Gaming History 101

Know Your Roots

Archive for the ‘Reviews’ Category

The Countdown Obscura Horror – Day 1: Extermination

with 2 comments

Introduction

As a countdown to the that inevitable spooky day I wanted to release a series of articles showcasing horror games that deserve some attention. This will include some new, some old, some obscure and possibly even some you haven’t even thought of before.
Even though I live in the UK and Halloween is another American holiday that has sneakily invaded this region I absolutely love horror in film and especially gaming. I always felt horror in gaming is far more effective as you are usually put in a vulnerable position that you are in control of. In film its hard to do horror well as you’re of course watching other people, but that is maybe an article for discussion at a later date. So enjoy this little mini series of some horror games I feel deserve your attention.

extermination_box

Day One: Extermination

I really wanted to start with a game I think many may not have heard of, and if you did your probably thinking “what, that terrible launch PS2 title?”  Yes fictitious internet nerd, that one.

Read the rest of this entry »

Legend of Kay Anniversary Review

with one comment

legend_of_kay_ann_logoNote: This review originally appeared on the B-Team Podcast site and has an agreement with the owner of the review, Fred Rojas, to post on Gaming History 101 as well and visa versa.

Typically any game being remade in HD comes with the acceptance that it was already a prominent title, which accounts for the ongoing debate as to whether or not to re-purchase it. That’s why Legend of Kay Anniversary strikes me as such an interesting decision because almost no one played the original on PS2 in 2005 or even the port to DS in 2010. Granted, when you complete the Anniversary edition the phrase “We’ll be back!” is at the end of the credits so I can only guess an upcoming sequel is the reasoning for this beautiful HD remake. Having now played the game to completion I have to admit that Nordic was smart to purchase it from Capcom and this partial Zelda clone does make for a lengthy and impressive campaign. When it originally released, Legend of Kay garnered quite positive reviews and I’m pleased to say that the game is just as great now as it presumably was when it released, only now it has received one hell of a face lift.

Read the rest of this entry »

Written by Fred Rojas

October 6, 2015 at 11:00 am

Clock Tower: The First Fear Game Club

leave a comment »

clock_tower_post

The Clock Tower series has always been a unique horror title since it’s western inception on the original Playstation.  There are no weapons, no fighting, and the main mechanic is hiding from a small man swinging around massive shears that will only result in death if your character is found.  What many may not know is that the series actually began in Japan only on the SNES (and even had a remake of sorts on the Playstation, again in Japan only).  Thanks fan translations, Jam and Fred sit down to discuss this initial outing that we in the West never got and is probably the strongest entry in the franchise.


Download this episode (right click and save)

Written by Fred Rojas

October 5, 2015 at 11:00 am

Extra Credit: Sega/Mega CD Community Top 10

with one comment

scd_post

Jam and Fred chimed in for almost two hours on our favorite games and now it’s time for the community to adjust the games list accordingly.


Download this episode (right click and save)

Written by Fred Rojas

September 11, 2015 at 11:00 am

Lost Treasures of Gaming: Dragon’s Lair (Gameboy Color)

leave a comment »

This week’s Lost Treasures of Gaming featured Mike Mika (some know him as “Donkey Kong Dad”) discussing one of his larger feats: porting the arcade version of Dragon’s Lair to the Gameboy Color along with his team. The feat is difficult and the result is impressive, especially when you see a 500 MB+ title reduced to 4 MB. We check it out, compare the arcade version, and die a lot.

Check out the Lost Treasures of Gaming podcast and other content at http://www.omgnexus.com.

Written by Fred Rojas

September 5, 2015 at 11:00 am

Metal Gear Solid 3: Snake Eater Review

with one comment

mgs3_title

When I heard we were going to do Metal Gear Solid 3 for the game club I came to the sudden realization that I actually owned a ridiculous amount of copies of the game across four systems. So I felt it was an appropriate time to challenge myself as a gamer and begin the month long quest of playing the game through five times across each iteration of the game. What a fascinating journey it’s been. Not only do I now eat snakes for my lunch but I find myself actively camouflaging up and hiding in the spare room from my lady friend. Fortunately, before I completely lost my mind I wrote a review on the game which covers the following five versions of the game: the original PS2 version, Subsistence version on PS2, HD collection edition on Xbox 360, the Vita version, and finally the 3DS version. Be sure to check out my breakdown of which was my favourite of the five and which one I would recommend people track down.

Read the rest of this entry »

Written by jamalais

September 1, 2015 at 11:00 am

Metal Gear (MSX) Review

leave a comment »

metal_gear_title

No, don’t be confused this is not Metal Gear Solid on the Playstation or the reboot (Twin Snakes) on the GameCube. It’s also not that Metal Gear game on the NES that everyone played in American and absolutely no one played over here in Europe (quick commentary at the end if interested). Nope, this review is for the very first Metal Gear game released for the MSX microcomputer way before the Solid days and back when Kojima and Konami were better friends. This is a game no one had played in America (until the re-release) and was slightly more popular in Europe. This game along with the MSX sequel titled Metal Gear: Solid Snake (not to be confused with the NES sequel Snake’s Revenge, which is not cannon nor Kojima developed) are both available on the Metal Gear Solid HD Collection on Xbox 360, PS3 and PS Vita. They are also available to play on Metal Gear Solid 3: Subsistence on PS2. For this review I will be covering the PS Vita version but after spending some time with the 360 and PS2 versions, they’re all pretty similar with very minor differences.

