Archive for the ‘Reviews’ Category
Top 5 Shmups Worth Importing
Ah March, shmuppreciation is back and in full effect on Gaming History 101. If this is your first time hearing the phrase, shmuppreciation is for the love of the shoot-em-up genre (shmup for short) and is celebrated all March on the site. If you missed Shmuppreciation 2012 I highly recommend you check it out as we provided more than 30 articles dedicated to introducing you to genre specifics and the myriad of popular series in the most triumphant genre of all time.
This year we’re going past introductions and into the intermediate world of shmups, which requires more skill, dedication, and money than the games covered last year. While I would hardly call the games we will be covering obscure by any stretch, these titles are much less known outside of enthusiastic shmup fans. To kick it off we’re featuring the top 5 games worth importing. Shmups are of the most expensive games out there so you can expect a bit of sticker shock even with the games mentioned here. Just keep in mind that you’re currently dropping $60 for day one releases and sometimes even more if you’re into that special edition stuff. The titles in this list are unique because they have not seen a release, even digital, within the United States and thus require some sort of special circumstances to play today. There’s a great list of import games that have released digitally on PSN, XBLA, and Wii Virtual Console as well so be sure to check out our article on those titles as well. In order to play these games you have to either import them or get access to a digital service outside of your region. The links in each title will take you to the games’ review or video on our site.
Review: Capcom Arcade Cabinet (XBLA/PSN)
Whenever I hear about another announcement for another arcade collection to be released individually I always think back to Game Room. Here we go again. Not only that but you would be hard pressed to not point out that Capcom has released these arcade gems before, most if not all of them (there are some games I don’t yet know about) appearing on the Capcom Classics Collection that appeared on Xbox, PS2, and PSP. Despite all of that against it – your interest and want in the specific games notwithstanding – Capcom Arcade Cabinet offers exactly what retro gamers purchasing arcade games on today’s consoles look for and all at an easy impulse buy price.
At its core it’s a lot like Game Room in that you navigate a main screen that displays the available games you have to play. Games that you have not purchased or that aren’t available yet are blacked out. Of the titles you do have, you can read a quick background paragraph on the game or enter its specific menu. As of now the selection is an interesting mixed bag of highly popular and relatively unknown titles from 1984-1987 – currently the three titles from 1987 have been released: Black Tiger, 1943, and Avengers – and the overall package looks to be consistent with that structure moving forward. Whether or not you want these games is entirely up to you and probably responsible for whether or not you’ll pick up anything, but this review isn’t about each individual game but rather the options and package you get with Capcom Arcade Cabinet.
Retro Game Challenge: Super C (NES)
Console: NES
Released: April 1990
Developer: Konami
Publisher: Konami
Instruction Manual: Not necessary – Link
Difficulty: Moderate
Played it as a child? Yes
Value: $9.03 (used), $179.95 (new) (pricecharting.com)
Other Releases: Yes – as Super Contra on arcade, PCs (microcomputer and IBM compatibles)
Digital Release? Yes – Virtual Console for Wii (NES version) and XBLA (arcade version)
Per a request from reader Quark, our follow up from the Contra retro review. Now we complete the sequel.
Review: Deus Ex (PC)
Console: PC
Released: June 2000
Developer: Ion Storm
Publisher: Eidos
Instruction Manual: Not necessary
Difficulty: Moderate
Played when it released? Yes
Other Releases: Yes – PS2 (as Deus Ex: The Conspiracy)
Digital Release? Yes – Steam ($9.99) and gog.com ($9.99), both are the Game of the Year Edition
Deus Ex is an interesting game for several reasons. The way various factors all came together at its inception, it almost feels like a lucky form of happenstance that it worked at all. Those that played it when it released will tell you it’s a must play title that will blow you away with its innovation. On one hand they’re right, like other heavily influential games in history it does set precedence and introduces gaming to many staples we see today. On the other hand, it’s the earliest version of many of these ideas and will always be tied down to the conventions of gaming at the time. Those that give it a chance, grind their teeth to learn the gameplay techniques, and resist the urge to cheat will find a strong cyberpunk tale that doesn’t disappoint.
Podcast: Game Club – Crash Bandicoot

Fred Rojas and Rob “Trees” discuss the 3rd party Playstation 1 title that basically became the mascot for Sony throughout the generation. The sordid past and creation of the eventual bandicoot is discussed as well as the full campaign and relevance. We also announce this month’s game club title: Ico.
