Posts Tagged ‘nintendo’
Duck Hunt (NES)
Console: NES
Released: 1985
Developer: Nintendo R&D 1
Publisher: Nintendo
Difficulty: Easy
Instruction Manual: Not Necessary – Link
Played as a child? Yes
Price: $1.74 (used)
Famicom Version? Yes, as Dakku Hanto
Digital Release? No
Duck Hunt is one of those games that should need no introduction. On the other hand I speak with eager retro gamers every day that didn’t get started until the Playstation or N64 era and especially with modern HDTVs being incompatible with light guns, Duck Hunt is yet again just another classic title lost in the shuffle. Back when the NES released there wasn’t a console out that didn’t have a copy of Duck Hunt, usually in a hybrid cart with Super Mario Bros. This game is a light gun shooter that has you hunting for ducks, just as the name suggests. Additionally there was a skeet shooting alternative to blasting live ducks, which had increased difficulty and was PETA approved. Unfortunately there’s no getting around the fact that this title gets repetitive, and boring, fast.
Duck Hunt was designed as a launch title for the NES that would release concurrently with a light gun peripheral, the Zapper. While it had different goals and release schedules in Japan, making a light gun peripheral and game for the NES was crucial along with R.O.B. the Robot in convincing the United States that the NES was not a video game, but a toy. This is why Duck Hunt isn’t all that fun, nor is it all that complex, because everyone had it as a pack-in to convince Americans the NES wasn’t a video game. Duck Hunt was developed by Nintendo Research and Development (R&D) 1, a mostly hardware based department responsible for the Zapper as well. The producer on the project was Gunpei Yokoi, notable as the creator of the Game & Watch series and later the Gameboy, which helps to explain Duck Hunt‘s simple but addictive design. Duck Hunt released in 1985 but by 1986 it was packaged with Super Mario Bros. and offered in the holiday release “Action Set” as a staple for almost all NES console sales. It would later be included on the triple game cart Super Mario Bros./Duck Hunt/World Class Track Meet when both the Zapper and Power Pad became standard pack-ins for the NES.
Podcast: The Treasure Box

This week Trees returns and we are talking about the Japanese developer Treasure, best known for some of the most impressive games on Sega’s consoles (Gunstar Heroes, Radiant Silvergun, Guardian Heroes, and Ikaruga) as well as Nintendo’s later consoles (Bangai-O and Sin & Punishment). We discuss the company origins, values, and of course the entire library of this impressive developer.
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Below is a video of an unreleased (canceled) title, Tiny Toons: Defenders of the Universe. The beta that was presumably used as a trade show demo eventually leaked on the internet. We have acquired it and played it on an original, modded, PS2. Enjoy!
Retro Game Challenge: Super C (NES)
Console: NES
Released: April 1990
Developer: Konami
Publisher: Konami
Instruction Manual: Not necessary – Link
Difficulty: Moderate
Played it as a child? Yes
Value: $9.03 (used), $179.95 (new) (pricecharting.com)
Other Releases: Yes – as Super Contra on arcade, PCs (microcomputer and IBM compatibles)
Digital Release? Yes – Virtual Console for Wii (NES version) and XBLA (arcade version)
Per a request from reader Quark, our follow up from the Contra retro review. Now we complete the sequel.
Retro Game Challenge: Super Mario Bros.
Console: NES
Released: September 1985
Developer: Nintendo Creative Department
Publisher: Nintendo
Instruction Manual: Not necessary – Link
Difficulty: Easy
Played it as a child? Yes
Value: $5.79 (used), $1,000.00 (new) (pricecharting.com)
Other Releases: Yes – SNES (Super Mario All-Stars), Gameboy Color (as Super Mario Bros. Deluxe), Gameboy Advance (Nintendo Classics), Wii (Super Mario All-Stars Wii)
Digital Release? Yes – Virtual Console for both Wii and 3DS
Podcast: Tis the Season
For our holiday show, Fred is joined by Shawn Freeman of Knuckleballer Radio and Rob “Trees” O’Connor from EZ Mode Unlocked to discuss the holiday releases of days passed. With a plan to cover 20 years of releases we only get through five (1985-1989), but plenty of fond memories are shared.
Podcast: Project Revolution?

The Secret Technology to the Wii’s Insides
Fred and Rob “Trees” from EZ Mode Unlocked get together to help Nintendo bury the Wii. A console that soared above the clouds in sales and destroyed the hearts and souls of most core gamers, it has become the official punching bag of this generation. As usual, we discuss the myriad of titles the console had to offer in probably our largest list of titles and longest podcast yet on the site.
Review: Retro City Rampage
Every now and again a video game comes out that completely embraces the culture of growing up with gaming, most of these developers being in their 30s and were kids in the 80s during the so-called “Nintendo Generation”. These games borrow commonalities with their aged ancestors, but refine the years of innovation and can generate an even better title than was possible back then. Retro City Rampage (RCR) doesn’t really do that. Instead, this game packs itself to the brim with 80s pop culture references while walking, talking, and acting just like a classic 8-bit Nintendo game. While the nostalgia factor, especially for a gamer like me and readers like you, is always a welcome addition, it does cloud the focus of the developers to the point that the gameplay is a jack of all trades and expert of none.
Retro City Rampage actually started life back on the original NES as a homebrew project. Designer Brian Provinciano began the project in 2002, building his own NES dev kit and trying to “demake” – a term used for modern games remade on classic consoles – his favorite titles, one of which was Grand Theft Auto III. For years he was creating technical breakthroughs on Nintendo’s old gray box and possibly pulled off a faithful demake entitled Grand Theftendo before deciding to scrap the NES limitations and continue in PC development. By 2007 he decided to integrate some classic game references (leading to pop culture references as well) and eventually creating the original title Retro City Rampage. If this hasn’t already become abundantly clear, those that didn’t grow up playing Nintendo games will likely be lost on the (sometimes obscure) references. That doesn’t stop this GTA clone from still being an amusing romp and shouldn’t discourage anyone who would like to check out what is ultimately a decent-sized game that doesn’t lose pace, even at the end.
Podcast: NES Business Practices
It’s been a very busy week, but we at Gaming History 101 will never disappoint or miss a week. In this Fred Rojas solocast we discuss the various practices that Nintendo imposed on the US NES market to basically secure profit on every game and control competition to remain the only game in town. Stories abound and a partial introduction to the company Tengen and why they are one of the only companies with unique NES carts.



