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Extra Credit: Gamecube Community Top 10

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The GH101 community chimes in on its choices of the top 10 games on the console.  Some are unique but clearly many in the final result are crowd pleasers.


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Unreleased: Resident Evil 1.5 Video Walkthrough

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The Resident Evil 2 (or Biohazard 2 in Japan) that was released was not the original version.  Series creator Shinji Mikami took on a producing role that it appears was heavily micro-managed and director Hideki Kamiya disagreed with a lot of his decisions.  Eventually Mikami dubbed the game boring and without the strength of the original and it was scrapped completely, resulting in the delay of the game another year and a complete reworking.  This is an exploration of the leaked 40 percent complete version of that original game, often dubbed Biohazard 1.5 in Capcom and also Resident Evil 1.5 online.

Written by Fred Rojas

April 30, 2016 at 11:00 am

Back in 1995 Review

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This review originally appeared on The B-Team Podcast site but given the fact that the author of that review owns Gaming History 101, it was also posted over here with permission.  All of the content remains identical.

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If you grew up in the mid-late 90s as a gamer, you have a certain affinity to the awkward early polygonal styles of games that graced consoles like the Sega Saturn, Sony Playstation, and Nintendo 64.  Given the fact that most people born around the time to start gaming on these consoles are nearing their mid-late 20s, not to mention those in their 30s like myself, the time was right to have an indie era piece.  More importantly was the fact that these consoles ushered in the more refined years of the survival horror genre that would become the template for that genre even today.  Back in 1995 is acutely aware of this and developer Throw The Warped Code Out, which is mostly a single developer by the name of Takaaki Ichijo, has gone out of its way to recreate that time period.  This will surely get many nostalgic gamers excited, as I was, with visions of Resident Evil and Silent Hill in their heads, but those games are a couple of years off from the era in this game.  Back in 1995 is from an earlier era that is even more archaic and hearkens to Alone in the Dark 2 or for obscure Japanese fans, Dr. Hauzer on the Panasonic 3DO.  It’s a technical marvel to me that the look and feel of those games is so perfectly crafted, but it all falls apart when you get down to the actual playing of the game.  It turns out Back in 1995 is little more than a tech demo in a game’s clothing.

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Written by Fred Rojas

April 28, 2016 at 11:00 am

Podcast: Frankenconsole

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Sega is most famous for hyper segmenting its markets in the 16-bit generation with the Sega CD and 32X.  This resulted in reduced audiences each time a game was developed.  This was especially the case in 1994 when the Genesis/Mega Drive was struggling to keep up with the more popular SNES, the Sega CD was limited by the high price of hardware, and the 32X just plain didn’t have games.  Fred and Jam discuss the attributes and games that make these two add-ons significant.


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Written by Fred Rojas

April 13, 2016 at 11:00 am

Posted in podcast, Sega CD/Mega CD

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Maniac Mansion Retrospective

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Maniac Mansion is a significant game in the evolution of the medium, but interestingly enough it’s also a game that is hard to find and not many have played.  Perhaps it’s the fact that the point-and-click genre went away long ago and until recently, really hadn’t seen a resurgence.  It also likely has to do with the fact that Lucasfilm was for many years no longer in the publishing business, didn’t have much interest in rehashing these older titles, and the fact that it was originally on microcomputers like the Commodore 64 made it hard to port.  The reason Maniac Mansion holds such an important role and special place in my heart – which is impressive considering I generally hate point-and-click adventure games – is because it started a new trend for the genre.

When it was conceived in 1985 the rift between computer gaming and console gaming was vast.  On consoles the experiences were more action oriented and based on feats of skill in the moment with titles like Super Mario Bros. or Gradius.  This makes sense because consoles like the NES were tailor made for an experience like that with the ability to scroll and a gamepad as an interface.  On computers, the story was a bit different.  Microcomputers were terrible at scrolling and any attempt to do so was clunky with the player literally able to see the vertical lines being drawn as they progressed.  Games had to have rudimentary sound, supported single button 9-pin joysticks, and could come from various sources such as cartridge, tape, and floppy disk.  One thing the computer had over the console was the fact that it could use a full keyboard for its interactions and this is where the adventure genre really takes off.  From text adventures like Zork and Hitchhiker’s Guide to the Galaxy and RPGs like Ultima came the point-and-click adventure.  In the early 80s these were dominated by Sierra On-Line, a development house that also published and was responsible for notable graphical point-and-click adventures like King’s Quest.  These titles, while incredibly immersive and entertaining for more mature gamers, suffered a fatal flaw in that you could overlook simple items in the beginning only to have them render the game unbeatable several hours later.  Gamers like myself also hate the fact that the concept is basically to read the developer’s mind and in the end succumb to the horrid tactic of “try everything on everything.”  Back then Sierra was even meaner, with fail states that could kill your character and thus if you forgot to save resulted in the loss of progress, sometimes large sometimes small.  That’s not to say that Sierra games aren’t good or enjoyable, many of my peers will admit to loving the Sierra catalog and they are a welcome addition to the library at Good Old Games, but Lucasfilm Games hoped to do something different.

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Written by Fred Rojas

April 8, 2016 at 11:00 am

Lost Treasures of Gaming: Oddworld Munch’s Oddysey

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This week Lost Treasures of Gaming had Lorne Lanning of Oddworld Inhabitants on to discuss the series of Oddworld games.  Fred goes into a little background of each before delving right into the first couple of levels in Oddworld Munch’s Oddysey HD on the Playstation 3.

You can find the Lost Treasures of Gaming podcast at http://omgnexus.com.

