Archive for December 2013
Merry Christmas fellow readers. Today we are looking at one of the only true Christmas themed games, which is also one of the most rare 16-bit titles released. Originally developed by then newcomer Funcom, Daze Before Christmas took a whopping year to develop (most games took 4-6 months back then) and was really just a conversion of the developer’s other game We’re Back: A Dinosaur Tale. It eventually wrapped up and publisher Sunsoft decided to release it exclusively to Australia (a PAL region) in 1994, which is why the title is expensive and hard to find. Near the end of the summer of release (most games came out in the summer to prepare for word-of-mouth advertising in the holiday season) an SNES port released in Europe, but only in Germany, which again explains its rarity on that platform. Sunsoft USA had begun work on a US version for both consoles but it was canceled as Sunsoft USA was nearing its closing in late 1994.
It’s really too bad because aside from being super easy, the game is a solid Christmas themed platformer with Santa as the playable character, bright colorful graphics, and a synth Christmas soundtrack. While a legitimate copy will cost you on the upwards of $100+ today (not to mention the mods needed to a Genesis/SNES to actually fit the cart in your console), reproduction carts like the one I got are much more affordable around $30-$40 online. For a game that can be completed by almost any seasoned gamer in about an hour and a very narrow theme that may seem like a hefty price tag, but I’ve seen people pay more than that for a copy of fellow holiday game Christmas Nights so supply does justify the purchase. Either way, Merry Christmas and enjoy Daze Before Christmas. Friendly warning: I get too close to the mic for portions of the playthrough so I apologize for the jet engine breathing.
This year we celebrate more releases of Christmas time with special guests Rob “Trees” (@TreesLounge00), Shawn Freeman (@Freemandaddy5), and special guest Yomar “Yogi” (@Yogizilla). With a goal of 1991-1996, we only make it through the first half of 1994 but it’s a fun ride through the biggest titles of the 16-bit era. Merry Christmas everyone!
And as a bonus we have a special Christmas card from Jam:
This week we are honored to have marketing/messaging guru Bob Knorpp (@BobKnorpp) of the great marketing podcast The Bean Cast join us to discuss ad campaigns for video games from the past (and quite a bit of talk on today’s advertising as well). It’s a fascinating discussion and you may want to reference the actual ads of the show here: https://gaminghistory101.com/home/lessons/ads/
For this week’s video and Retro Game Night we are playing requested titles Biohazard (Resident Evil) Gun Survivor 2 (Japanese Version) and Michigan: Report from Hell (European English Version). Both titles only released in Japan and Europe so here they are in all your viewing glory. Michigan is a complete let’s play series. Due to language and violence both of the games and the commentary, viewer discretion is advised.
In honor of our favorite Fridays of the year we play a little Friday the 13th for the NES. Feel free to check out our review of it as well.
This week Fred goes solo to celebrate Doom‘s 20th Anniversary and the Mega Man series. Keji Inafune’s legacy may live on through Mighty Number 9, but when he was a young new college grad Capcom employed him to create one of the most beloved and long running franchises of the company’s history.
Also if you want more Doom coverage, feel free to check out our podcast on Doom clones.
Per a request by listener Yuri (@JamesFortengard), Fred plays the Playstation 2 title Shinobi. In First Timers we play a movie for roughly 30-60 minutes and decide whether or not we want to continue. This opinion can be approved or vetoed by the audience with comments here or on the video as well as thumbs up on YouTube or likes on this article.
This week we are joined by Chip Cella (@CaptinChaos) to discuss listener William’s topic: What makes a successful console launch? It all ends up being more stories of console launches and discussions on killer apps, but we do manage to cover most mainstream consoles.