Gaming History 101

Know Your Roots

A tribute to 100!

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Authors notes

I wrote a article for GH101 to celebrate the 100th episode last year. However, I decided not to post it because I felt it didn’t really fit in with the site.  After receiving a very touching e mail from a fan of GH101 I’ve changed my mind. It’s important to stand by your passions and I love writing, talking rubbish and being part of GH101 and this article is very much a tribute to that. Of course this is written in the past tense so take the content for what it is. Thank you.

Original article

On the 22nd of July Gaming History 101 is going to hit the milestone of 100 episodes which is a fantastic achievement. I thought I would share some of my memories listening to the podcast as well as becoming a co–presenter (co-host).

The route to G101

ffviiA couple of years ago I had taking up a job in Cambridge (a well known town in England) and commuted everyday from the outskirts of London. I was probably travelling around four hours a day either by foot, bike or train. Of course I was very much into gaming on the handheld, this was the perfect opportunity to play RPGs like Final Fantasy 7 on the PSP. But I often returned to my personal favourites, the Resident Evil games to see if I could complete them in a single day. I also read books, caught up on work on my Netbook, but I needed something else to fill this incredibly long void.

I was a big fan of YouTube and one evening I was watching a random video from YouTuber “PeteDorr,” who announced he was doing a podcast with some other members of the community called “AllGenGamers” and that it could be heard on itunes. I downloaded it to my ipod and its safe to say I became pretty hooked on gaming podcasts from then on. Since I traveled so far I listened to several podcasts including IGN UK and US, Giant Bomb, and Joystiq. I would also throw in non gaming podcasts as well like Hamish and Andy and Radio 4 film podcast.

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Written by jamalais

January 22, 2015 at 12:48 pm

Posted in Blog

Podcast: Big Boss Man Part 2

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Listener @Fortengard joins us to continue our earlier discussion on the art of the boss battle.  With tons of community news, e-mails (thanks guys), and news articles, we don’t get there until about halfway through but then we get down to the concept of the doppelganger, the “dark” version, and attacking oneself.  We then tackle roundtable discussion about our significant boss battles.


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Written by Fred Rojas

January 21, 2015 at 11:01 am

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Just Because: Die Hard Arcade (Dynamite Deka) PS2 Complete Playthrough

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Recently Fred played Die Hard Arcade on the Sega Saturn to show off one of the oddest directions licensed franchises have gone in games.  Well the game was known as Dynamite Deka (Dynamite Cop) in Japan, but retained all the Die Hard similarities, and was re-made in arcade perfect form on the PS2 (only in Japan as part of the Sega Ages 2500 series).  When Fred noticed it on the Japanese PSN for the PS3 – and at only ¥400 on sale, ¥823 normally – he had to pick it up and play through it.  Feel free to grab it for yourself if interested, but without further ado we present the complete playthrough of Dynamite Deka.

Written by Fred Rojas

January 20, 2015 at 11:34 am

Talking Ports: Half Life on the PS2

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I’ve always wanted to dedicate an article to Half Life on the Playstation 2 (PS2). However, Half Life is one of those games I genuinely get a bit worried about when reviewing, since so much as mentioning anything negative about this series will cause the entire Valve fan base to storm on you with torches and pitchforks. No where is safe, you are screwed. But since so few people have even played Half Life on the PS2 hopefully, its safe to come out of my Half Life hermit cave and talk about it.

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Now here is where I make my first shocking statement: Half Life on PS2 is the first time I ever played Half Life. One redeeming factor maybe that it did lead me to playing the game on the PC later when I was able to. Anyway, I was in day one for Half Life on console. I’d been anticipating the game since the hyped up Dreamcast port which never official surfaced outside of the homebrew scene (despite being advertised in leaflets that game with games at the time). It seems like a lot of the assets used to make the game on the Dreamcast surfaced on the PS2. Whether your a massive fan of the Dreamcast or not, its hard not to argue this game was much more suited to the PS2 due its its dual analogue sticks. This was the time where First Person Shooters (FPS) were finally getting easier to control on consoles, with thanks to Halo, gamers where just no longer stomaching the single analogue nub system famous on the N64 and Dreamcast.

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Written by jamalais

January 19, 2015 at 11:00 am

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Resident Evil HD Remaster Review

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Fred’s Take

After long last it appears that Resident Evil, specifically the Gamecube remake from 2002, is making a widespread appearance on modern consoles complete with increased resolution, performance, and controls.  This is significant because the number of people who owned a Gamecube was relatively small and the Wii port had such a limited print run it was a bit difficult to find.  Not only that, but at 12 years old, the game itself has plenty of dated setbacks that most gamers I talk to refuse to put up with.  Thankfully this new version is digital only (no need to hunt down copies), adapted for today, and relatively inexpensive ($19.99 on all platforms).  With all the tweaks made to this game it is so close to being worth the money I can’t see any fan of horror games or the original series not wanting to pick up this new version.  Besides, it’s January, what else is coming out?

If you played the original to death – and pretty much anyone who owned the game back in 1996 did as we waited two whole years for the sequel – it’s a pretty rudimentary journey at this point.  You know where everything is, you probably know most of the tricks, you don’t need to save often, and your completion time will be somewhere in the 3-6 hour mark.  On the other hand, the limited release of this game and the cumbersome systems it can be found on means that you probably aren’t that familiar with it.  This is no graphical coat of paint over the original design, it’s a brand new experience.  The mansion’s layout has been changed, most of the puzzles are different, there are new enemies, and everything is scattered in completely different places.  That doesn’t mean that experts of the original can’t jump in and easily conquer this title from start to finish, but it’s going to take you some time.  Even more impressive is the fact that despite me completing the original at least once a year since it released, this version was able to get some tense and great jump scare moments out of me along the way.  It’s a new Resident Evil and it’s worth replaying.

