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Archive for the ‘Playstation’ Category

Video: Retro Game Night with Dino Crisis 2 and Dead Rising 3 DLC

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This week for Retro Game Night we are playing Dino Crisis 2 to wrap up the game club for June and trying out the fan service that is Super Ultra Dead Rising 3 Arcade Remix Edition Ex Plus Alpha (Dash).

 

Podcast: Data Easy Meets West

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No it’s not a typo (just an inside joke), but we are actually talking about Data East and Data West.  This includes the games they developed, published, and even the pinball titles available.  It may not seem it, but Data East was a limited and significant developer of the mid-late 80s and just about all of the 90s.

Special thanks to Retronauts Episode 88 (1up Run), Brandon Sheffield (and his blog/podcast Insert Credit), as well as Topless Robot for your Data East and extensive Data West information.

Also be sure to check out the ASCII RPG/roguelike Sanctuary, for free, at the following address: http://blackshellgames.itch.io/srpg


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Written by Fred Rojas

June 25, 2014 at 12:50 pm

Video: Retro Game Night – Dino Crisis

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One of this week’s Retro Game Night titles kicks off the June game club with 1999’s Dino Crisis.  Click on the box art above to view the video.  From Resident Evil creator Shinji Mikami, this game was simply put as Resident Evil meets Jurassic Park, even at the admission of the game’s characters.  In this video we play the first hour with commentary and get you set up for an interesting take on the survival horror genre.  We are doing both the first and second game for June, so watch for the sequel coming in two weeks.

Written by Fred Rojas

June 8, 2014 at 2:43 pm

Podcast: Castleroid?

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metroidvania

This week we tackle the “MetroidVania” titles in the Castlevania franchise to follow up our initial episode (Devil’s Castle Dracula).  Fred and Jam briefly define MetroidVania as a genre, discuss some titles that originated it, and discuss Symphony of the Night – the most prolific of the series – as well as the multiple portable titles that followed.


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Podcast: Final Fantasy in 3D

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This week we are joined by listener Fortengard and Andy from 42 Level One to discuss the original Playstation Final Fantasy games (FF VII – FF IX).  Controversy erupts over the endless love and condemnation for VII, the brutal Junction System of VIII, and the all-too-familiar nature of IX.  All beloved, the final opinion is that they should all be experienced.


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Written by Fred Rojas

April 30, 2014 at 11:21 am

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Retro Game Night: Einhander

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This week for Retro Friday we are playing the PS1 shmup Einhander from Squaresoft.  Released in 1997 this was an oddity because Square was better known for a slew of great RPGs, including Final Fantasy VII.

Written by Fred Rojas

April 19, 2014 at 11:32 am

Retro Fridays: Unreleased Games

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This week for Retro Fridays we are playing unreleased games.  The Sunsoft canceled NES title Sunman, which was really a re-skin of a Superman game. An ultra violent PS1 game that was deemed too violent to release named Thrill Kill.  And finally the stolen never released SNES sequel to StarFox, StarFox 2 (of which most of the gameplay was integrated into StarFox 64).  All of these games were captured on actual hardware, no emulation (and we tell you how to do it too).

Written by Fred Rojas

April 12, 2014 at 12:55 pm

Podcast: One Disc to Rule Them All

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This week Fred (@spydersvenom) and Jam (@Jamalais) are celebrating the compact disc, or CD.  Aside from the various movie and music industry uses, commercial CD video games changed the face of gaming and drastically increased potential content in retail games.  Join us as we make new site announcements and celebrate one of gaming’s most pivotal technology upgrades.


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Written by Fred Rojas

March 19, 2014 at 1:02 pm

Strider Retrospective

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Starting today the reboot of Strider hits home consoles and PCs as developer Double Helix attempts to capture the charm that came with the original’s dedicated cult following.  When I try to look back at Strider – and yes I grew up playing every version from the arcade at my local bowling alley that was ported to the Genesis along with the completely different NES version – it’s hard to see what exactly needs to be in the new game.  Still, there’s no denying the hardcore appeal of this unique and odd addition to classic gaming that justifies looking back for those that didn’t grow up with it.

Strider_1If you haven’t played it, the original arcade version of Strider is all over the place.  There are multiple languages, settings across the globe, massive mechanical ape bosses, and even lead protagonist Hiryu riding on a whale at the end.  As one of the pioneer titles of Capcom’s new CP arcade platform – think of it as a cartridge-based cabinet that allowed quick swapping of games with only a few ROM changes – the graphics are indicative of the cartoon style all CP titles shared (ie: Ghouls’n GhostsWillow, and of course Final Fight).  Graphics aside, the game is also noted for its crazy gameplay that features hanging from walls and ceilings, fighting massive enemies, and reversed gravity.  To accompany this eclectic melting pot was an equally frantic soundtrack that covered all the bases from electronic progressive music to ambient classical style.  While the soundtrack is uncredited to original composer Junko Tamiya (she also did the solid NES version of Bionic Commando as well as my personal favorite Sweet Home), the original versions of the arcade game didn’t feature the Aerial Battleship or Third Moon stages (replaced instead by the first stage music on a loop) so it can be deduced that someone went back and composed those additional tunes.  While the game itself covers a scant five stages that will take the average person probably 60-90 minutes in total (pros can do it in half that time) the high difficulty and game design that was more indicative of home consoles was fresh.  Instead of trying to rack up a high score or conquer a single mechanic over and over you were progressing through brutally difficult levels with the carrot on the stick being that provided you could afford to continue as many times as it took, you could see the ending.  This is why most people who play it today will either set it to free play on the cabinet or emulator and also explains why the PS1 port flat-out gave you unlimited continues.

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Written by Fred Rojas

February 18, 2014 at 2:12 pm

Podcast: Excelsior!

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marvel

This week Chip Cella (@CaptinChaos) and Andy Urquhart (@damien14273) from the Agents of Shieldcast join Fred to discuss retro titles featuring Marvel Characters.  They learn that the distinction of titles early in gaming were almost nonexistent and perhaps Marvel having Disney behind it may actually be a good thing.  Listen on true believers!


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Written by Fred Rojas

January 15, 2014 at 2:45 pm