Archive for the ‘Reviews’ Category
Podcast: Heroes in a Half Shell

You can’t have grown up in the late 80s and not been struck by the Teenage Mutant Ninja Turtles. It apparently transcends geographic location as co-hosts Fred (@spydersvenom) and James (@Jamalais) both had similar experiences growing up in different parts of the world. In this episode we dissect TMNT’s roots, marketing, and obvious integration into video game culture, covering the games that made the surfer-style pizza-eating New York crime fighters a pop culture sensation.
Podcast: Taito Legends

This week Fred is joined by James (@Jamalais) to discuss the arcade classics released by Taito in the 1980s. They cover the company’s history and many of the staple titles like Space Invaders, Jungle Hunt, Zoo Keeper, Bubble Bobble, Darius, Rainbow Islands, and Rastan. Return to one of the arcade pioneers of gaming’s golden years.
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Please note: In the show Jam refers to a review for Rainbow Islands that was very close to him. That review can be read, unedited, here. (It is in an open document type, so I recommend using Google Docs to view.)
PC Gamer Replays Hell
In the mid 1990s PC gaming was a bit of a wild world. Consoles were clearly embracing the 3D as an up and coming technology – Star Fox, Virtua Racing, and Donkey Kong Country were just a taste of things to come – and PC developers all had various approaches to making the next big thing. During this time a series of point-and-click adventures, often with embedded action sequences, made their way to your Windows 95/DOS platform that featured voice acting from stars, adult themes, and horrible early 3D renders.

Some of these games caught on and have quite the cult following. Sometimes it’s quality, like Tim Schaefer and LucasArts’ Grim Fandango, and other times it’s the creator’s reputation, like Roberta William’s Phantasmagoria. Still others are a complete anomaly, like D. One of the more buried projects that released was Hell: A Cyberpunk Thriller, and before you think of it as a victim of circumstance it really is a terrible game. Your guard should always be up when words like “cyberpunk” and “thriller” are in the title instead of the description and the big sticker that proudly announced voice work from Dennis Hopper was a red flag even back then. I spent a lot of time and chunk of change getting my hands on a copy of this game for the 3DO – I tend to grab old PC games on this console because it’s easier to just drop the game into my 3DO than try to get it to work on a Windows 7 device. Needless to say after one hour it was a dust collector in my game closet. Fortunately for all of us, Richard Cobbett over at PC Gamer covered the entire campaign and gameplay in a more-words-than-it-deserves addition to his Saturday Crapshoot series. If you don’t know this game, this well written piece is a much better way to experience Hell and I chose to cover it because there’s no way I’m ever going to review it. Check it out!
Podcast: Guardian Heroes Game Club

This week we are joined by Horseplay podcast’s Yogi Lopez (@Yogizilla) and freelance retro writer Jam (@Jamalais) to discuss Sega’s gem for the Saturn Guardian Heroes. A surprisingly deep hack-and-slash with RPG elements and even a fully controlled NPC, this title ushered out 2D sprites and a genre that was much beloved in the early-to-mid 1990s.
Podcast: Excelsior!

This week Chip Cella (@CaptinChaos) and Andy Urquhart (@damien14273) from the Agents of Shieldcast join Fred to discuss retro titles featuring Marvel Characters. They learn that the distinction of titles early in gaming were almost nonexistent and perhaps Marvel having Disney behind it may actually be a good thing. Listen on true believers!
Let’s Play Michigan: Report from Hell
Here’s our complete Let’s Play of the PS2 Japan/Europe exclusive by Grasshopper Manufacture and Suda51, Michigan: Report from Hell.
Podcast: Final Fantasy VI Game Club

This week Fred and Eli (@Sodoom) discuss what many believe to be the best 16-bit RPG of all time: Final Fantasy VI (better known as Final Fantasy III on the SNES in the US). We discuss the combat system, characters, plot, and most memorable moment on this truly timeless RPG.
Retro Game Challenge: Daze Before Christmas
Merry Christmas fellow readers. Today we are looking at one of the only true Christmas themed games, which is also one of the most rare 16-bit titles released. Originally developed by then newcomer Funcom, Daze Before Christmas took a whopping year to develop (most games took 4-6 months back then) and was really just a conversion of the developer’s other game We’re Back: A Dinosaur Tale. It eventually wrapped up and publisher Sunsoft decided to release it exclusively to Australia (a PAL region) in 1994, which is why the title is expensive and hard to find. Near the end of the summer of release (most games came out in the summer to prepare for word-of-mouth advertising in the holiday season) an SNES port released in Europe, but only in Germany, which again explains its rarity on that platform. Sunsoft USA had begun work on a US version for both consoles but it was canceled as Sunsoft USA was nearing its closing in late 1994.
It’s really too bad because aside from being super easy, the game is a solid Christmas themed platformer with Santa as the playable character, bright colorful graphics, and a synth Christmas soundtrack. While a legitimate copy will cost you on the upwards of $100+ today (not to mention the mods needed to a Genesis/SNES to actually fit the cart in your console), reproduction carts like the one I got are much more affordable around $30-$40 online. For a game that can be completed by almost any seasoned gamer in about an hour and a very narrow theme that may seem like a hefty price tag, but I’ve seen people pay more than that for a copy of fellow holiday game Christmas Nights so supply does justify the purchase. Either way, Merry Christmas and enjoy Daze Before Christmas. Friendly warning: I get too close to the mic for portions of the playthrough so I apologize for the jet engine breathing.
Podcast: Twas the Night Before Xmas Part 2

This year we celebrate more releases of Christmas time with special guests Rob “Trees” (@TreesLounge00), Shawn Freeman (@Freemandaddy5), and special guest Yomar “Yogi” (@Yogizilla). With a goal of 1991-1996, we only make it through the first half of 1994 but it’s a fun ride through the biggest titles of the 16-bit era. Merry Christmas everyone!
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And as a bonus we have a special Christmas card from Jam:
Retro Game Night: RE Gun Survivor 2 and Michigan
For this week’s video and Retro Game Night we are playing requested titles Biohazard (Resident Evil) Gun Survivor 2 (Japanese Version) and Michigan: Report from Hell (European English Version). Both titles only released in Japan and Europe so here they are in all your viewing glory. Michigan is a complete let’s play series. Due to language and violence both of the games and the commentary, viewer discretion is advised.