclaim that it wasn’t Snatcher that broke it.  Anyway, put it altogether in a Blade Runner type game and I’m sold from start to finish, even if the pacing of this title is its biggest weakness.

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Written by Fred Rojas

February 26, 2015 at 11:00 am

Podcast: Snatcher and Policenauts Game Club

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Hideo Kojima, best known for the quirky stealth series Metal Gear and Metal Gear Solid has also delved into the world of visual novels and point-and-click adventure games.  If you aren’t aware of them, it’s probably because Snatcher released on the Sega CD only and didn’t clear 10,000 units sold in the US and Policenauts has never released outside of Japan.  Thanks to Fred’s lucky ownership of a super rare game and emulation/fan translations for all other instances, the GH101 crew delves deeply into a nearly 3 hour podcast on Kojima’s futuristic adventures with some of the worst shooting sequences in all of gaming.


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Written by Fred Rojas

February 25, 2015 at 11:00 am

Snatcher Longplay Videos (Sega CD)

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The February game club is only a week away and there are two Hideo Kojima adventure games on the list: Snatcher and Policenauts.  Haven’t gotten a chance to play Snatcher?  Want someone to do all the work for you pre-game club?  Well look no further, here’s the entire game from start to finish in seven hour-ish videos.  I’ve put the first video in this post for embedded watching here if you prefer.

Written by Fred Rojas

February 17, 2015 at 12:33 pm

Podcast: Gaming History X: This is Next Gen?

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This week we celebrate Jam (@Jamalais) coming on board as a permanent co-host, a slew of retro news, and onto the more modern topic of contemporary consoles.  Now that the gang’s all here, we dissect the current state, conditions, and factors of the previously called “next gen” and loosely discuss the upcoming future.


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Written by Fred Rojas

March 12, 2014 at 11:00 am

Bang For Your Buck

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Video games are similar to several other hobbies, like comic books, that have two different worlds: collectors and players.  Players, like comic book readers, are more concerned with the content rather than the value or potential value as items become old and/or rare.  Collectors, in any form, are always concerned with several aspects like condition, completeness and rarity.  In the case of retro gaming, the two worlds collide quite often, especially because plenty of rare games are also known for their amazing content.  Fortunately digital downloads and re-releases have assisted in making former high-cost classics like Final Fantasy VII and Phantasy Star IV cheap and easy to get your hands on.

Personally I am not much of a collector, despite the fact that I do have a decent collection, because I’m more interested in the game itself.  My copy of Snatcher is not worth what others fetch on eBay – it has a large rental sticker all over it that someone attempted to remove (and failed) not to mention it had several surface scratches before I resurfaced it – but the game plays in my Sega CD nonetheless and I enjoyed it as much as any other gamer.  Other than the games I bought new, many of the expensive games I have acquired don’t have cases, instructions or even labels.  Although rare, there are even a few games that were so badly beaten they wouldn’t play but I was able to resurface or create backups because there was no copy protection on the console (I do not perform permanent hardware mods or install mod chips).  I am a player and I’m not shelling out $150 for Snatcher.  I want the largest amount of quality games I can get and my budget is limited, therefore I get what I can.

No matter how rough a game is (assuming it’s playable) or what format you get it in, there are always going to be minimum and maximum points at which to purchase games.  It’s just not reasonable that you will ever find a copy of Snatcher for $20.  When you’re out and about, it’s important not to get taken advantage of because like all collectible items, video games can suffer heavy mark-ups from those cashing in on the misinformed.  Your best bet is to get a price guide, especially when you want to check if that copy of Final Fight Guy on SNES really is appropriately priced at $30.  It’s also fun to look back at the classics and discover what games from the past became gems of the present.  In addition you may discover that you own some of the top dollar products out there and cash in if times are tough.  These higher value titles are also good trade value – I recently traded my second 32x console, which I thought was broken but just had the wrong AC adaptor, for most of the cost of a Turbografx-16 at a brick & mortar shop near me.  It’s like the stock market, you want to consistently keep up with the trends so as to make the most out of your dollar.

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Written by Fred Rojas

January 12, 2012 at 12:06 pm