Gaming History 101

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Posts Tagged ‘capcom

Review: Shadow Of Rome

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sor_boxConsole: Playstation 2
Released: 2005
Developer: Capcom
Publisher: Capcom
Digital Release? No
Price: $6.99 (disc only), $20.00 (complete), $34.03 (sealed) – all prices according to Price Charting

I remember picking up Shadow of Rome in some pretty gloomy pawn shop a couple of years ago. It was a blind purchase, I knew nothing about the game, just read the blurb on the back thought it looked cool and saw Capcom made it which intrigued me. I started the game but soon after studies took priority and I just had to leave it to the side to return to later. Later become several years but I guess I got there in the end thanks to it being the latest entry in Gaming History 101’s Game Club series.  So, lets see if Shadow of Rome is Capcom gold or an IP that should remain forgotten.

Shadow Of Rome, as the cover implies, is set in Rome.  Julius Caesar has been murdered sending all of Rome into turmoil. You play as two characters – Agrippa the Roman Centurion and Octavianus, who looks very similar to another long blonde haired character in a infamous Metal Gear game.  It’s up to these two characters to get to the bottom of this conspiracy.  The setting is actually really well thought out, I genuinely wanted to go look up Roman history after playing this game. Despite the story of the game being a work of fiction, facts about the history of Rome are presented during loading screens. Names of characters in the game like Antonius and Pompey are also based on real characters in history. The game’s story loosely mirrors the actual fate of these characters in history as well.  If nothing else Shadow of Rome will make you want to learn more about the Romans and maybe even go to a museum.

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Written by jamalais

August 6, 2014 at 2:47 pm

Posted in PS2, Reviews

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Podcast: Shadow of Rome Game Club

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Between Mega Man games Inafune and a team from Capcom made a hybrid action/stealth title for the PS2 that re-created solving the murder of Julius Caesar.  It released in February 2005, just one month before God of War, and provided one of the funniest, craziest, and most challenging game clubs we’ve tackled to date.  Join Fred, Jam, and special guest Trees from EZMU as they conquer Shadow of Rome.


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Written by Fred Rojas

August 6, 2014 at 11:00 am

Podcast: Silent Evil 2: Resident Hill

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This week we are tackling quite possibly the two most popular titles of survival horror: Resident Evil 2 and Silent Hill 2.  Resident Evil 2 was scrapped only a few months before completion and completely redone, resulting in many of the staples that carried the franchise forward and stands as a fan favorite.  Meanwhile Silent Hill 2 waited until the Playstation 2 hit the market and with one of the creepiest atmospheres of all times redefined what horror gaming could be.  We openly discuss the notable aspects of both.


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Written by Fred Rojas

July 16, 2014 at 11:00 am

Retro Game Night: Shadow of Rome

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This week’s Retro Game Night is all about the Romans.  For July’s game club we are playing Shadow of Rome for the Playstation 2 and we give it the usual first glance and initial impressions.  For load time optimization I have placed a graphic instead of an embedded video.  Click on it to watch.

Written by Fred Rojas

July 4, 2014 at 3:00 pm

Posted in PS2, Retro Game Night, Videos

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Podcast: Dino Crisis 1 & 2 Game Club

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This week we are talking about Capcom’s survival horror titles in a dinosaur-infested facility, Dino Crisis and Dino Crisis 2.  A testing ground for new survival horror mechanics, it’s interesting to see the decisions made in what is one of the more interesting two titles of the original Playstation’s late titles.


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Written by Fred Rojas

July 2, 2014 at 11:00 am

Video: Retro Game Night with Dino Crisis 2 and Dead Rising 3 DLC

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This week for Retro Game Night we are playing Dino Crisis 2 to wrap up the game club for June and trying out the fan service that is Super Ultra Dead Rising 3 Arcade Remix Edition Ex Plus Alpha (Dash).

 

Video: Retro Game Night – Dino Crisis

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One of this week’s Retro Game Night titles kicks off the June game club with 1999’s Dino Crisis.  Click on the box art above to view the video.  From Resident Evil creator Shinji Mikami, this game was simply put as Resident Evil meets Jurassic Park, even at the admission of the game’s characters.  In this video we play the first hour with commentary and get you set up for an interesting take on the survival horror genre.  We are doing both the first and second game for June, so watch for the sequel coming in two weeks.

Written by Fred Rojas

June 8, 2014 at 2:43 pm

Podcast: Shmup Game Club

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This week we are joined by listener Jason (@albirhiza) to discuss our Shmup Game Club: Giga Wing 2, Velocity (Ultra), Radiant Silvergun, Power-Up, and Sine Mora.  Campaigns, tactics, high scores, and more are covered as we dissect some of the more contemporary additions to the genre.


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Version: Resident Evil Intro Movies

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In this episode of Version, we dissect the different intro movies found in the original Resident Evil.  It was heavily altered in the US versions so we hunted down a Japanese version to compare the difference and even included the Gamecube remake for posterity.

Written by Fred Rojas

March 23, 2014 at 4:37 pm

Posted in version, Videos

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How Product Design has Transformed the Amusement Industry

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The term “arcade game” these days conjures up images of cutting-edge graphics and sound, combined with innovative and interactive technology that can bring any concept to life.  However, good graphics and interactivity have not always been a necessity for a game that is both enjoyable and addictive. I dread to mention the recent phenomenon of the Flappy Bird app but it is an example of an outrageously faulty and basic game becoming extremely popular. This has been seen in the past with games like Space Invaders, Pac Man, Tetris and Asteroids following very basic concepts and graphics, but still being addictive and rewarding when completed.

The Really Early Days

The first arcade games kicked off at amusement parks and are still present at fairs and theme parks, but there’s nothing particularly sophisticated about them. Ring toss, throwing balls at stacked cans, shooting targets, and other simple challenges have been doing the rounds for hundreds of years and can still draw in the punters to this day. Just don’t go expecting an easy win. Perhaps this is what is indicative of a good game – making it appear simple whilst making it actually fiendishly difficult to win. Make it too hard, however ,and you are left with Zelda II.

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