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Written by Fred Rojas

January 19, 2015 at 10:43 am

Mini Podcast: The Story of Tetris

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Tetris has probably one of the most sordid tales about rights management.  This so-called “first game from behind the iron curtain” was one of the most popular and addicting games of the late 1980s.  Even more interesting is the story about how Nintendo snuck in behind a handful of eager parties who got in at the ground floor and secured sole console rights to one of the most money-producing games of all time.


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Written by Fred Rojas

January 18, 2015 at 8:15 pm

Now & Then: God of War 1 and 2

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God of War feels like a series that just exploded in popularity but has now been lost in the gaming community abyss. Last year the God of War Collection (featuring the first two games in the series) was released to the Playstation Vita to such a poor reception that a lot of friends were generally surprised it was actually released. Then again the same group of friends were gob smacked that Borderlands 2 also came out on the Vita. Now, it could be argued that this lack of enthusiasm may be due to the lack of interest in the Playstation Vita. But forgotten or not, I’ve played through both God of War games so it’s time to see how they hold up today.

gowhydraI was originally a massive fan of the very first God of War game on PS2. When I was first introduced to the game by a friend I got so into it we played through the entire game together in one single sitting, something that I rarely do with a video game. We spent a lot of the experience just gob smacked by how the PS2 was able to include great graphics and set pieces. Of course a lot of the great visuals are attributed to a fixed camera control and the set pieces being controlled entirely by quick time events (a feature I’m glad has started to disappear in the gaming industry). The game felt like a breath of fresh air. Although the game did not introduce a completely original experience it seemed to take elements that worked with other games like an anti hero storyline, hack and slash gameplay and upgrading your character with orbs. The game was not perfect, even for the time people criticised some of the challenging sections in the game most notably the infamous Hades area where you had to get pass various traps and obstacles. If you were hit just once you died instantly, leading to some massive gamer rage grinding your enjoyable experience to a complete halt. What made God of War stand out at the time was the epic adventure, where you travel into areas no man can supposedly enter (and the game clearly displays this by having dead bodies littered everywhere). You really felt like you were on this impossible quest. Every time you beat a gigantic boss or got pass a deadly trap you really felt a sense of achievement. The bosses were also enormous like the infamous hydra, a fantastic way to open the game and a design feature that seemed to carry over to all future games in the series as well. The game was well received by critics and gamers so it pretty much guaranteed a sequel. The developers seemed confident of this as well as the message “Kratos will return,” appears once the credits have finished at the end of the experience.

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Written by jamalais

January 16, 2015 at 11:00 am

Feel the Need, The Need to Speed-Run

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This past week a charity event has taking place in the America called “Awesome Games Done Quick” (AGDQ). For those of you who have not heard of this event, it is where gamers from all over the world gather together to speedrun various games (retro and modern). It’s twenty four hours of gaming goodness over seven days all in the name of charity. The event is to raise money for the Prevent Cancer Foundation. Today’s article is a tribute to the internet phenomenon that is speedruning.

AGDQ_1I first became interested in speedruns after getting into a debate with a friend about what the fastest time Resident Evil on PSone could be completed. Eventually we headed to YouTube to find a video of a speedrunner by the title of Carcinogen, running through the game in just over an hour. There was something quite mind blowing of how precise he played through the game. This then lead me to finding more videos and consequently discover ADGQ which almost feels like an esports event, as people speedrun a game live while crowds of people roar with cheer as they pull of a difficult glitch. I then soon learned there was a entire website of people speedrunning games twenty four hours a day (speedrunslive.com). Not only are runners somewhere in the world speedrunning games right now, there are also runners racing each other. I’ve have never really been much of a Sunday football watching kinda guy, but I guess I know the feeling now since watching speedrunners race each other can be quite exciting.

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Written by jamalais

January 15, 2015 at 11:00 am

Podcast: On the Aughts (5s and 10s)

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This week Fred and Jam return to the classic new year tradition of celebrating half decades of video games based on the current year.  What that means is that because it’s 2015, we’re celebrating every year in gaming that either ends in a “5” or a “0”, starting all the way back at 1950 and going all the way to 2005!  It’s a great journey with lots of interesting facts on the evolution of gaming.


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Written by Fred Rojas

January 14, 2015 at 11:00 am

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Retro Game Night: Crypt Killer and Mad Dog McCree

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This week for Retro Game Night we go all light gun shooters (yes, they can be captured and streamed).

First up is arcade 3D shooter Crypt Killer, which was horror themed and moved from arcades to Saturn and the PS1 (Saturn version shown).  Sorry about the sound on the game being much louder than my voice, it was live and no one told me.

Next up is the 1990 “classic” Mad Dog McCree, one of the first laserdisc arcade games that was almost perfectly ported to the Nintendo Wii.  Here it is in all its glory (and in 720p!)

If you want to check out Retro Game Night, we do it every Friday night at 11:30 pm est on our Twitch channel (twitch.tv/gh101).  You can also follow us for random live broadcasts and check that page for our ongoing replay of Resident Evil HD Remaster on the PS3, which comes to the US on January 20.

Written by Fred Rojas

January 10, 2015 at 12:12 pm