Gaming History 101

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Podcast: Web Browser Included (Online Gaming Part 2)

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This week Fred and Jam continue with the discussion of online gaming and focus more on consoles.  After going back in time to cover some forgotten console online services, the duo continue into the mid 90s gaming, the genesis of MMOs, and eventually the transition to online console gaming.


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Podcast: PvP or PvE? (Online Gaming Part 1)

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It sounds crazy, but online gaming has been around just about as long as video games themselves. The two technologies seemed to emerge from similar origins, despite games having a clear head start. Jam and Fred begin the journey of the history of online gaming starting with the educational PLATO network and ending this first part at the first dial-up modems for home consoles in the mid 90s.


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Podcast: Frankenconsole

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Sega is most famous for hyper segmenting its markets in the 16-bit generation with the Sega CD and 32X.  This resulted in reduced audiences each time a game was developed.  This was especially the case in 1994 when the Genesis/Mega Drive was struggling to keep up with the more popular SNES, the Sega CD was limited by the high price of hardware, and the 32X just plain didn’t have games.  Fred and Jam discuss the attributes and games that make these two add-ons significant.


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Written by Fred Rojas

April 13, 2016 at 11:00 am

Posted in podcast, Sega CD/Mega CD

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Podcast: Virtual Remedy

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Virtual Reality began as early as the 1950s and slowly progressed into the goggles that released now.  Remedy Entertainment is responsible for several unique titles including Max Payne and Alan Wake.  This week we talk about the history of virtual reality and celebrate the development studio Remedy Entertainment.


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Here is the link for the podcast from the end of the show: https://soundcloud.com/user-143230139/batman-vs-superman-spoiler-talk/s-tv39j

 

Written by Fred Rojas

April 6, 2016 at 11:00 am

Podcast: Gamecube Top 10

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It’s that time again and you know the drill.  Fred and Jam enter with a total of 40 games and fight their way down to a meager 10 that are then ranked and put on display for you all to criticize.  It’s fun, come join us for the top 10 games on the Nintendo Gamecube.


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Written by Fred Rojas

March 30, 2016 at 11:00 am

Posted in podcast, Top 10

Podcast: What the Shmup

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One of the oldest and most popular genres in gaming is the “shoot-em-up” or “shmup” for short.  Whether you’re a space ship, a young girl, or even a winged pod the basic goal is to navigate the screen, rack up points, and don’t die.  Fred and Jam dive into the origins of the shmup, the sub-genres that exist, and some of their personal favorites.


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Podcast: Agent 47

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One of the most innovative hybrids between a stealth game, a puzzle game, and a shooter are the Hitman titles.  Born on PC from a group of Danish developers with an interesting past, IO Interactive introduced a polarizing title that both intrigued and frustrated before moving to consoles.  This week Fred and Jam look into the origins of developer IO Interactive and the thought-provoking Hitman series it created.


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Written by Fred Rojas

March 16, 2016 at 11:00 am

Podcast: Introducing the Homer!

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The Coleco Chameleon has had a long, hard journey.  Starting out as the Retro VGS and a failed IndieGoGo, the company eventually repurposed and rebranded the console as the Coleco Chameleon (yes, that Coleco).  In this episode Fred and Jam get into what the Chameleon is, why it’s controversial, and why its Kickstarter was delayed.  The majority of the show is then spent talking about what the Chameleon is attempting to do and how viable that is in today’s gamespace.


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Written by Fred Rojas

March 2, 2016 at 11:00 am

Posted in podcast

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Podcast: Genre Study – Platformers (Part 2)

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This week Fred and Jam wrap up the platformer genre study.  They start with analysis the 16-bit era, which many consider to be the pinnacle of 2D platforming, and then move on to 3D.  3D platformers were an interesting impasse in that they marked the future of game technology and design while also making way for a strong batch of platformers that refused the third dimension.


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Collector’s Cache: Interview with Heidi

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Meet Heidi.  She is sometimes known as “stopXwhispering” and she runs the site retro-video-gaming.com.  Oh that?  Well she also has amassed an impressive collection of over 200 consoles, 5300+ games, and designed that sweet game room.  With all that in mind, we just had to interview her and see how she views video games as both a player and a collector.  It’s a great conversation that puts the balance of collecting and gaming into perspective.


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If you want more photos (and I know you do) of all her finds head over to her site to see photos and information on her collection.  It’s worth subscribing too because she’s always on the hunt and documenting every step of the way.  You can also follow her on Instagram, Twitter, and YouTube (she’s got more links on her site).

Written by Fred Rojas

February 23, 2016 at 11:00 am