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Street Fighter (Fighting Street) Review

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One of the most common questions I have been asked in regards to fighting games is, “why is Street Fighter II a sequel?  Where is Street Fighter?”  An understandable question, especially when you consider that the original Street Fighter was released in arcades a whopping four years later, plays completely different from its sequel, and was called Fighting Street in its only US console release (on the Turbografx-CD no less).  If you’re a fan of Street Fighter II, the concept of getting to see where the series starts is tempting to say the least (and now completely possible without expensive hardware thanks to the virtual console and Capcom Collection), but you’ll soon find that Street Fighter is much more of a proof of concept rather than a fighting game that pre-dates the record setting sequel.

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Written by Fred Rojas

August 11, 2015 at 11:00 am

Shadow of the Beast II Review

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Writers Notes: In an attempt to make my comeback in game reviewing I wanted to get nostalgic again and revisit the first video game review I ever wrote. But since film and game developers seem to love to remaster everything, I thought I would jump on that bandwagon and re work my old review. Enjoy and hopefully you will see more content from me soon. Today I am going to revisit the 16-bit hit Shadows of the Beast II on the Sega Mega Drive developed by Reflections Interactive and published by the late Psygnosis. I decided to return once again to this brutally challenging game and see if I still remember how to play through what is a relatively short experience (if you know what you are doing).

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I still have my copy of the game exactly how I purchased it back in the nineties. I was originally attracted to the game by name alone though I always wished I could find the original boxed version but alas I still have never found one at least for a reasonable price, and with the way retro prices are going now I probably never well. The game to this day is kept in a rather shoddy EB games box that does not leave much to the imagination, but it is my only memento from the store which is now extinct in the UK and I kinda like hanging on to it even if it is a pain to store away since the box is a couple of centimetres taller than a standard Mega Drive box (yes, we use the metric system here).  When I popped this game in for the first time I was totally blown away by the sound track which is composed by David Whittaker and Tim Wright. Even listening to it today, it still holds up and sounds incredible. Before you even start the game itself you take a moment just to take in the truly gorgeous title music. If you never play this game I highly recommend you check the soundtrack out online it is beautiful.

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Written by jamalais

August 10, 2015 at 3:49 pm

Alpha Protocol Review

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Alpha Protocol is a game designed around choice, optimized for espionage, and works really hard at having you roleplay as the type of secret agent you want to be.  During our game club podcast, we all would refer to our handling of Agent Michael Thorton as “being in character,” which goes a long way in telling you just how immersed in the game one can get.  Before you go thinking this means you’ll feel like a true secret agent, there are many aspects of Alpha Protocol – the most notable probably being the game glitches and bugs – that will remind you time and time again that this is a game and tethered to the tropes of such.  Still, as time has gone on and the fact that we have rarely seen games quite like it, Alpha Protocol has had a lasting impression and subsequent cult following that we not so warmly embraced when it released up against the likes of powerhouses like Mass Effect 2.  It’s time to take a critical eye to this self-proclaimed “Espionage RPG” and figure out if it’s more James Bond or Maxwell Smart.

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Written by jamalais

August 6, 2015 at 11:00 am

Shenmue Review

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The life simulator genre is quite popular in Japan, but it seems that every time it makes its way to America or Europe, the titles are mostly seen with contempt.  A handful of games have transcended the trip from the East to the West, but these titles have appeared more recently save for the one standout: Shenmue.  Originally planned as an AM2 title for the Saturn led by Yu Suzuki, Shenmue ended up being a near-launch Dreamcast game that was seen as an influential powerhouse for gamers of the time.  It now sits as one of those games that is only appreciated by the smaller avid fan community, but looking back at reviews almost every outlet that existed in 2000 loved it.  Although it has now been 15 years since its release – and despite the fact that until recently I had never played it – Shenmue‘s draw, attributes, and puzzling attraction are just as present now as they were the day it released.

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Written by Fred Rojas

August 3, 2015 at 11:00 am

Posted in Dreamcast, Reviews

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Retro Game Night: Indiana Jones and the Temple of Doom (NES)

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This week Retro Game Night features Indiana Jones and the Temple of Doom for the NES.  One of the many games that had a non-traditional arcade-to-console port, this licensed product was significant because it was an unlicensed Tengen game and then eventually became an officially licensed Mindscape game, so there are two identical versions in the wild.  Fred goofs around with it a bit to give the general gist.

Written by Fred Rojas

August 2, 2015 at 1:48 pm

Resident Evil: Operation Raccoon City with Fred and Jam

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Fred has never played Operation Raccoon City and after it was mentioned on the most recent Silent Evil Episode, he finally decided to join veteran to the game and co-host Jam for a co-op session.  This is the result.

Warning: This video contains adult language and graphic violence.  The chat language is quite offensive as well.

Written by Fred Rojas

July 26, 2015 at 11:00 am

Extra Credit: Community Xbox Top 10

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Despite a slight delay (sorry community!) the community Xbox Top 10 finally arrives with plenty of great titles to discuss.  Hear about everyone’s fond memories of Microsoft’s flagship console.


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Written by Fred Rojas

July 17, 2015 at 8:24 pm

Posted in podcast, Top 10, Xbox

Extra Credit: Top 10 Xbox Games

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xboxMicrosoft’s big clunky box from 2001 may have been laughable at first, but whether you were aware or not it hit like a limited interest storm that holiday.  From a certain shooter to the catalog of Sega and a myriad of PC ports, there’s no denying the Xbox started to bridge the gap between console and computer.  Fred and Jam duke it out once again with 40 more of their favorite titles to see which 10 remain in this month’s Top 10 Xbox games.


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Written by Fred Rojas

July 2, 2015 at 11:00 am

Posted in podcast, Top 10, Xbox

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Parasite Eve Review

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Parasite Eve was born from the JRPG rush that flooded onto the original Playstation in the West after the success of Final Fantasy VII.  During this time we see many new franchises that never left Japan coming over to the West as well as several franchises from the days of the 16-bit era coming over as enhanced ports on the PS1.  Square Enix, one of the top developers and publishers of JRPGs, decided to create a Western-focused action RPG that was developed by Americans working closely with some of Japan’s top talent.  The result is the survival horror and RPG hybrid Parasite Eve, that doesn’t quite capture the hearts of either fan, but is an undeniably unique title.

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Written by Fred Rojas

July 1, 2015 at 8:00 pm

Podcast: Parasite Eve Game Club

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It’s not quite a survival horror, but not quite an RPG.  It’s not quite developed in Japan but hardly a sole USA product either.  Needless to say whether you’ve played it or not, there aren’t really other games with the development history or style of Parasite Eve.  Beloved by those who played it back in the late 90s, this Squaresoft RPG with action elements that hit during the PS1 JRPG boon has its place among Square’s robust catalog.


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Written by Fred Rojas

July 1, 2015 at 11:00 am