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Posts Tagged ‘sega

Wonder Boy Retrospective Part 1: Grass Skirt Roots

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One might argue that the Wonder Boy series has a more convoluted timeline than Zelda and since no one will make a book about it, I thought I would give it a bash in this series of articles. While this article series will explore the facts, it will be from my perspective, which means I’ll mostly be discussing the PAL (European) release of each game and only referencing other regions where necessary.

The Wonder Boy series holds an especially large place in my nostalgic heart. When I was growing up I didn’t have a Nintendo so the idea of the Zelda series being this amazing adventure title, was more of a myth that I’d only read about in magazines than a reality. For me, it was a very different kind of ‘Boy’ that took me on multiple adventures and filled my head with ‘wonder’ and captured my heart.  I’ve wanted to delve into the Wonder Boy series for a long time so thank you for reading and I hope you enjoy it as much as I have.

Now without further adieu let me take you on a wonderful journey back to the first….

Wonder Boy

Released: 1986

Original hardware: Arcade

Other releases: SG-1000, Sega Master System, Game Gear, ZX Spectrum, C64, Amstrad, mobile, Wii (Virtual Console)

How to play today: PS4 (Japanese Store Only)

It seems appropriate that my introduction to Wonder Boy would begin with the very first game of the series. Although Wonder Boy did make it to the arcades in the UK my first experience of the game was on Sega’s portable system: Game Gear. Yes, that little portable system owners used to think was better than the Game Boy because it had colour! The Game Gear port was practically the same as the popular Master System port, the only main difference between them was that the screen size was adjusted for the portable system. A lot later down the road, at a retro convention in Blackpool, I was eventually able to appreciate the original arcade game. It was great to get that added wow factor of it being an arcade game, but I was more impressed by how similar the arcade was to the Game Gear version.

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Written by jamalais

December 8, 2018 at 12:00 pm

Retro Game Night: Sonic 3D Blast

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Jam is sitting down and taking a trip down memory lane with Sonic 3D. Enjoy the fun and frolics in one of Sonic’s first jumps into a new dimension.

Written by jamalais

February 10, 2018 at 11:00 am

Wonder Boy: The Dragon’s Trap Review

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I’ve been waiting for a Wonder Boy revival ever since I saw that dammed “to be continued…” message at the end of Wonder Boy in Monster World on the Mega Drive. I did get some relief when the Wonder Boy Collection was released in 2012 for Xbox 360 and PS3, however. This game featured the localized version of Monster World 4 which was the sequel to the beloved game from my childhood. Of course this was just an English translation of a Japanese game that had been around for years. Some would be happy with this but, I wanted more Wonder Boy darn it! Which was why, last year I came over as giddy as a school kid when I heard Wonder Boy would be making a return in not one, not two but three games. One of these three games, Wonder Boy: The Dragons Trap developed by Lizardcube, is a remaster of the 1989 Sega Master System game. While not exactly a new entry into the Wonder Boy series, Lizardcube have put a lot of care and attention into this title, reviving a classic forgotten game to showcase to old fans and a potential new audience.

The Dragons Trap is a beautiful remaster with hand drawn graphics, which brought Monster World to life by filling the 2D game with lots of detail in the backgrounds as well as the character sprites. The game allows you to instantly switch between the old and new graphics at the touch of a button. This simple effect doesn’t interrupt the gameplay and allows you to see just how much effort has been put into the remaster when held against the original. The soundtrack has also been updated this time with a full orchestra. The music is still reminiscent of the old 8 bit titles but has really been brought to life with the updated score. Just like the graphics you can also switch between the old and new soundtracks at the touch of a button.

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Written by jamalais

June 7, 2017 at 11:00 am

Podcast: Beyond Oasis/Story of Thor Game Club

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One of the latest Sega Genesis/Mega Drive releases is a top down action RPG and brawler from Ancient, the team also responsible for Streets of Rage 2.  It was known as Beyond Oasis in North America and The Story of Thor in all other regions, and it tells the tale of Prince Ali as he recruits elementals to assist him in defeating an ancient evil.  Jam and Fred delve deep into the development, gameplay elements, and main campaign of this late, but great, 16-bit Sega game.


