Archive for the ‘podcast’ Category
Gaming Tech 101 Episode 1: SDTV
What was supposed to be the first three episodes of Gaming Tech 101 got expanded into a 3-part first episode thanks to everyone’s discussion of and confusion around 4K and HDR.
This first part (1a) covers the era of the Standard Definition Television (SDTV), most notably the CRT. Fred talks about what the technology does and how it works with consoles.
Download this episode (right click and save)
New Podcast: Gaming Tech 101 (Episode 0)
There has been much appeal to the hardware side of retro gaming and with so many new products coming out it’s time to get back to basics. While Gaming Tech 101 will have its own feed and episodes, Fred figured he’d give you a taste over here on the GH101 feed. In episode 0 Fred discusses what GT101’s intentions are and then delves into the growing world of NES clone consoles hitting the market. From NOACs to FPGAs and even Nintendo’s own “mini” slated for holiday, it’s all covered in this first preview episode. GT101 will be a bi-weekly podcast.
Podcast: Kingdom Hearts, Part 2
This week we wrap up Squaresoft’s collaboration with Disney in the original Kingdom Hearts. Fred and Jam wrap up the campaign and then bring in guest Fortengard to discuss the secrets, bosses, and lesser known differences between versions.
Podcast: Super Power
This week Fred and Jam celebrate the 25th Anniversary of the release of the Super Nintendo Entertainment System (SNES) in North America. The duo delve into the design, hardware, regional differences, and of course the games that defined a major portion of the 16-bit generation. As the show wraps the new game club title is chosen, what will it be?
Podcast: Kingdom Hearts, Part 1
Despite not being able to do a live show, Jam and Fred get together and record a massive introduction to the original Kingdom Hearts. In this first part the two go over the development, gameplay, and presumably first half of the game (they are just past Agrabah by the end of the show). Sorry for the lack of music, there was something off in the audio file that didn’t make it easy to do, so in the interest of time the show was pushed out sans music.
Podcast: Psychic World

This week Jam’s pick was Psychic World. An action platformer originally released on the MSX as Psycho World (it was Japan only), this title received wider regard in the West as a Game Gear title and those in Europe may have also played the Sega Master System version. Fred and Jam dissect the development, gameplay, and version differences between this largely forgotten title by an almost unknown developer.
Podcast: Nier Game Club

In the first game club for the new format Fred, Jam, and guest Fortengard jump into the ambitious world of Nier. Developed by dissolved developer Cavia and published by Square Enix, this is one of the oddest titles to appear last generation. In this episode the hosts dissect the development, campaign, gameplay, and audio/visuals of this divisive cult favorite.
Opening: Snow in Summer
Fishing: Song of the Ancients Fate
Town: Song of the Ancients (Devola)
Open Area: Hills of Radiant Winds
Dungeon: The Wrecked Automatons
Closing: Yona (Piano Version)
Extra Credit: Sonic Boom’s 25th Anniversary Edition R Dash
Sega celebrated Sonic’s 25th Anniversary with a whopping 4 hour livestream for a relatively small amount of content. The stream was loaded with audio issues as well, so I guess it’s only fitting that a duplicating echo effect is present through this entire show as well, although we feel it’s still good enough to listen to and enjoy. Fred and Jam are joined by 42 Level One’s Andy and Ali to discuss the blue hedgehog’s upcoming endeavors.