Perspective: Shin Megami Tensei: Persona 1 & 2 (PS1)
I’ve only just begun Persona 3 with about five hours under my belt, but already I can tell I’m going to like this game. It’s a massive hybrid of so many genres woven together in a nice JRPG shell that sucks you in and gets you hooked, fast – just one more day, am I right? I’m glad to see that, too, because having just completed both Shin Megami Tensei Persona and Persona 2 (both Innocent Sin and Eternal Punishment) I was beginning to fear I was missing something. That’s because by all accounts the first two installments in the Persona series (Persona 2 was split into two games and up until recently Innocent Sin was never technically available in the US) are a dated, rough ride through all of the confines and setbacks of traditional JRPGs along with a steep difficulty and very complex battle system to boot. From the start, both games are a daunting task and none of the remakes update the gameplay at all. In the end I only made it through with step-by-step instructions in a strategy guide, lots of patience, and a little luck. This is not what I signed on for and given the current landscape of this genre it appears that for most gamers the PS1 outings of Persona are caught between two amorphous worlds (much like the characters themselves) when the genre was drastically changing. After somewhere between 150-250 total hours to complete (there is no game clock, I’m completely guessing), a total of five different games, and an incredible hunger to extract the draw of the early iterations of the series I must issue a strong suggestion to bypass Persona’s roots and start with the third title, you’ll be thankful you did.
Retro Game Challenge: Super Mario Bros.
Console: NES
Released: September 1985
Developer: Nintendo Creative Department
Publisher: Nintendo
Instruction Manual: Not necessary – Link
Difficulty: Easy
Played it as a child? Yes
Value: $5.79 (used), $1,000.00 (new) (pricecharting.com)
Other Releases: Yes – SNES (Super Mario All-Stars), Gameboy Color (as Super Mario Bros. Deluxe), Gameboy Advance (Nintendo Classics), Wii (Super Mario All-Stars Wii)
Digital Release? Yes – Virtual Console for both Wii and 3DS
Podcast: Game Club – Chrono Trigger

This week we celebrate our game club by discussing the entire plot of Chrono Trigger. We cover the game start to finish, touch on side missions, and discuss the universal ending. We also remind you of January’s game club and pose a question for the game club in February. This show is for those that have previously played Chrono Trigger or would like to hear the plotline in lieu of playing the game.
Review: Mother aka Earthbound Zero (Famicom)
Console: Famicom
Released: 1989
Developer: Ape
Publisher: Nintendo
Instruction Manual: None released outside of Japan
Difficulty: Difficult
Played it as a child? No
Value: N/A – No official US release, most versions are fan translations and prototype carts have no official price
Other Releases: Yes – This game was updated and re-released in Japan on GBA as Mother 1 + 2
Digital Release? Yes – Although technically not true. Digital fan translations to English are available but not really legal.
Thanks to a strong and devoted fan community and some odd ambiguity with Nintendo’s releases of this series, Mother (known as Earthbound Zero with most circles that play english translations) has got to be one of the hardest series to cover. Having never played Earthbound (Mother 2 in Japan) I did the traditional completionist thing and started with the original game, which is extremely dated by almost all RPG standards. Mother suffers from everything I dread about going into retro role-playing games: a ton of grinding (or “meat walls”), constant random encounters, no true direction as to where to go next, casual dungeons with incredibly hard boss battles, slow pacing, and a limited inventory system. Not only that, anytime you try to look up help on this game, everyone who’s written about it has played the game a million times and speaks so condescending of people who get stuck that you feel like an idiot. That’s because Mother has a small but incredibly devoted community that feels this game and its sequels are the apex of game design. Despite all these faults, the charm of the writing and what it was doing at the time was enough to keep me invested until the grueling end.
Review: Christmas Nights Into Dreams (Saturn)
Console: Saturn
Released: December 1996
Developer: Sonic Team
Publisher: Sega
Instruction Manual: It did not have one – manual of the original game should suffice
Difficulty: Easy
Played it as a child? Yes
Value: $24.25 (used), $56.00 (new) (pricecharting.com)
Other Releases: Yes – A Japan only PS2 remake of Nights Into Dreams includes the Christmas content
Digital Release? Yes – included in the HD remake of Nights Into Dreams on XBLA and PSN, certain content removed (see below)
Christmas Nights Into Dreams is significant for several reasons, but most of all it’s one of the only Christmas themed games to ever come out. No, seriously, look through the vaults of retro console history, this is a holiday that is rarely celebrated save for games that focus on certain days (Animal Crossing, for example). In the winter of 1996 Sega was already in big trouble with the Saturn. At only about a year and a half old, Sony’s Playstation was killing it in terms of sales and there were few exclusive titles that generated any kind of buzz. Even Sonic, the faithful hedgehog that always seemed to sweep in and save Sega’s butt, hadn’t released a real game yet. Not only that, but this was the Christmas release of the Nintendo 64 and Mario 64 was selling out consoles nationwide. Nights Into Dreams was the only recent release on the Saturn that appealed to the typical gamer and with its colorful aesthetic, roots in platforming, and Sonic Team developer it was Sega’s best bet for the holidays. Under these circumstances Christmas Nights invaded the market in several forms from being a free pack-in with Christmas console bundles (that already included Nights), inside several magazines, a mail away/in store offer with certain game purchases, and even for rent at Blockbuster Video. This “sampler” title was everywhere, but only for about 45 days, and now it’s one of the more rare and sought after pieces of a retro gamer’s collection.






