Archive for the ‘Dreamcast’ Category
Podcast: Dino Crisis 1 & 2 Game Club
This week we are talking about Capcom’s survival horror titles in a dinosaur-infested facility, Dino Crisis and Dino Crisis 2. A testing ground for new survival horror mechanics, it’s interesting to see the decisions made in what is one of the more interesting two titles of the original Playstation’s late titles.
Video: Retro Game Night – Dino Crisis
One of this week’s Retro Game Night titles kicks off the June game club with 1999’s Dino Crisis. Click on the box art above to view the video. From Resident Evil creator Shinji Mikami, this game was simply put as Resident Evil meets Jurassic Park, even at the admission of the game’s characters. In this video we play the first hour with commentary and get you set up for an interesting take on the survival horror genre. We are doing both the first and second game for June, so watch for the sequel coming in two weeks.
Podcast: Shmup Game Club

This week we are joined by listener Jason (@albirhiza) to discuss our Shmup Game Club: Giga Wing 2, Velocity (Ultra), Radiant Silvergun, Power-Up, and Sine Mora. Campaigns, tactics, high scores, and more are covered as we dissect some of the more contemporary additions to the genre.
Podcast: You Are Go For Launch

This week we are joined by Chip Cella (@CaptinChaos) to discuss listener William’s topic: What makes a successful console launch? It all ends up being more stories of console launches and discussions on killer apps, but we do manage to cover most mainstream consoles.
Podcast: Blue Stinger Game Club

This week Rob “Trees” (@treeslounge00) joins us to celebrate the launch Dreamcast title Blue Stinger. Our game club covers the complete campaign with gameplay elements, plot, encounters, and level design. Enjoy a fun and hilarious show that might arguably be better than playing the game itself.
Podcast: Legends of Rayman

This week Fred is joined by Chip Cella of the B-Team Podcast to discuss one of the few colorful platformers born completely from the 3D generation, despite the first game playing on a 2D plain. Ubisoft’s Michel Ansel all but saved the then struggling developer/publisher and gave way to a challenging but fun series starring a character with no limbs.
Opening Song – Rayman Theme from the original Rayman on PS1
Closing Song – Madder by Groove Armada (Fred incorrectly refers to this song as Hoodlum in the show)
Podcast: Xtreme – The Story of Sonic (Part 2)

Screen capture from Sonic Xtreme
This week Fred is teamed up again by Andy (@damien14273) and Ali (@thealmiesta) of the 42 Level One podcast (@42levelone) to discuss the second and final part of the history of Sonic the Hedgehog. For the second part we cover Sonic’s 3D outings including the sordid tale of Sonic Xtreme (and its many other project names and iterations) as well as all other 3D Sonic titles up to 2006 (Sonic the Hedgehog on 360/PS3/PC). Although it ends badly, trust us, it’s a great ride.
Opening Song – Living in the City from Sonic R (Saturn)
Closing Song – Sonic X Theme from Sonic X cartoon show
Retro Game Night: Expendable and Street Fighter The Movie: The Game
This week’s double dose comes from our 9/9/99 podcast and Twitter user @UselessBug. During that podcast I purchased a Dreamcast launch game, Expendable, that looked like a 3D violent Smash TV, check out the video to see if that’s what it actually is.
And the second game came from one of our readers/listeners that requested Street Fighter The Movie: The Game based on the glorious movie of, well, another game. He challenged me to complete it, but he failed to mention a large catch in the game’s design. Can I do it?
Podcast: 9/9/99

This week Fred and Trees set out to talk about console launches and instead dedicate an entire show to the Dreamcast launch. There were a shocking amount of great games that assisted the launch of Sega’s most successful, albeit final, console.
Podcast: It’s Pronounced La-Ra

This week Fred and Trees are talking about the Tomb Raider series and its busty protagonist Lara Croft that shadowed the video game as a pop culture icon in the late 1990s. We discuss development, creation, and production of both Core and recent Crystal Dynamics’ vision for Lara and her many adventures.