Metal Gear puts you in the shoes of a rookie soldier with the code name Solid Snake. Your job is to infiltrate a place called “Outer Heaven,” rescue the hostages, and destroy a new weapon that can launch nuclear missiles called Metal Gear. It’s very likely you’ll be going back to play this game after one of the other titles in the Solid series. So, you probably have some familiarity with the plot and most likely know about the twist at the end. Everything is presented in text and unlike any other game in the series the story sections of the game are short and sweet. Even though I knew exactly where the story was heading it was still interesting to see how it reached that moment.

Read the rest of this entry »

Written by jamalais

August 24, 2015 at 11:00 am

Posted in NES, PC/Mac, Reviews

Tagged with , , , , ,

Metal Gear Solid Review

leave a comment »

mgs_top

There were so many excellent games that came out on the original Playstation that certain paramount titles could pass you by.  The reasoning is actually two-fold because you may not have missed them – I was acutely aware of the presence of Metal Gear Solid when it released and even played a little of it – but it was back in a time where if a game didn’t click with you, typically you would shrug it off and move on to the myriad of other titles out there.  That was my experience when I first played Metal Gear Solid.  I remember having a heck of a time sneaking to the elevator in the beginning, even harder time getting into the vents outside Shadow Moses, and by the time I find the D.A.R.P.A. Chief only to discover most people got there in 20 minutes I was so frustrated I just quit.  It would appear I not only passed on one of the best games on one of the best consoles of all time, but that I was abandoning a series that stands quite high in my top game franchises of all time.  That’s the thing, though, when you look back on Metal Gear Solid.  It broke so much ground and basically invented the stealth mechanic (after two earlier attempts I might add) that it’s easy to appreciate it but there are a heck of a lot of caveats if you’re going to revisit it today or play it for the first time.  It has much more historical value than replay value, although I did have a smile on my face most of the time.

Read the rest of this entry »

Written by Fred Rojas

August 18, 2015 at 11:00 am

Extra Credit: Sega CD/Mega CD Top 10

with 2 comments

mcd_post

It’s that time again where Fred and Jam bring a whopping 40 games to the table to judge, debate, explain, and dissect until the elite top 10 get lined up and find out who takes home the coveted top spot.  Be sure to submit your personal list for the Community Top 10!


Download this episode (right click and save)

Written by Fred Rojas

August 17, 2015 at 11:00 am

Posted in podcast, Sega CD/Mega CD

Tagged with , ,

Life is Strange Episode 4 Review

leave a comment »

life_is_strange_logo

Please Note: Many reviewers out there seem to think it is appropriate to discuss the events of previous episodes of Life is Strange as if everyone who would read it damn well should have already played the previous episodes.  It has been my experience that if you have held out this long and haven’t already played this episode then you are most likely wondering how the game progresses throughout the season and will decide whether or not to buy when all episodes are out.  This is why each episodic review is spoiler free for the entire season, not just this episode.

Episode 4: Dark Room

life_is_strange_ep4_1We have arrived at episode 4, nearing the end of the season and who knows, perhaps this episode contains the major climax for the arc.  I say this without assurance because episode 3 had such an unexpected cliffhanger that I didn’t think it was possible to get me again.  I was wrong.  That being said I need to come right out and say I was a little unimpressed overall with episode 4, proving that the warning I gave in the first episode’s review may have actually come to fruition.  Whereas episodes 2 and especially three can begin to fork based off of your choices and possibly even suggest that two playthroughs is more of a recommendation rather than an option, episode 4 is forcing you down a corridor.  Granted, it’s a well calculated corridor that presents itself with the illusion of choice, but I’ve seen this trick before in The Walking Dead series from Telltale and without sounding catty, I thought Dontnod was above that.  There’s a decent amount of substance here still, with the story having easily its highest moment yet as the episode closes and again there are some strong emotional scenes that make up a very heavy episode.  One thing I do find a bit troubling is the fact that as certain plots unfold, others are left almost unmentioned, which nets a lot of catch up, wrap up, and resolution required for the fifth and final episode.  I’m just hoping that it remains as interactive as the others have been and doesn’t become the 90 minute ending of Metal Gear Solid 4.  Dontnod has yet to convince me they don’t know how to craft a story and without a doubt they know how to catch my interest, here’s hoping the ending stands as strongly as the jaw-dropping cliffhangers of previous episodes.

Read the rest of this entry »

Written by Fred Rojas

August 13, 2015 at 11:00 am