Written by Fred Rojas

March 20, 2016 at 11:00 am

Book Review: Legends of Localization Book 1: The Legend of Zelda

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Like all great media, video games transcend the restriction of language.  Thanks to standardized interfaces, albeit complicated and vast, one can easily pick up a game in any language and navigate it.  Whether or not you absorb the key gameplay concepts or the story, however, still comes down to understanding the written or spoken words.  This is especially true of retro video games since a majority were born in Japan and then exported to various countries and languages (the most common being English).  Unfortunately the process of translating a game requires more care than simply asking what a word or written symbol converts to in another language.  Localization is a more appropriate term for what video game translation is really all about.  Clyde “Mato” Mandelin has actually done it and continues to document various changes and localization between video games in Japanese and English in his wonderful Legends of Localization site.  He recently took the next step and published his first hardcover book, Legends of Localization Book 1: The Legend of Zelda, which does a few things I never thought possible.  For one, it taught me a bunch of stuff about The Legend of Zelda that I never knew.

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Written by Fred Rojas

March 7, 2016 at 11:00 am

How Bad Could It Be: Sonic the Hedgehog (2006)

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Formerly known as “Is it Kusoge?” the series has changed to “How Bad Could It Be?” and we’re playing notoriously bad games.  In addition, these videos are more brief cut together highlight reels to determine what Fred thinks of the game.  This time he’s looking at the 2006 release of Sonic the Hedgehog on Xbox 360 and Playstation 3.  How bad could it be?

Warning: This video contains adult language.

Written by Fred Rojas

February 26, 2016 at 11:00 am

Posted in PS3, Videos, Xbox 360

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Resident Evil 0 HD Remaster Review

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You know, I was actually really looking forward to playing through Resident Evil 0 HD Remaster. I thought to myself, “sure I’ll be part of the problem and buy this game I already own,” and the fact that the physical copy also came with Resident Evil Remake (in glorious HD) only sweetened the deal. I am a Resident Evil fan and I am not ashamed to a admit it.  Has time been good to Resident Evil 0? This review will explore how the game stacks up on today’s consoles.

resident_evil_zero_n64_prototypeThe background of this game is something that has always fascinated me mostly surrounding its release and how things in gaming were back then. Originally pitched for the N64 and getting as far as a prototype being made for the train segment of the game, this was Nintendo inviting Capcom to team up for the first time since those cool Mega Man games and Disney titles on the NES/SNES. In an offered deal, the two companies had planned for a Resident Evil game that will come out nowhere else. Well this invitation did intrigue Capcom and especially sat well with Shinji Mikami (the creator of the series). Capcom would go on to develop three exclusive Resident Evil games for the Gamecube as well as release three other cannon titles on the platform as well. The exclusives were Resident Evil Remake and Resident Evil 4, arguably two titles that became incredibly memorable, and inbetween this we saw the release of Resident Evil 0 (Zero). This game really was Capcom’s last hurrah of the pre-rendered background style game with a fixed camera and those tank controls which we all just love to joke about today. It was also the last game in the series where you could get mad about a key taking up an entire slot in our inventory. After this game things changed dramatically with Resident Evil 4. Resident Evil 0 was released at a time were people were a little burned out on the traditional style of the series (and it had been in development almost 5 years when it came out) so although it received decent reviews, it is often considered a low point.

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Written by jamalais

February 25, 2016 at 11:00 am

Metal Gear Solid 2: Sons of Liberty Substance Review

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Editor’s Note:  Jam originally wrote this review back in August of 2015 and somehow I missed it for almost six months.  This won’t happen again but I figured we should still show love to a great game and a great review.  Sorry Jam.

Metal Gear Solid 2 was possibly one of my most anticipated video games back in my youth. I eagerly awaited its release in 2002 (a little later than the rest of the world in Europe because game companies hate us). Kojima had been very smart in teasing the hotly anticipated sequel to the PS2 classic with various trailers and that infamous pack in demo with the full retail game Zone of The Enders, which no one played. We just couldn’t wait to play as Snake. On release I’m happy to admit my fan boy goggles were literally set to “Fan-tastic” as I played this game and loved the ever loving hell out of it and not buying in to some of the games criticisms post release. Well I’m older and detestably more mature so its time to return to the title and see how it fairs today. To research for this review I played through the game on the the Metal Gear Solid HD Collection on Xbox 360 and PSVita. The game had multiple releases on a lot of consoles but this review pretty much speaks to every version of the game.

mgs2_snakeMetal Gear Solid 2 puts you back into the shoes of the legendary Solid Snake, who has now gone rouge with his new pal Otacon from the first Solid game. They have formed the ultimate bro-mance to travel the world and take down metal gears (those are bipedal tanks if you’re not up to date with the series). Snake ends up on a ship passing through the Hudson River in a scene which is frankly fantastic if you’re a fan of cinema. Snake casually smokes a cig in his rain coat and gradually picks up his pace to then bungee jump off a bridge onto a ship. Re-watching this cinematic is still wonderful and possibly my favourite opening in the series. So you’re all happy playing as your hero Solid Snake. You fight a Russian girl, you take pictures of a metal gear along with sleeping soldiers, and then the game ends. Well, at least your control of Snake ends.  It has become known as the biggest historic bitch slap to the face of gaming history. After playing literally a couple of hours of the game, you are then put into the shoes of the far less interesting character: Raiden. Yeah, Raiden is no Solid Snake.  He has blonde hair, is pretty skinny, and lacks that testosterone appeal that we are used to from the much preferred Solid Snake. So you play as Raiden thinking “no big deal we’ll get back to Snake soon.” Wrong! You continue as Raiden for the rest of the game. So it’s kinda of disappointing but doesn’t completely ruin the gaming, its just not the Metal Gear story we were expecting.

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Written by jamalais

February 8, 2016 at 11:00 am