Archive for the ‘NES’ Category
Retro Game Night: Indiana Jones and the Temple of Doom (NES)
This week Retro Game Night features Indiana Jones and the Temple of Doom for the NES. One of the many games that had a non-traditional arcade-to-console port, this licensed product was significant because it was an unlicensed Tengen game and then eventually became an officially licensed Mindscape game, so there are two identical versions in the wild. Fred goofs around with it a bit to give the general gist.
Zelda II: Adventure of Link Review
With the then masterpiece that was The Legend of Zelda, Nintendo owners (myself included) eagerly awaited the sequel. Things were different back then and no release dates were ever given, so games would just show up in stores and it was first come, first serve. This was most definitely the case with both Super Mario Bros. 2 and Zelda II: Adventure of Link in 1988, when both games dropped in the holiday season. The latter, however, didn’t peak its head out until December with hardly enough time for parents and even Nintendo’s Fun Club newsletter to prepare the rush of players eager to share another quest with Link. For better or worse, Zelda II was drastically different from the original, now incorporated more traditional RPG mechanics like leveling up and magic as well as being much more difficult. If you can stomach it, however, there’s a lot to appreciate with Adventure of Link.
Legend of Zelda Review
The Legend of Zelda series has transcended time and now acts less as a genesis of the 80s and more as one of Nintendo’s long running trains through time. Like all trains, many have gotten on and gotten off over the decades and thus the original is no longer that paramount flagship title that gave way to action RPGs that it used to be. In fact, these days I can’t imagine how one not familiar with the game could get started without a guide. Where would you go? What would you do? How long until you eventually enter the first dungeon that read “level one” and would you know that it means first dungeon instead of top level of the dungeon? On the other hand there are that other half of the gaming populous that is acutely familiar with all of the intricacies of what was our first true digital adventure. I myself know exactly where every dungeon is (on the second quest too), know exactly where to bomb a wall or burn a bush, and could navigate the lost woods with my eyes closed. That’s because I’ve done it so many times that the very movements of my average run are more muscle memory than anything else. It was one of the first games I played and one of the best.
Finding the Diamond in the Rough: NES
We’ve had quite a few articles about game collecting lately, most notably the process of how to find and get games from various locations with little to no issues. One thing that was not as highly discussed is knowing how much items are worth/cost, especially because games’ values vary depending on re-releases and upcoming releases. At the Midwest Gaming Classic 2015 I got to see first hand how that works and factors you may have never imagined can jack up the value of random items. For example, Legend of Zelda: Ocarina of Time on the 3DS was readily available when the game launched in 2011 at the retail price of $39.99. These days it’s worth quite a bit more at $50 for a loose cart and $65 complete – I’ll get to these price trends in a sec – due to the fact, according to many of the booth vendors I spoke to, that in January of this year the carts became extremely rare on store shelves and it spiked a bit more when the Zelda Wii U delay was announced. Looks like Nintendo decided to go more digital as the game can be easily purchased on the eShop for MSRP, but if you’re a tangible collector that game has outlived its apparent welcome. Also it appears that gamers have begun to want that game back in their collections because of the delay of the Wii U title so they have something to be all nostalgic about until that game finally arrives. These are things I neither knew about nor cared about, but they are important. A while back I wrote an article on knowing the difference between different games and what games fetch high value, well today I decided to get a little more specific and show you some of the coveted titles that fetch a large sum of money on retro consoles. Keep in mind this was written in April 2015 and a lot can happen with each passing day as of the writing of this article. Please keep in mind all prices are based on Price Charting, a US-based price guide that compares eBay, Amazon, and third party sites for what games actually sell for as opposed to what they are listed for.
Note: Due to the size this article has become, I’ve broken it up into several articles that will go live throughout the rest of the week. I will also feature each article under its appropriate console(s) for easier access. So lets kick this off with the Nintendo Entertainment System (NES):
Smash TV Review
Platform: Arcade, microcomputers, NES, Master System, Game Gear, SNES, Genesis/Mega Drive, Xbox/Gamecube/PS2/PSP (part of Midway Treasures)
Released: 1990
Developer: Williams
Publisher: Williams/Midway
Digital Release? Yes, it had a digital release on XBLA (360) but was delisted in Feb. 2010
These days there is a good chance any gamer is familiar with the “twin stick shooter”, a concept where you move with the left stick and shoot with the right. Back in 1982 when fantastic game designer Eugene Jarvis premiered the concept in Robotron: 2084, it was unlike anything we had ever seen. The merits of that game, and what it brought to video games, cannot be denied and if you want an idea of how Robotron played you need look no further than recent neo-retro release Rock Boshers Dx. It wasn’t until almost a decade later, in 1990’s fantastic Smash TV, that Jarvis along with a talented team at Williams created one of the most addicting arcade games from my youth. Set in the year 1999 – oh how we thought so much was going to change with the year 2000 back then – Smash TV has you and potentially one other person shooting it out in a room-to-room TV studio playing the most violent game show of all time (Running Man anyone?). It takes the building blocks of Robotron: 2084 and brings it into the nineties by giving you a second player, having you kill tons of humans instead of rescue them like in Robotron, and of course you’re doing it all for cash prizes to selfishly grow your wealth. I loved it then and I love it now.
Someone Got Netflix Running on an NES
Hackers these days don’t necessarily do things because they should, they just see if they can. That’s definitely the case in this post on Gamespot where a handful of hackers got the Netflix streaming service running on an NES via a specialized cart but on an unmodified NES. You can watch House of Cards running on it in the video below in all its streaming text and 256 color glory. Netflix on NES, now I’ve seen it all.
[youtube https://www.youtube.com/watch?v=_yn-rNdYZAY]Mini Podcast: The Story of Tetris
Tetris has probably one of the most sordid tales about rights management. This so-called “first game from behind the iron curtain” was one of the most popular and addicting games of the late 1980s. Even more interesting is the story about how Nintendo snuck in behind a handful of eager parties who got in at the ground floor and secured sole console rights to one of the most money-producing games of all time.
Podcast: Test Your Might
This week Fred and Jam are throwing around fighters of the 90s (that aren’t Street Fighter II or Tekken, we did a show for those already). In the 1990s, the fighter genre was the most popular type of game available (like First Person Shooters today), and among those that have withstood the test of time there were plenty of others that played the field. From Mortal Kombat to Soulcalibur you had plenty of arcades (and home ports) to drink your quarters in arcades.