Archive for the ‘PC/Mac’ Category
Strife: Veteran Edition Review
There are a handful of games out there that are almost universally loved by gamers. Off the top of my head, two of these titles are Deus Ex and Skyrim, and the one thing they have in common is that they successfully blend the first-person perspective and elements from RPGs into a cohesive experience. Oddly enough, when we look back at the history of gaming you rarely have anyone mention Strife: Quest for Sigil, developed by Rogue Entertainment. It was one of the earliest games to combine these genres and it differentiated itself from many of its hybrid peers in that the game focused almost exclusively on gameplay and hid items like the map and the character’s inventory from the main HUD. The end result was a large field of view for the player and it all looked a lot less busy than the games that came before it. This probably had to do with the use of the Doom engine, but regardless of why this title utilizes the full screen for your adventuring or decided to rely much more heavily on combat than any other aspect is irrelevant. Strife did it and it did it well.
The basic premise of the game is that you play a mercenary in a time where a religious cult, The Order, has oppressed a society and is converting humans into cyborgs. Macil, a leader of the rebels combating this takeover, has hired you to seek out pieces of The Sigil, an artifact that can apparently rid the world of The Order. In the game you move about a central town hub, taking missions as you go, to continue this larger quest by going to branching levels. It has a surprising commonality to the way open world titles work today, although it of course modern games aren’t as transparent as they were back then. Each of these levels are diverse in terms of the look and scope of the area, but given that this title is from 1996 and confined to the limitations of the Doom engine, you will find little more than empty areas or a handful of enemies everywhere you quest. This also creates a more binary system as to how to handle each mission – to get the items that make up each quest requires you to either kill someone or attempt to talk them into giving it over, and then usually kill them when they react by attacking you. Your ability to speak with everyone in the game, many of them having different dialogue options, is alone a unique factor of any Doom clone of the time and I remember that it was mind blowing back then. Sure, often times not much comes of it, but I still take solace in a title that is focusing more on the plot and characters in it rather than simply making you a floating gun with killing as your sole purpose. Strife may not be doing a whole lot more than other shooters of the time, but it’s sure trying to hide that fact behind a lot of intriguing concepts.
Strife: Veteran Edition Quick Look
Today we look at the recently released Strife: Veteran Edition from Rogue Software. This game pre-dates many of the most popular games today that utilize both FPS and RPG elements as well as mild stealth themes. If you’re a fan of Thief, Deus Ex, or even Skyrim, you might want to check out this archaic but fun title. This is merely the first 90 minutes or so of gameplay with running commentary from Fred, expect a full review later today.
Viewer Warning: There may be occasional adult language from commentary/gamplay and consistent graphic violence depicted in gameplay.
Resident Evil HD Remaster First Look
Sorry this is going up on Sunday night. Normally Retro Game Night is recorded on Friday and goes up Saturday morning, but we had to delay recording a day and these HD videos take a lot longer to render and post to YouTube. Either way, the video speaks for itself, but Fred got a retail copy of Resident Evil HD Remaster on PS3 that will be coming to the US in “early” 2015 (according to Capcom). Well since there was another option, we grabbed it early. Enjoy!
Review: Alan Wake (and American Nightmare)
Platform: Xbox 360, PC (Windows only)
Released: 2010 (360), 2012 (PC)
Developer: Remedy Entertainment
Publisher: Microsoft
Digital Release? Yes, this game is available on all released platforms digitally
Price: $8.55 (disc only), $10.00 (complete) per Price Charting
The wind howled violently outside, coupling with the darkness to generate an atmosphere of dread. Had it been raining the scene would be complete. On the other side of the window, a reviewer sat down and began to play a new video game in the dark. While the gentle glow of the television provided just enough light to see around him, it was as if he were transferred to the fictional location of Bright Falls along with the game’s protagonist Alan Wake. What unfolded over the next dozen or so hours was impressive. This game was not unlike others he had experienced in terms of what to do or how it looked and felt, however thanks to thoughtful plot progression and deep character development the reviewer was able to let other faults go. He was repeating the same steps over and over again, the algorithmic nature of the confrontations were drowned out by the need to proceed forward and see where the story went. He wasn’t even sure what was going on anymore because, in truth, the plot was convoluted. It didn’t matter, the experience was begging him to move forward. He hoped it would not end. This was Alan Wake.
