Gaming History 101

Know Your Roots

Posts Tagged ‘platformer

Podcast: Me Money Bin

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ducktales_rm

This week Fred and Trees are discussing Capcom’s Disney games.  In the 8-bit era Capcom received the Disney license and created a little game called DuckTales based on the popular Saturday morning cartoon.  Not only was it a mass success, but it was an excellent game that gave way to a whole slew of 8-bit and 16-bit gems on Nintendo and Sega consoles.


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Written by Fred Rojas

August 14, 2013 at 11:42 am

The Hobbit Review

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hobbit_boxConsole: Xbox
Released: October 24, 2003
Developer: Inevitable Entertainment
Publisher: Vivendi Universal
Instruction Manual: Not Necessary
Difficulty: Easy
Played it as a child? Yes
Value: $4-$10 (used), $10.49 (new) (pricecharting.com
Other Releases: Yes – PS2, Gamecube, and PC and a modified version for the Gameboy Advance
Digital Release? No

No, sorry, this is not the ZX Spectrum game from 1983, but rather the more widespread console release from twenty years later, although I’ve never played the original so perhaps it’s garbage and this is the better choice.  Back when the Lord of the Rings film trilogy was nearing its end, a slew of video games hoping to cash in on the wild success of Peter Jackson’s movies released.  After sapping all of the film properties, the books themselves became source material for spin-offs and one of the first was based on Tolkien’s prequel book The Hobbit.  As a mild fan of the series I always felt that The Hobbit was the better book and overall story, which explains the tale of how Bilbo Baggins became the first hobbit to embark on an adventure with 12 dwarves and wizard Gandolf the Grey.  Not only that, but it introduces the ring, odd creature Gollum, and probably one of the only dragons in that universe, the unrivaled greedy dragon Smaug.  Despite the semi-decent cartoon version of the book that I had seen in my youth, I was immediately drawn to the playful cartoon re-imagining of Tolkien’s book and despite some major snags in the gameplay department, I was pleasantly surprised.

hobbit_bilboshire

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Podcast: Game Club – Castle of Illusion Starring Mickey Mouse

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This week Fred and guest Rob “Trees” from EZ Mode Unlocked tackle November’s game club title Castle of Illusion Starring Mickey Mouse for the Sega Genesis.  They get into discussions about the context of the game to the content, time period of release, individual levels, and even chime in on the soundtrack.


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As an added bonus, Fred completed the campaign in its entirety on video (below):

Rayman (Ubisoft)

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Rayman wants to be a strong classic platformer, and it’s really a shame that the steep difficulty curve will turn off even the most determined of contemporary gamers, because from an aesthetic and game design perspective this game should be appreciated.  Alas Rayman has been ported to console after console and seen commercial success, but I wonder how many people have actually experienced most of what this title has to offer.

During the mid 90s there was no shortage of consoles – both the 16-bit generation and 32-bit generation were coming to be, not to mention CD consoles –  and Rayman was caught right in the thick of it.  Not only that, but thanks to Mario and Sonic, platformers were among the highest in popularity behind fighting games.  The title began life as a brainchild of Ubisoft creative director Michel Ancel (who is also responsible for cult favorite Beyond Good & Evil) and the then struggling developer/publisher bet the house on his creation and won.  Rayman started life on the Super NES as a two-player title based on various cultural fairy tales and eventually it was decided that the game would receive a cartoon makeover with better animation and subsequent move to the Playstation CD add-on for the SNES (read that story here).  When Nintendo announced the cancellation of both the Playstation and Phillips CD projects Ubisoft wanted to move to the Jaguar thanks to its specs and eventually chose the Sony Playstation as the lead console.  As you can see, the game was already bouncing from console to console.

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Written by Fred Rojas

April 17, 2012 at 12:00 pm