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Tetris Aid

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How Tetris Has Been Used in Research To Help Health Problems

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Tetris that famous game released in 1984. Beloved for its simplicity and addictive nature; but did you know that Tetris has actually been used in a variety of medical studies?  There is plenty of research reporting the benefits of gaming despite the media having us believe playing video games turn us into serial killers and dysfunctional members of society. Today’s article focuses on the research studies performed using Tetris.

Tetris good for the eyes.

le_tetOne interesting study carried out in America and even in the UK is using Tetris to treat Amblyopia. You may know this condition more as a “lazy eye”, where one eye is not seeing as well as the other eye and can be accompanied by an eye turn.  It usually occurs at a very young age and current treatment involves patching the good eye to force the bad eye to work. Spectacles are also given to aid this treatment. Unfortunately not all treatments are successful and the lazy eye can remain into adulthood; treatment for a lazy eye in adults is usually ineffective.

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Written by jamalais

April 15, 2014 at 10:56 am

Posted in Features, Gameboy, NES, PC/Mac

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Retro Fridays: Unreleased Games

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This week for Retro Fridays we are playing unreleased games.  The Sunsoft canceled NES title Sunman, which was really a re-skin of a Superman game. An ultra violent PS1 game that was deemed too violent to release named Thrill Kill.  And finally the stolen never released SNES sequel to StarFox, StarFox 2 (of which most of the gameplay was integrated into StarFox 64).  All of these games were captured on actual hardware, no emulation (and we tell you how to do it too).

Written by Fred Rojas

April 12, 2014 at 12:55 pm

ZeldaVR bring the original NES title to Oculus

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In what continues to be an impressive space for new experiences, it appears a group known as Ubiquitron has ported the original Legend of Zelda to the Oculus Rift in a title named ZeldaVR.  So far only the first dungeon is available in the free demo (for those that have an Oculus, of course) but the group plans to have the full release by March.  Feel free to download the demo here or check out the original Joystiq post for some videos of the game running.

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Our take: I think this would be a great new experience and perhaps it could even give way to a whole new scene of ports.  The down side is that all this hard work definitely cannot be charged due to copyright laws and there’s still nothing stopping Nintendo from shutting it down, but it’s still cool.

Written by Fred Rojas

February 22, 2014 at 12:32 pm

Posted in NES, News

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Strider Retrospective

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Starting today the reboot of Strider hits home consoles and PCs as developer Double Helix attempts to capture the charm that came with the original’s dedicated cult following.  When I try to look back at Strider – and yes I grew up playing every version from the arcade at my local bowling alley that was ported to the Genesis along with the completely different NES version – it’s hard to see what exactly needs to be in the new game.  Still, there’s no denying the hardcore appeal of this unique and odd addition to classic gaming that justifies looking back for those that didn’t grow up with it.

Strider_1If you haven’t played it, the original arcade version of Strider is all over the place.  There are multiple languages, settings across the globe, massive mechanical ape bosses, and even lead protagonist Hiryu riding on a whale at the end.  As one of the pioneer titles of Capcom’s new CP arcade platform – think of it as a cartridge-based cabinet that allowed quick swapping of games with only a few ROM changes – the graphics are indicative of the cartoon style all CP titles shared (ie: Ghouls’n GhostsWillow, and of course Final Fight).  Graphics aside, the game is also noted for its crazy gameplay that features hanging from walls and ceilings, fighting massive enemies, and reversed gravity.  To accompany this eclectic melting pot was an equally frantic soundtrack that covered all the bases from electronic progressive music to ambient classical style.  While the soundtrack is uncredited to original composer Junko Tamiya (she also did the solid NES version of Bionic Commando as well as my personal favorite Sweet Home), the original versions of the arcade game didn’t feature the Aerial Battleship or Third Moon stages (replaced instead by the first stage music on a loop) so it can be deduced that someone went back and composed those additional tunes.  While the game itself covers a scant five stages that will take the average person probably 60-90 minutes in total (pros can do it in half that time) the high difficulty and game design that was more indicative of home consoles was fresh.  Instead of trying to rack up a high score or conquer a single mechanic over and over you were progressing through brutally difficult levels with the carrot on the stick being that provided you could afford to continue as many times as it took, you could see the ending.  This is why most people who play it today will either set it to free play on the cabinet or emulator and also explains why the PS1 port flat-out gave you unlimited continues.

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Written by Fred Rojas

February 18, 2014 at 2:12 pm

Podcast: Heroes in a Half Shell

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You can’t have grown up in the late 80s and not been struck by the Teenage Mutant Ninja Turtles.  It apparently transcends geographic location as co-hosts Fred (@spydersvenom) and James (@Jamalais) both had similar experiences growing up in different parts of the world.  In this episode we dissect TMNT’s roots, marketing, and obvious integration into video game culture, covering the games that made the surfer-style pizza-eating New York crime fighters a pop culture sensation.


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Written by Fred Rojas

February 12, 2014 at 12:52 pm

Podcast: Excelsior!

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marvel

This week Chip Cella (@CaptinChaos) and Andy Urquhart (@damien14273) from the Agents of Shieldcast join Fred to discuss retro titles featuring Marvel Characters.  They learn that the distinction of titles early in gaming were almost nonexistent and perhaps Marvel having Disney behind it may actually be a good thing.  Listen on true believers!


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Written by Fred Rojas

January 15, 2014 at 2:45 pm

Podcast: Twas the Night Before Xmas Part 2

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This year we celebrate more releases of Christmas time with special guests Rob “Trees” (@TreesLounge00), Shawn Freeman (@Freemandaddy5), and special guest Yomar “Yogi” (@Yogizilla).  With a goal of 1991-1996, we only make it through the first half of 1994 but it’s a fun ride through the biggest titles of the 16-bit era.  Merry Christmas everyone!


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And as a bonus we have a special Christmas card from Jam:

Written by Fred Rojas

December 24, 2013 at 8:17 pm

Video: Happy Friday the 13th

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In honor of our favorite Fridays of the year we play a little Friday the 13th for the NES.  Feel free to check out our review of it as well.

Written by Fred Rojas

December 13, 2013 at 8:00 pm

Posted in NES, Videos

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Podcast: Rock Man of Doom

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This week Fred goes solo to celebrate Doom‘s 20th Anniversary and the Mega Man series.  Keji Inafune’s legacy may live on through Mighty Number 9, but when he was a young new college grad Capcom employed him to create one of the most beloved and long running franchises of the company’s history.

Also if you want more Doom coverage, feel free to check out our podcast on Doom clones.


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Written by Fred Rojas

December 11, 2013 at 9:51 am

Podcast: You Are Go For Launch

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This week we are joined by Chip Cella (@CaptinChaos) to discuss listener William’s topic: What makes a successful console launch?  It all ends up being more stories of console launches and discussions on killer apps, but we do manage to cover most mainstream consoles.


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Written by Fred Rojas

December 4, 2013 at 1:56 pm