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Archive for the ‘Saturn’ Category

Podcast: Silent Evil

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This week Fred is joined by listeners Allen and Jamalais to discuss the Resident Evil and Silent Hill franchises. They do not get as far as planned, but the initial iterations of each series is thoroughly covered and a sequel is promised.


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Written by Fred Rojas

October 30, 2013 at 10:48 am

Podcast: CIB – Complete in Box

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This week Fred is joined by Chip Cella of the B-Team and Derrick H of All Games and Dead Pixel Live fame to discuss how games used to come packaged.  This includes the box, instructions, and a bunch of freebies we pay good money for today.

Opening Song – Joe Esposito You’re The Best

Closing Song – Iron Maiden Run to the Hills


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Written by Fred Rojas

September 11, 2013 at 11:00 am

Retro Game Night: Sonic Xtreme and Sonic Blast

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This week we play the two 3D Sonic titles most of you have never touched.   First up is the unreleased demo of Chris Coffin’s late in the development cycle version of Sonic Xtreme as discussed on this week’s podcast:

And next is the Brazilian Master System port of the Game Gear’s final Sonic title, Sonic Blast, which utilized much of the same technology as Donkey Kong Country:

Written by Fred Rojas

July 27, 2013 at 11:00 am

Podcast: Xtreme – The Story of Sonic (Part 2)

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Screen capture from Sonic Xtreme

Screen capture from Sonic Xtreme

This week Fred is teamed up again by Andy (@damien14273) and Ali (@thealmiesta) of the 42 Level One podcast (@42levelone) to discuss the second and final part of the history of Sonic the Hedgehog.  For the second part we cover Sonic’s 3D outings including the sordid tale of Sonic Xtreme (and its many other project names and iterations) as well as all other 3D Sonic titles up to 2006 (Sonic the Hedgehog on 360/PS3/PC).  Although it ends badly, trust us, it’s a great ride.

Opening Song – Living in the City from Sonic R (Saturn)

Closing Song – Sonic X Theme from Sonic X cartoon show


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Written by Fred Rojas

July 24, 2013 at 11:00 am

Retro Game Night: Expendable and Street Fighter The Movie: The Game

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This week’s double dose comes from our 9/9/99 podcast and Twitter user @UselessBug.  During that podcast I purchased a Dreamcast launch game, Expendable, that looked like a 3D violent Smash TV, check out the video to see if that’s what it actually is.

And the second game came from one of our readers/listeners that requested Street Fighter The Movie: The Game based on the glorious movie of, well, another game.  He challenged me to complete it, but he failed to mention a large catch in the game’s design.  Can I do it?

Written by Fred Rojas

June 22, 2013 at 11:51 am

Podcast: E3 Revisited

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This week Fred (@spydersvenom) is joined by Rob “Trees” (@TreesLounge00) and special guest Chip Cella (@CaptinChaos) of the B-Team to discuss the summer gaming event that wraps Christmas and Birthday all into one package: E3.  We discuss the convention’s roots, establishment, and of course the wild and crazy happenings that accompanied each glorious year from 1995-1999.


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Written by Fred Rojas

June 12, 2013 at 11:00 am

Review: Revolution X

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revx_cabConsole: Arcade
Released: 1994
Developer: Midway / Rage Software (console)
Publisher: Midway / Acclaim (console)
Ports: Genesis, SNES, Playstation, Saturn, PC/DOS
Digital Release? No (probably due to license issues)

There are some games you can’t help but adore, even if they are completely without merit.  Revolution X is definitely one of those games.  When the title released to arcades in 1994, Aerosmith’s Get A Grip album was just around a year old and with solid hits like Living on the Edge and a slew of videos featuring Alicia Silverstone (who was discovered by the band and started her career in these initial videos).  What originally started as a Jurassic Park game much in the same vein as previous title Terminator 2, Revolution X had to be retooled when Sega outbid Midway for the rights to Universal’s film.  The result is a game with more off-the-wall and undeveloped ideas than a season of Lost that involves helping children around the world, saving the band, and stopping the New World Order and its leader Helga – a nazi-esque goth queen.