Retro Game Night: Night Slashers X
This week, and for the first time ever, we are using emulation to capture a Beats of Rage engine remake, Night Slashers X. This was originally a 1994 Data East arcade beat-em-up that got ported over with extra violence on the open source brawler engine, Beats of Rage. This also marks the first video in full 1080p HD! Watch for more HD videos, most of which should be in 720p or 1080p in the future.
Review: Phantasmagoria: A Puzzle of Flesh
Also Known As: Phantasmagoria 2, Phantasmagoria II: Fatal Obsessions (European title)
Platform: DOS/Windows PC
Released: 1996
Developer: Sierra
Publisher: Activision
Digital Release? Yes, on Good Old Games (gog.com) for $5.99 (compatible with Windows XP, Vista, 7, and 8 only)
Price: $4.44 (5 discs only), $32.99 (complete), $69.00 (sealed) per Price Charting
Phantasmagoria, besides being a franchise with one of the most awesome names ever, is a psychological horror full motion video (FMV) game – a genre that was a hugely common in the 90’s thanks to the use of CD-ROMs as media. A Puzzle of Flesh is the sequel to the controversial original. Why was it controversial? Well, the original featured a crazy amount of graphic content including horrific death scenes for characters and adult scenes which caused quite the stir back in the day when it was released. This included sexual content and a rape scene, which is possibly not as controversial as the media makes it out to be. The sequel follows this trend, but on its own controversial level entirely. Being released just a year after the first game it was surprising to see this game did not receive the same attention as the original.
You play Curtis Craig, a man who loves his pet rat ‘blob,’ his girlfriend Jocilyn, and his taste in grey pocket t-shirts because he never seems to change his grey pocket T throughout the entire game. He’s living the American dream. Curtis has also been out of a mental hospital for a year and creepy things start to go down at his home and work at the suspicious WynTech Industries Corporation. Curtis very quickly starts to question his sanity, so it’s up to him to find out what’s going on or face another trip to the loony bin. It’s certainly a story I’ve not seen in a game before and contains a surprising amount of twists that most won’t see coming.
Review: Phantasmagoria
Platform: DOS/Windows PC, Sega Saturn (only in Japan as Phantasm with Japanese text/subtitles)
Released: 1995
Developer: Sierra
Publisher: Sierra
Digital Release? Yes, on Good Old Games (gog.com) for $9.99 (compatible with Windows XP, Vista, 7, and 8 only)
Price: $7.50 (7 discs only), Complete not available, $20.49 (sealed) per Price Charting
In the mid 90s a change was afoot, especially on PCs: the compact disc (CD). Once CD-ROM drives were introduced to gaming technology and the 1.44 MB floppy disk was replaced by the 650 MB CD, you could create massive experiences without so much as a care as to how big your code was. In fact, developers cared so little that blatant wastes of space were created in the form of both full motion video (FMV) titles and multi-disc experiences that had voice integration and usually the first few hundred MB of each disc contained the same coding. I can’t think of any bigger example of this than the point-and-click FMV title from Roberta Williams (she made King’s Quest), Phantasmagoria. Weighing in at 7 full CDs (8 on the Japan-only Saturn version), you basically change discs at the end of each day in the game and the whole week tells a chilling tale not unlike Stephen King’s The Shining. With full video laughably integrated into computer generated images, lackluster gameplay, and a the goriest scenes ever portrayed in a game at the time, Phantasmagoria is a sight to behold.
Review: Gabriel Knight: Sins of the Fathers 20th Anniversary Edition

Earlier this week I posted a review on All Games for the 20th Anniversary Edition of Gabriel Knight: Sins of the Fathers completely redone by creator Jane Jensen’s own Pinkerton Road studio. For fans of the original or those that have never experienced one of the best examples of the point-and-click adventure genre, this version may well be worth checking out. Click here to be taken to the review.
Podcast: I Have No Mouse and I Must Scream

This week Fred and Jam are joined by Kole Ross of the Watch Out For Fireballs (WOFF) podcast to discuss point-and-click adventure horror games. Whether it was your first go with early Mac titles like Uninvited, the eventual movement to traditional titles like I Have No Mouth and I Must Scream, or the love of the FMV cult favorites like Phantasmagoria or Ripper, horror and adventure were quite the match. Combining graphic elements with deep storytelling (at least for games of the 80s and 90s) these titles certainly are a niche, but great, addition to video game history.
