Archive for the ‘N64’ Category
Retro Game Night: Beetle Adventure Racing and Sweet Home
Starting yesterday I am now doing a weekly show where I play retro titles that either I’ve always wanted to play, my readers request, or anything I just think is cool. It records every Friday night, gets uploaded to the YouTube channel late, and then I create a subsequent post here on Saturday. For the first week I decided to try a game I originally was recommended on a recent Video Game Outsiders appearance: Beetle Adventure Racing on the N64.
The next comes from one of our Japanese readers/listeners Fenian (@F3nian), Sweet Home. This was released only in Japan on the Famicom (NES) by Capcom and features RPG and puzzle elements as five people try to survive and escape a haunted mansion. Although based off of a Japanese horror film of the same name, many say this was the precursor to Resident Evil, complete with the opening door cinematic. It was only released in Japanese, but thanks to a fan translation and flash cart I present to you the game in all its English glory running on an actual NES.
Hope you enjoyed these episodes. Tune in next week where I will be featuring initial gameplay of Expendable on the Dreamcast and an attempt to complete the fighter Street Fighter The Movie: The Game on the Sega Saturn!
Podcast: E3 Revisited

This week Fred (@spydersvenom) is joined by Rob “Trees” (@TreesLounge00) and special guest Chip Cella (@CaptinChaos) of the B-Team to discuss the summer gaming event that wraps Christmas and Birthday all into one package: E3. We discuss the convention’s roots, establishment, and of course the wild and crazy happenings that accompanied each glorious year from 1995-1999.
Podcast: Adventures of Link

This week Fred is joined by Eli (@sodoom) and we are talking about the Legend of Zelda series. We delve into all of Link’s adventures across various platforms and the gaming significance of each.
Opening Song – Legend of Zelda Theme (NES)
Closing Song – Ocarina of Time Theme (N64)
Podcast: DC Bullet

This week Fred and Trees celebrate the release of Injustice: Gods Among Us by discussing old games based on DC comics (which pretty much means Batman and Superman titles). Also remember next week is our game club with Guardian Heroes (Saturn/XBLA).
Title reference: “DC Bullet” is the official logo used by the company from the 80s until recently.
Opening Song: “Superman Theme” from the Famicom title of the same name.
Closing Song: “Boss Theme” from Batman: Return of the Joker on the NES.
Cover Art: “Killing Joke”
Podcast: The Treasure Box

This week Trees returns and we are talking about the Japanese developer Treasure, best known for some of the most impressive games on Sega’s consoles (Gunstar Heroes, Radiant Silvergun, Guardian Heroes, and Ikaruga) as well as Nintendo’s later consoles (Bangai-O and Sin & Punishment). We discuss the company origins, values, and of course the entire library of this impressive developer.
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Below is a video of an unreleased (canceled) title, Tiny Toons: Defenders of the Universe. The beta that was presumably used as a trade show demo eventually leaked on the internet. We have acquired it and played it on an original, modded, PS2. Enjoy!
Rayman 2: The Great Escape (Ubisoft)
Four years after the release of the original Rayman and plenty of celebrated success, Ubisoft released a sequel that changed the concept of the series entirely. Unlike the original cartoon-like platformer that was tough as nails, we were greeted with a dark, 3D rendered platformer. While the jump to 3D was hit or miss for various gaming staples, Rayman found a welcome home with Rayman 2: Great Escape, touted by many (myself included) as one of the best 3D platformers ever developed.
If I mention a cutesy 3D platformer that stars evil robots and pirates it would be hard to tell if I was talking about a Ratchet & Clank, Rayman, or even Conker because the idea is so recycled. While the plot may remain the same, that’s where the comparisons end. Instead of the aggressive worlds that had one goal – to kill you – of the original, we are now given fully rendered open environments that crave exploration. For the most part you are tasked with going from the beginning of any level to the end, but along the way you also collect the glowing lums from the original. For the lums that are on your path and along the way this is no big deal and it will surely get you to end of the game, but if you want to unlock everything you will have to find all 1,000 lums. That is where the game goes from a simple level-to-level game and becomes a test of platforming abilities and risky gameplay. It felt a lot like the convention we saw in Super Mario Galaxy, where the game can literally be as hard or as easy as you like, but back in 1999 this was a new concept. Rayman 2 is also much easier as a whole, which allows you to appreciate the game and environment instead of threatening to destroy your controller with every new turn. It’s just a fun ride with enough levels to secure a 6-10 hour campaign.