revx_1Revolution X has a hell of an intro, but as we often see in games like this it’s only a matter of time until it all falls apart.  Aerosmith is performing in some drab downtown Los Angeles club (Club X) and the New World Order shows up to kidnap the band.  You start off shooting the endless supply of henchmen with CDs as your grenades and large blood spatters as you take out enemies.  After all, this is the team that gave us Mortal Kombat.  Before even entering the club you will face literally hundreds of enemies, large security bosses with shields and bulletproof armor, and a massive tank.  Once inside you will blast away at (literally again) hundreds of NWO henchmen while destroying the intro lounge, complete with Kerri Hoskins (Sonya in MK3) as thonged dancers in cages, and eventually entire the massive main area where Aerosmith is jamming away to the song Eat the Rich.

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Written by Fred Rojas

May 4, 2013 at 11:00 am

Podcast: DC Bullet

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This week Fred and Trees celebrate the release of Injustice: Gods Among Us by discussing old games based on DC comics (which pretty much means Batman and Superman titles).  Also remember next week is our game club with Guardian Heroes (Saturn/XBLA).

Title reference: “DC Bullet” is the official logo used by the company from the 80s until recently.

Opening Song: “Superman Theme” from the Famicom title of the same name.

Closing Song: “Boss Theme” from Batman: Return of the Joker on the NES.

Cover Art: “Killing Joke”


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Written by Fred Rojas

April 24, 2013 at 11:00 am

Podcast: Game Club – Salamander/Life Force

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This week Fred flies solo to discuss the shoot-em-up (shmup) series Salamander, better known as Life Force in the United States.  He discusses the various games from the arcade titles to the NES/Famicom port, to even the MSX and PC-Engine (Turbografx-16) ports.  Additionally the connections to series Gradius are discussed and the various ways to play the games today.  He also announces April’s game club title.


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Supplemental Videos:

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Written by Fred Rojas

April 3, 2013 at 11:00 am

For the Love of the Light Gun

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zapper2I can’t explain my love for the light gun.  It’s one of the oldest forms of interactive entertainment, dating back to the carnival days where you would fire air rifles at a metal bullseye to make an old man’s hat pop up or a dog bark.  Once the gun made the transition to video games it honestly became one of the most lifelike and violent gaming tropes throughout history.  Not to get deep with it, but you are pointing a gun at a target, usually alive, and shooting it.  There is not other gesture like it, you are shooting a modern device to kill something, virtual or not.  At the same time it also doubles as the most simple form of proficiency.  I don’t think anyone will claim that being good at Duck Hunt or Lethal Enforcers relates to being a good shot in a shooting range, but it’s got a much higher chance of significance than being able to get a headshot in Call of Duty.  Whereas the FPS emulates the concept of aiming and firing a gun with 1:1 responses from a controller, a light gun truly simulates the experience.

lethalenforcersLight gun games have been a niche genre, but that doesn’t prevent them from withstanding the test of time and being available on most home consoles and one of the most popular games, even today, in arcades.  I guess it’s because despite the maturity implied behind firing a gun, it’s one of the easiest concepts for us to pick up.  I’ve been on many adventures thanks to light gun games – whether it’s cleaning up the future in T2: The Arcade Game, battling zombies in a haunted house through House of the Dead, or enjoying some of the worst acting of all time in Mad Dog McCree.

It’s also significant because the light gun is a genre nearly impossible to emulate and doesn’t translate well in today’s technology.  While there are exceptions, you will have a hard time playing Crypt Killer properly on a PC running MAME and most HDTV technologies don’t support light guns from the past.  Authenticity is as important as the genre itself.  This month I’ve decided to dedicate to a timeless style of video game that I always make first priority when buying a new (or old) system: the light gun shooter.  Come join me to learn about some of the best, worst, funniest, and definitely weirdest titles to ever grace the hobby of video games.  Thanks to my huge CRT television and original hardware, I can even show you videos.

Written by Fred Rojas

April 1, 2013 at 8:55 pm