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Getting It Backwards

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ds_nesVideo game consoles are one of the most interesting electronics items on the market for several reasons. Probably the most prolific is the fact that there are frequent hardware upgrades, which we call generations, that move home consoles forward. Because each new console is basically a piece of hardware frozen in time, the need to innovate and improve on future games demands that they be constantly updated. This works counter to movies or music, which see improvements from new hardware but don’t require the upgrade to enjoy the medium. Imagine if you could play Super Mario Bros. on the Wii but with drastically upgraded visuals or Dead Space on the original Playstation with the juxtaposed setback, this is exactly what we see when we watch Ghostbusters on VHS versus DVD versus Blu Ray. As a result new consoles come out all the time, typically in 5-8 year intervals, and usher in a more interactive experience – it’s important to note that the greatest difference between games and other media is that they are active, not passive experiences – and with it comes a new format for software.

Enter the concern of the consumer. It can be frustrating for both gamers and parents of gamers alike to purchase a new console, especially when it renders an entire collection on an older console useless. As retro gamers I’m sure we see the value in it, but for the majority there’s a want to move forward and never look back. Well, that is until there are enough new games to get me to migrate over. This is another slow start that prevents all but early adopters to purchase new hardware, which can then result in fewer sales. With fewer sales comes more canceled projects on new hardware, which then results in fewer sales of the hardware and the cycle continues until a console is considered dead in the water. Just look at the Virtual Boy, Jaguar, and possibly even the WiiU about this problem; developers have enough to worry about, they can’t also deal with poor penetration rate due to a false start console. One excellent solution to help usher in that awkward period between consoles is the concept of backwards compatibility, or a new console that can play a previous generation’s games.

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Written by Fred Rojas

May 2, 2013 at 6:10 pm

For the Love of the Light Gun

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zapper2I can’t explain my love for the light gun.  It’s one of the oldest forms of interactive entertainment, dating back to the carnival days where you would fire air rifles at a metal bullseye to make an old man’s hat pop up or a dog bark.  Once the gun made the transition to video games it honestly became one of the most lifelike and violent gaming tropes throughout history.  Not to get deep with it, but you are pointing a gun at a target, usually alive, and shooting it.  There is not other gesture like it, you are shooting a modern device to kill something, virtual or not.  At the same time it also doubles as the most simple form of proficiency.  I don’t think anyone will claim that being good at Duck Hunt or Lethal Enforcers relates to being a good shot in a shooting range, but it’s got a much higher chance of significance than being able to get a headshot in Call of Duty.  Whereas the FPS emulates the concept of aiming and firing a gun with 1:1 responses from a controller, a light gun truly simulates the experience.

lethalenforcersLight gun games have been a niche genre, but that doesn’t prevent them from withstanding the test of time and being available on most home consoles and one of the most popular games, even today, in arcades.  I guess it’s because despite the maturity implied behind firing a gun, it’s one of the easiest concepts for us to pick up.  I’ve been on many adventures thanks to light gun games – whether it’s cleaning up the future in T2: The Arcade Game, battling zombies in a haunted house through House of the Dead, or enjoying some of the worst acting of all time in Mad Dog McCree.

It’s also significant because the light gun is a genre nearly impossible to emulate and doesn’t translate well in today’s technology.  While there are exceptions, you will have a hard time playing Crypt Killer properly on a PC running MAME and most HDTV technologies don’t support light guns from the past.  Authenticity is as important as the genre itself.  This month I’ve decided to dedicate to a timeless style of video game that I always make first priority when buying a new (or old) system: the light gun shooter.  Come join me to learn about some of the best, worst, funniest, and definitely weirdest titles to ever grace the hobby of video games.  Thanks to my huge CRT television and original hardware, I can even show you videos.

Written by Fred Rojas

April 1, 2013 at 8:55 pm

Podcast: Project Revolution?

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The Secret Technology to the Wii’s Insides

Fred and Rob “Trees” from EZ Mode Unlocked get together to help Nintendo bury the Wii.  A console that soared above the clouds in sales and destroyed the hearts and souls of most core gamers, it has become the official punching bag of this generation.  As usual, we discuss the myriad of titles the console had to offer in probably our largest list of titles and longest podcast yet on the site.


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Written by Fred Rojas

November 14, 2012 at 1:14 pm