Posts Tagged ‘disney’
Kingdom Hearts Final Mix Review
Who doesn’t like Disney films? You pretty much know what your going to get: a family friendly film with a few laughs and occasionally some tears. Whether you love them or hate them there’s probably a Disney film you like. For me, I love the Lion King. It still remains one of my firm favourites, closely followed by Robin Hood, an older film in the company’s catalogue that I have a lot of nostalgia for. Kingdom Hearts seemed like a fascinating IP that essentially merges the Disney Universe with a video game.
I originally saw footage of Kingdom Hearts on a demo disc for an unofficial Playstation 2 magazine. The demo wasn’t playable it was an extended trailer with just music. The music from the get go was mesmerizing and still one of the series strongest draws. The footage simply showed a collage of the cutscenes from the game showcasing the main character Sora along with Donald Duck and Goofy. With them visiting various Disney worlds such as Tarzan, The Little Mermaid, Hercules and many more. The footage looked incredibly ambitious from a story standpoint. No gameplay footage was shown and I don’t believe Squaresoft (today now Square Enix) ever released a playable demo of the game. I vividly remember multiple magazine articles being excited at the prospect alone of this game. It almost seemed destined to be a critical hit.
Podcast: Kingdom Hearts, Part 2
This week we wrap up Squaresoft’s collaboration with Disney in the original Kingdom Hearts. Fred and Jam wrap up the campaign and then bring in guest Fortengard to discuss the secrets, bosses, and lesser known differences between versions.
Podcast: Kingdom Hearts, Part 1
Despite not being able to do a live show, Jam and Fred get together and record a massive introduction to the original Kingdom Hearts. In this first part the two go over the development, gameplay, and presumably first half of the game (they are just past Agrabah by the end of the show). Sorry for the lack of music, there was something off in the audio file that didn’t make it easy to do, so in the interest of time the show was pushed out sans music.
Review: DuckTales Remastered
Release Date: August 13, 2013
Developer: WayForward
Publisher: Capcom
Price: $14.99
Platforms: Xbox 360 (XBLA), PS3 (PSN), WiiU (eShop), PC (Steam)
Most HD remakes require a certain degree of love for the original game, especially when you consider a brunt of them just increase the resolution on lower quality assets. In the case of NES classic DuckTales, this doesn’t really apply. It was a stunning game that had few flaws when placed up against other titles of its time. There was much work to do bringing it into modern times and if you are going to do this type of upgrade while still retaining sprites, WayForward is probably the best equipped for the job. The visual result is spectacular, justifying the somewhat melodramatic title of Remastered in a mere screenshot. Unfortunately it seems the team was so focused on keeping the aesthetics intact that they spent little time on gameplay. As a result DuckTales Remastered is a title that will tug at your nostalgic heartstrings before crushing them under the minor, but significant, tweaks of this modernization.
Podcast: Me Money Bin
This week Fred and Trees are discussing Capcom’s Disney games. In the 8-bit era Capcom received the Disney license and created a little game called DuckTales based on the popular Saturday morning cartoon. Not only was it a mass success, but it was an excellent game that gave way to a whole slew of 8-bit and 16-bit gems on Nintendo and Sega consoles.
Review: Ducktales (NES)
Console: NES
Released: 1989
Developer: Capcom
Publisher: Capcom
Difficulty: Moderate
Price: $14.05 (used, cart only), $48.98 (used, complete), $167.61 (new) – Please note: This is a recent spike in value with the release of Ducktales Remastered, approximately 45 percent, and may soon drop.
Digital Release? No, although a re-creation of the original, Ducktales Remastered, is now available on Xbox 360, PS3, WiiU, and PC
Ducktales is one of those rare titles on the NES that has a universal love from anyone who talks about it. That’s because it is a perfect example of what most of us who grew up with Nintendo’s 8-bit console loved about gaming, and all with a Disney license to boot. Granted the developer was Capcom, who at the time was responsible for Mega Man and several other gems on the same console, but Ducktales proved that you could experiment and still get a game right. It was fun, it was addictive, it looked good, it sounded great (one of the signature soundtracks of that era), and of course sought after thanks to licensing deals that will surely prevent a re-release.
At face value it was a standard side-scrolling platformer where you control Scrooge McDuck as he journeys the world looking for treasure. Where it diverges from this classic formula is that of the five levels you explore (Amazon, Mines, Transylvania, Himalayas, and the Moon) you are given the option what order to complete them in. It doesn’t really matter, although from a difficulty standpoint there can be a given order, but I know plenty of fans that have played it enough to do whatever order you choose. I also think due to the various hidden items throughout each level there is a need to complete certain levels in an order if you want to collect a million dollars and get the true ending. This is all before you even start the game, where you learn about the other great mechanic: the pogo cane. Probably one of the most notable gameplay mechanics of the console, Scrooge’s pogo cane allowed him to take out enemies Mario style but also get through hazards like spike pits untouched. Later in the game it will also be the only way to traverse large pits by jumping on the heads of attacking enemies or proper placement of an enemy to reach a seemingly untouchable spot. Once you master the cane, this title is a cinch.
Podcast: Game Club – Castle of Illusion Starring Mickey Mouse
This week Fred and guest Rob “Trees” from EZ Mode Unlocked tackle November’s game club title Castle of Illusion Starring Mickey Mouse for the Sega Genesis. They get into discussions about the context of the game to the content, time period of release, individual levels, and even chime in on the soundtrack.
Download this episode (right click and save)
As an added bonus, Fred completed the campaign in its entirety on video (below):