Archive for February 2016
Here you go, the entire playlist of all 18 hours (Fred passed out early) of the 24 hour live stream. We want to thank everyone who donated, joined us, and have ever enjoyed any of the content from Gaming History 101. Below is the playlist in order starting with the first video, but you can also click this link to go directly to the list and pick your favorite video.
Please note: Due to a copyright claim involving the music in a certain video, our Shadows of the Empire stream has been taken down. We tried to remove the Hoth theme from the video but it ended up with a video that was only 4 minutes long and you couldn’t make sense of it. It is possible to view this stream for a short time on our Twitch channel.
We are doing a fundraiser to get the annual dues for keeping GH101 up and running! As a result we’re going to be throwing Fred (and a few choice guests) into a stream for 24 straight hours from 9am Eastern tomorrow (2/27) until 9am Sunday (2/28) at twitch.tv/gh101. In return all we ask is if you are willing to contribute, simply click on the link over on the right side that says “Click here to help us out!” just above the subscribe button. If you’re trying to plan your day, here’s a tease of some of the content that will be present (please note this is not a complete list, all times in Eastern Standard Time or GMT -5):
9am-11am: Wonderboy (Sega Master System)
11am-1pm: Jurassic Park Block (includes Genesis and SNES plus more)
1pm-3pm: Call of Duty 4: Modern Warfare (All Ghillied Up mission)
3pm-5pm: Bushido Blade (PS1)
5pm-7pm: Wrestling Campaigns (includes No Mercy on N64)
7pm-9pm: Star Wars Block (includes Republic Commando on Xbox)
9pm-11pm: SNES block (includes Super Mario Kart)
11pm-1am: PC Block (includes Leisure Suit Larry…yes the original)
1am-3am: Shmup Block (includes Sexy Parodius)
3am-5am: Matthew McConaughey hour with Donkey Kong Bongos + ???
5am-9am: 4 Hour Marathon of Mystery Game on Playstation 2
Formerly known as “Is it Kusoge?” the series has changed to “How Bad Could It Be?” and we’re playing notoriously bad games. In addition, these videos are more brief cut together highlight reels to determine what Fred thinks of the game. This time he’s looking at the 2006 release of Sonic the Hedgehog on Xbox 360 and Playstation 3. How bad could it be?
Warning: This video contains adult language.
You know, I was actually really looking forward to playing through Resident Evil 0 HD Remaster. I thought to myself, “sure I’ll be part of the problem and buy this game I already own,” and the fact that the physical copy also came with Resident Evil Remake (in glorious HD) only sweetened the deal. I am a Resident Evil fan and I am not ashamed to a admit it. Has time been good to Resident Evil 0? This review will explore how the game stacks up on today’s consoles.
The background of this game is something that has always fascinated me mostly surrounding its release and how things in gaming were back then. Originally pitched for the N64 and getting as far as a prototype being made for the train segment of the game, this was Nintendo inviting Capcom to team up for the first time since those cool Mega Man games and Disney titles on the NES/SNES. In an offered deal, the two companies had planned for a Resident Evil game that will come out nowhere else. Well this invitation did intrigue Capcom and especially sat well with Shinji Mikami (the creator of the series). Capcom would go on to develop three exclusive Resident Evil games for the Gamecube as well as release three other cannon titles on the platform as well. The exclusives were Resident Evil Remake and Resident Evil 4, arguably two titles that became incredibly memorable, and inbetween this we saw the release of Resident Evil 0 (Zero). This game really was Capcom’s last hurrah of the pre-rendered background style game with a fixed camera and those tank controls which we all just love to joke about today. It was also the last game in the series where you could get mad about a key taking up an entire slot in our inventory. After this game things changed dramatically with Resident Evil 4. Resident Evil 0 was released at a time were people were a little burned out on the traditional style of the series (and it had been in development almost 5 years when it came out) so although it received decent reviews, it is often considered a low point.
This week Fred and Jam wrap up the platformer genre study. They start with analysis the 16-bit era, which many consider to be the pinnacle of 2D platforming, and then move on to 3D. 3D platformers were an interesting impasse in that they marked the future of game technology and design while also making way for a strong batch of platformers that refused the third dimension.
Meet Heidi. She is sometimes known as “stopXwhispering” and she runs the site retro-video-gaming.com. Oh that? Well she also has amassed an impressive collection of over 200 consoles, 5300+ games, and designed that sweet game room. With all that in mind, we just had to interview her and see how she views video games as both a player and a collector. It’s a great conversation that puts the balance of collecting and gaming into perspective.