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Written by Fred Rojas

April 26, 2017 at 3:00 pm

Podcast: The History of CD-ROM Consoles, Part 2

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This week Fred sits down with Ali of 42 Level One to discuss the more popular 32-bit generation of CD-ROM consoles.  What started as a disaster with the 3DO Interactive Player gave way to the big releases of the Sega Saturn and the Sony Playstation.  While the Saturn may seem dead in the water for the West, it was a strong presence in the East.  Finally everything wraps up with the beloved console that lacked sales: the Sega Dreamcast.


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Written by Fred Rojas

March 8, 2017 at 11:00 am

Podcast: Sonic the Hedgehog, Re-Hash

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This is an update on a topic from the past.  This week Fred and Jam are re-hashing the original episode Blast Processing: The Story of Sonic (Part 1) and discussing Sonic the Hedgehog.  As a change of pace, they discuss the iconography of the blue hedgehog and how he evolved over time.  Be sure to listen to the end of the show for a very special message from Jamalais.


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Written by Fred Rojas

January 18, 2017 at 11:00 am

The Horror Obscura 2016: Part 2

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Rise Of Nightmares

The Xbox Kinect 1.0. Yes I’m talking about Microsoft’s first attempt at motion controls on the fantastic Xbox 360 console. The device actually sold pretty well to begin with people seemed to buy into Microsoft’s marketing for the device for about 5 minutes and then people left it on the side lines only to pull it out from the dusty corner of the living room when a new entry in the Dance Central series released. Then Kinect 2.0 happened and no one cared, so the real horror here is Kinect’s failure to capture an audience. Of course you’d have seen the title and you know that’s not what we’re here to talk about. No horror fans, today we are going to talk about the reason I kinda wanted to buy a Kinect for the Xbox 360 in the first place a little Sega title called Rise of Nightmares.

Rise of Nightmares to me is House of the Dead for the Kinect. Now I know that’s an incredibly bold statement to make since the House of the Dead series is just light gun zombie shooting bliss and Rise of Nightmares, well its a Kinect game and that just makes people just groan generally. We’re gamers right? we don’t like standing up and flailing our arms around we like to sit on sofa and be lazy. Unless of course your like Fred and you stand up to play games anyway in which case buy this game and enjoy.

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Written by jamalais

October 24, 2016 at 11:00 am

Podcast: Psychic World

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This week Jam’s pick was Psychic World.  An action platformer originally released on the MSX as Psycho World (it was Japan only), this title received wider regard in the West as a Game Gear title and those in Europe may have also played the Sega Master System version.  Fred and Jam dissect the development, gameplay, and version differences between this largely forgotten title by an almost unknown developer.


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Written by Fred Rojas

August 10, 2016 at 11:00 am

Extra Credit: Sonic Boom’s 25th Anniversary Edition R Dash

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Sega celebrated Sonic’s 25th Anniversary with a whopping 4 hour livestream for a relatively small amount of content.  The stream was loaded with audio issues as well, so I guess it’s only fitting that a duplicating echo effect is present through this entire show as well, although we feel it’s still good enough to listen to and enjoy.  Fred and Jam are joined by 42 Level One’s Andy and Ali to discuss the blue hedgehog’s upcoming endeavors.


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Written by Fred Rojas

July 24, 2016 at 11:00 am

My Open Letter of Loving Advice to Sega

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Recently I saw on twitter that Sega was asking its fans to fill out a online survey to help them figure out what they need to do next for the company. That or it’s a long list of tick boxes just to take our e-mail address and sell it on to third parties. Well I got half way through the survey where I had typed a long page essay of why I wanted another sexy Altered Beast arcade game only to realize, “you know what? I’m going to write a letter instead!” So here it is folks, my open letter to Sega on some loving advice – from the heart – to get them back on track:

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Written by jamalais

April 21, 2016 at 11:00 am

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