If you want more photos (and I know you do) of all her finds head over to her site to see photos and information on her collection. It’s worth subscribing too because she’s always on the hunt and documenting every step of the way. You can also follow her on Instagram, Twitter, and YouTube (she’s got more links on her site).
On February 21, 1986 a fantastic game released that featured a green-dressed hero named Link who went on a quest to save Princess Zelda and secure the triforce of power. That game was not, at the time, known as The Legend of Zelda. It was entitled Zelda no Densetsu: The Hyrule Fantasy and it didn’t release on the NES, it released on the Famicom Disk System in Japan. No golden carts – although as a launch title it did have a yellow disk – and not a turning point in the US for the action RPG. That wouldn’t come until about 18 months later when the cart-based version The Legend of Zelda released in the United States and eventually UK that holiday. I know people roll their eyes when I make this distinction, but I really think it’s important to judge a release date by the world it entered into. Imagine if the time machine were to pull up to you today and Doc Brown was asking you to jump in the DeLorean and head back to the time where you could play The Legend of Zelda. Unless you plan on arriving in Japan and buying an FDS as well, you would not go back to February 21, 1986, you would go back to August 22, 1987 (and that’s assuming the pathetic US release date is accurate) or even November 15, 1987 in parts of Europe.
That’s why we won’t be doing a classic release piece that remembers and loves The Legend of Zelda for its 30 years of classic gaming, because we aren’t there yet, we’re still a year and a half off. That and we, unlike most game sites, don’t have to worry about click bait, advertisers, traffic, or being a business. Lucky us. On August 22, 2017 (or whatever the debated release date will be at that time), come back and we will have a great eulogy to The Legend of Zelda and its epic legacy that, by that time, will have a major release on every single Nintendo console in history. Don’t worry, though, we’ve done enough Legend of Zelda coverage to give you a little. Enjoy.
This past weekend at the Toy Fair 2016, Coleco (yes the Connecticut Leather Company that was also responsible for the ColecoVision in 1982) announced the Coleco Chameleon. If that shell in the top image looks familiar it’s for several reasons. You may have noticed it’s a re-purposed Atari Jaguar shell, which the manufacturer has legally acquired. You may also seem to remember something that looks like it in the past, which is the Retro VGS console that is the exact same item. Basically the Coleco Chameleon is a failed project from late last year that has been brought back to life in a re-branding attempt that coincides with a Chicago-based firm, River West Brands, to bring back the Coleco name. While the retro gamer in me likes the heart behind it – and trust me, having met and spoken with Retro VGS president Mike Kennedy, his love is legit – the Coleco Chameleon is a merging of nostalgic minds who won’t let go of the past in conjunction with money-hungry corporations looking to make a quick buck off people like us. I haven’t seen anyone cover the actual grassroots concept of the the idea behind the Retro VGS/Coleco Chameleon with any degree of actual fact checking, true helpful information, or even a hint as to what this could be. Even my beloved CNET let me down with this lackluster hype piece from earlier this week (and it’s from my favorite writer, Jeff Bakalar, whom I loved pre-Beastcast). Let’s take a good long look at the Coleco Chameleon, it’s trek to this point, and determine if there’s any reason you should care that on February 26 the Kickstarter gives you the opportunity at one. (NOTE: There is an 02/22/2016 update to this article that appears at the bottom.)
Microcomputers were a significant part of gaming in the world for the better part of the 80s and early 90s. In the United States, they were more of a hobby at lower price points or only for those willing to shell out large sums. That all changed in 1982 when the Commodore 64 hit the market. In other countries, the C64 was present and significant, but not quite to the degree as in the US. In a time when the console world was crashing, the C64 became the go-to gaming platform for the early to mid 80s. Special guest Eric Bouchard from Everyday Gamers joins Fred to discuss their childhood microcomputer with a plethora of great games.
In the interest of the collectors, we’re going to start covering the games we have collected over the years. Today starts off with one of my (Fred’s) favorite consoles: Playstation 2. PS2 is significant because I was busy in college, career, and a girlfriend that my gaming took a backseat and, frankly, I sided with Xbox/Gamecube for that generation. Now revisiting this console there is a wide variety of unique games and this collection just scrapes the surface. Here’s a look at the games I choose to keep around outside of random pick-ups and digital re-releases: